Player Matchup

Cupid
Cupid
EnternalDarknes
Cupid
Level 105
God Stats
115W - 94L
1,474 SR
Queue Stats
906W - 788L
1,480 Elo+
Party 1
Achilles
Achilles
KRmakub
Achilles
Level 84
God Stats
10W - 8L
1,520 SR
Queue Stats
153W - 162L
1,456 Elo+
Solo
Cabrakan
Cabrakan
Solhaven6
Cabrakan
Level 62
God Stats
4W - 3L
1,560 SR
Queue Stats
650W - 700L
1,356 Elo+
Solo
Merlin
Merlin
greedybottom
Merlin
Level 146
God Stats
2W - 7L
1,163 SR
Queue Stats
701W - 683L
1,488 Elo+
Party 1
Zeus
Zeus
nmb2282
Zeus
Level 110
God Stats
58W - 59L
1,388 SR
Queue Stats
151W - 141L
1,448 Elo+
Party 1
Team Averages
Level 101
1,421 SR
1,445 Elo+

VS

Team Averages
Level 97
1,474 SR
1,487 Elo+
Scylla
Scylla
 
Scylla
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
DiRtYakaHITMAN
Vamana
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 12L
1,679 Elo+
Solo
Sun Wukong
Sun Wukong
SamadhiNiyama22
Sun Wukong
Level 60
God Stats
10W - 7L
1,563 SR
Queue Stats
43W - 35L
1,543 Elo+
Solo
Arachne
Arachne
StablestMouse88
Arachne
Level 104
God Stats
0W - 2L
1,287 SR
Queue Stats
6W - 17L
1,279 Elo+
Solo
Merlin
Merlin
its14kJae
Merlin
Level 65
God Stats
12W - 12L
1,520 SR
Queue Stats
460W - 477L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 13
10,683
971
12,083
5,715
2,310
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
KRmakub
Achilles
18
2 / 1 / 15
10,562
960
9,001
12,778
11,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
Solhaven6
Cabrakan
17
0 / 2 / 18
10,117
920
9,386
18,721
17,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
17
4 / 0 / 8
10,553
959
11,822
5,267
2,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
nmb2282
Zeus
18
12 / 0 / 9
12,695
1,154
20,425
2,807
1,027
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

251

VS

Team 2 Tickets

174

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
2 / 1 / 1
9,768
888
7,901
9,245
3,143
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 5 / 3
9,772
888
11,031
19,384
18,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
SamadhiNiyama22
Sun Wukong
16
2 / 8 / 0
9,543
868
6,997
17,960
19,140
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
0 / 5 / 4
9,552
868
4,337
13,978
5,090
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
its14kJae
Merlin
16
0 / 2 / 2
9,447
859
11,732
7,648
2,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
14
21
Kills
4
4
Deaths
21
63
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
1
1
2.5
L
0
5
3
0.3
W
3
1
13
9.5
W
Achilles
KRmakub
Achilles
2
1
15
9.5
L
Sun Wukong
SamadhiNiyama22
Sun Wukong
2
8
0
0.25
W
Cabrakan
Solhaven6
Cabrakan
0
2
18
4.5
L
0
5
4
0.4
W
Merlin
4
0
8
8
L
Merlin
its14kJae
Merlin
0
2
2
0.5
W
Zeus
nmb2282
Zeus
12
0
9
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,717
Damage
41,998
45,288
Taken
68,215
34,902
Mitigated
48,595
6,787
Healing
9,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
7,901
272
526
1,565
9,245
3,143
0
5,904
3,293
23,074
0
L
11,031
2,717
0
4,165
19,384
18,673
0
8,465
10,436
9,285
29,885
W
12,083
9,005
2,212
248
5,715
2,310
0
2,877
2,838
0
28,871
W
Achilles
KRmakub
Achilles
9,001
3,395
0
1,169
12,778
11,747
0
7,033
5,745
20
34,893
L
Sun Wukong
SamadhiNiyama22
Sun Wukong
6,997
1,127
702
830
17,960
19,140
0
10,019
7,430
0
13,852
W
Cabrakan
Solhaven6
Cabrakan
9,386
625
0
2,579
18,721
17,809
0
7,700
11,021
16,971
0
L
4,337
2,766
86
1,021
13,978
5,090
0
9,476
4,486
0
16,600
W
Merlin
11,822
0
0
555
5,267
2,009
0
3,020
2,247
28,311
0
L
Merlin
its14kJae
Merlin
11,732
325
0
402
7,648
2,549
0
6,625
917
40,450
0
W
Zeus
nmb2282
Zeus
20,425
416
0
24
2,807
1,027
0
1,372
1,435
48,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,610
Gold Earned
48,082
230
Minions Killed
215
8
Camps Cleared
6
1,079,200
Distance Traveled
1,080,743
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,768
888
46
4
0
195,433
0
L
Vamana
9,772
888
55
5
2
248,078
1
W
Cupid
10,683
971
37
3
2
201,980
0
W
Achilles
10,562
960
50
5
1
216,290
1
L
Sun Wukong
9,543
868
22
2
0
217,656
0
W
Cabrakan
10,117
920
20
2
0
203,474
0
L
Arachne
9,552
868
28
3
4
225,754
0
W
Merlin
10,553
959
39
4
3
235,693
0
L
Merlin
9,447
859
64
6
0
193,822
0
W
Zeus
12,695
1,154
84
8
2
221,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role