Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Deadfish69420
Cthulhu
Level 106
God Stats
35W - 15L
1,688 SR
Queue Stats
319W - 288L
1,512 Elo+
Party 1
Sol
Sol
Goliathblaze377
Sol
Level 16
God Stats
5W - 4L
1,420 SR
Queue Stats
17W - 23L
1,508 Elo+
Party 1
King Arthur
King Arthur
Solaire2074
King Arthur
Level 57
God Stats
22W - 31L
1,484 SR
Queue Stats
53W - 54L
1,448 Elo+
Party 1
Arachne
Arachne
Vorhees V2
Arachne
Level 89
God Stats
15W - 16L
1,404 SR
Queue Stats
161W - 161L
1,412 Elo+
Party 1
Team Averages
Level 72
1,499 SR
1,476 Elo+

VS

Team Averages
Level 32
1,392 SR
1,272 Elo+
Danzaburou
Danzaburou
FrankyDankk
Danzaburou
Level 23
God Stats
7W - 11L
1,357 SR
Queue Stats
13W - 33L
1,242 Elo+
Party 2
Ganesha
Ganesha
Isaacxd001
Ganesha
Level 39
God Stats
1W - 3L
1,340 SR
Queue Stats
25W - 55L
1,281 Elo+
Party 2
Izanami
Izanami
Ponchonatorrrr
Izanami
Level 26
God Stats
8W - 12L
1,434 SR
Queue Stats
18W - 29L
1,281 Elo+
Party 2
Fenrir
Fenrir
Skylines___
Fenrir
Level 36
God Stats
8W - 12L
1,322 SR
Queue Stats
42W - 82L
1,295 Elo+
Party 2
Baron Samedi
Baron Samedi
butterygirth
Baron Samedi
Level 35
God Stats
0W - 1L
1,505 SR
Queue Stats
34W - 88L
1,260 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
18
14 / 0 / 10
11,735
652
20,586
14,371
7,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
15
7 / 2 / 20
9,961
553
14,710
17,856
22,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
7 / 3 / 11
9,990
555
9,680
12,112
4,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Solaire2074
King Arthur
17
5 / 1 / 8
10,536
585
12,114
12,567
11,268
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Arachne
Vorhees V2
Arachne
16
13 / 3 / 6
10,865
604
11,583
10,765
6,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FrankyDankk
Danzaburou
12
3 / 12 / 2
8,164
454
7,622
13,894
5,197
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
Isaacxd001
Ganesha
11
0 / 7 / 5
8,127
452
7,917
19,999
18,112
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

13
2 / 5 / 0
8,660
481
6,575
13,113
4,057
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
11
2 / 11 / 2
7,620
423
5,893
16,975
4,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
butterygirth
Baron Samedi
12
0 / 11 / 1
7,177
399
6,755
14,735
5,556
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
17
46
Kills
7
9
Deaths
46
55
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
14
0
10
19
W
Cthulhu
7
2
20
8.5
L
Danzaburou
FrankyDankk
Danzaburou
3
12
2
0.33
W
7
3
11
4.17
L
Ganesha
Isaacxd001
Ganesha
0
7
5
0.36
L
2
5
0
0.4
L
Fenrir
2
11
2
0.27
W
King Arthur
Solaire2074
King Arthur
5
1
8
9
W
Arachne
Vorhees V2
Arachne
13
3
6
5.33
L
Baron Samedi
butterygirth
Baron Samedi
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,673
Damage
34,762
67,671
Taken
78,716
52,279
Mitigated
37,859
24,469
Healing
7,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
20,586
1,395
1,367
6,039
14,371
7,739
3,047
4,592
9,606
73,563
0
W
Cthulhu
14,710
1,360
1,054
3,594
17,856
22,630
539
4,001
13,373
36,634
0
L
Danzaburou
FrankyDankk
Danzaburou
7,622
2,548
0
1,001
13,894
5,197
176
10,010
3,170
0
26,850
W
9,680
3,281
390
4,927
12,112
4,107
2,480
3,108
8,984
57,197
0
L
Ganesha
Isaacxd001
Ganesha
7,917
348
0
2,463
19,999
18,112
0
13,745
5,290
23,745
0
L
6,575
4,241
0
658
13,113
4,057
882
1,792
11,167
0
45,192
L
Fenrir
5,893
1,608
0
1,458
16,975
4,937
0
8,264
8,278
0
23,688
W
King Arthur
Solaire2074
King Arthur
12,114
792
0
3,666
12,567
11,268
957
1,908
10,599
0
67,294
W
Arachne
Vorhees V2
Arachne
11,583
7,843
0
3,432
10,765
6,535
2,145
865
9,887
0
67,592
L
Baron Samedi
butterygirth
Baron Samedi
6,755
137
294
1,890
14,735
5,556
210
8,422
5,835
38,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,087
Gold Earned
39,748
470
Minions Killed
275
0
Camps Cleared
0
1,750,778
Distance Traveled
1,476,412
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,735
652
115
6
0
342,342
1
W
Cthulhu
9,961
553
54
3
0
371,881
0
L
Danzaburou
8,164
454
63
4
0
277,543
4
W
Sol
9,990
555
99
6
0
325,286
0
L
Ganesha
8,127
452
5
0
0
306,049
3
L
Izanami
8,660
481
101
6
0
310,371
3
L
Fenrir
7,620
423
36
2
0
328,604
3
W
King Arthur
10,536
585
108
6
0
338,049
0
W
Arachne
10,865
604
94
5
0
373,220
1
L
Baron Samedi
7,177
399
70
4
0
253,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role