Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Mäestro
Ares
Level 149
God Stats
10W - 5L
1,605 SR
Queue Stats
258W - 277L
1,503 Elo+
Solo
Neith
Neith
Taohay
Neith
Level 142
God Stats
13W - 20L
1,517 SR
Queue Stats
96W - 96L
1,493 Elo+
Solo
Ra
Ra
Vittorr03
Ra
Level 116
God Stats
8W - 9L
1,501 SR
Queue Stats
360W - 310L
1,510 Elo+
Party 1
Team Averages
Level 139
1,525 SR
1,501 Elo+

VS

Team Averages
Level 134
1,461 SR
1,592 Elo+
Sol
Sol
Dayler
Sol
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 18L
1,643 Elo+
Party 2
Ra
Ra
Hazziiell
Ra
Level 155
God Stats
2W - 5L
1,512 SR
Queue Stats
134W - 124L
1,553 Elo+
Solo
Hercules
Hercules
Jasnik
Hercules
Level 114
God Stats
2W - 1L
1,571 SR
Queue Stats
21W - 13L
1,691 Elo+
Party 2
Zhong Kui
Zhong Kui
MrBittencourt
Zhong Kui
Level 156
God Stats
1W - 4L
1,155 SR
Queue Stats
129W - 99L
1,508 Elo+
Solo
Artemis
Artemis
zUrzos
Artemis
Level 158
God Stats
14W - 10L
1,568 SR
Queue Stats
418W - 403L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
1 / 0 / 2
6,464
588
1,913
6,583
1,658
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
 
Fenrir
10
3 / 1 / 5
6,209
564
4,562
6,449
1,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ares
8
2 / 0 / 5
5,443
495
4,645
7,035
4,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
Taohay
Neith
11
3 / 0 / 4
6,992
636
6,046
4,575
1,496
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
4 / 2 / 1
7,390
672
3,676
5,173
1,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Dayler
Sol
11
1 / 1 / 1
6,436
585
2,972
4,574
1,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 0
6,487
590
3,218
4,272
1,938
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Jasnik
Hercules
9
0 / 4 / 0
5,035
458
1,603
7,707
2,534
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
MrBittencourt
Zhong Kui
11
1 / 3 / 0
6,179
562
4,462
8,452
5,756
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
zUrzos
Artemis
9
1 / 3 / 0
5,676
516
3,410
6,821
1,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
13
Kills
3
3
Deaths
13
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
0
2
2
W
Fenrir
 
Fenrir
3
1
5
5.5
L
Sol
Dayler
Sol
1
1
1
1.5
L
0
2
0
0
L
Hercules
Jasnik
Hercules
0
4
0
0
L
Zhong Kui
MrBittencourt
Zhong Kui
1
3
0
0.33
W
Ares
2
0
5
4.5
W
Neith
Taohay
Neith
3
0
4
5
W
4
2
1
2.25
L
Artemis
zUrzos
Artemis
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,842
Damage
15,665
29,815
Taken
31,826
11,642
Mitigated
13,423
11,600
Healing
11,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
1,913
498
0
2,286
6,583
1,658
0
2,376
4,207
0
36,149
W
Fenrir
 
Fenrir
4,562
538
0
1,678
6,449
1,949
0
1,658
4,777
0
29,866
L
Sol
Dayler
Sol
2,972
1,178
0
2,573
4,574
1,448
0
2,677
1,739
38,691
0
L
3,218
375
35
1,754
4,272
1,938
27
0
4,272
39,874
0
L
Hercules
Jasnik
Hercules
1,603
622
0
1,359
7,707
2,534
0
2,131
5,404
0
8,529
L
Zhong Kui
MrBittencourt
Zhong Kui
4,462
376
0
3,102
8,452
5,756
0
2,077
6,083
37,677
0
W
Ares
4,645
67
248
1,667
7,035
4,769
281
2,707
4,212
15,318
0
W
Neith
Taohay
Neith
6,046
1,757
0
1,515
4,575
1,496
360
2,090
2,485
0
42,289
W
3,676
381
1,484
2,722
5,173
1,770
574
1,593
3,482
48,069
0
L
Artemis
zUrzos
Artemis
3,410
944
0
2,294
6,821
1,747
0
814
6,007
0
28,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,498
Gold Earned
29,813
345
Minions Killed
349
0
Camps Cleared
0
1,121,023
Distance Traveled
1,089,728
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,464
588
79
7
0
213,056
0
W
Fenrir
6,209
564
53
5
0
256,430
0
L
Sol
6,436
585
94
9
0
217,040
4
L
Ra
6,487
590
87
8
0
234,637
5
L
Hercules
5,035
458
27
2
0
242,127
4
L
Zhong Kui
6,179
562
75
7
0
186,194
0
W
Ares
5,443
495
17
2
0
208,466
4
W
Neith
6,992
636
100
9
0
196,492
5
W
Ra
7,390
672
96
9
0
246,579
5
L
Artemis
5,676
516
66
6
0
209,730
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role