Player Matchup

Cthulhu
Cthulhu
Ghost of 96 1
Cthulhu
Level 134
God Stats
5W - 4L
1,576 SR
Queue Stats
234W - 220L
1,559 Elo+
Party 2
Vulcan
Vulcan
MicroSmite747
Vulcan
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
298W - 201L
1,564 Elo+
Party 2
Fenrir
Fenrir
Toon TF
Fenrir
Level 49
God Stats
8W - 7L
1,595 SR
Queue Stats
128W - 77L
1,578 Elo+
Party 2
Team Averages
Level 104
1,557 SR
1,567 Elo+

VS

Team Averages
Level 113
1,575 SR
1,474 Elo+
Sobek
Sobek
 
Sobek
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Paniic_Fruits
Cupid
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,406 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Winged Sloth21
Morgan Le Fay
Level 103
God Stats
5W - 2L
1,724 SR
Queue Stats
174W - 173L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
4 / 5 / 8
11,673
687
11,105
20,793
21,199
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
8 / 3 / 6
12,164
716
27,754
11,093
3,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Toon TF
Fenrir
16
4 / 7 / 0
11,645
685
8,552
15,925
6,153
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
1 / 4 / 9
11,102
653
4,173
21,602
18,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
8 / 7 / 6
12,443
732
16,774
14,790
5,535
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Winged Sloth21
Morgan Le Fay
16
6 / 5 / 7
12,119
713
15,935
19,358
7,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
37
16
Kills
15
15
Deaths
16
14
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
4
9
1.38
W
Cthulhu
4
5
8
1.6
W
8
3
6
3.67
L
8
7
6
1.57
W
Fenrir
Toon TF
Fenrir
4
7
0
0.57
L
Morgan Le Fay
Winged Sloth21
Morgan Le Fay
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,411
Damage
36,882
47,811
Taken
55,750
31,213
Mitigated
31,521
6,710
Healing
10,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,173
359
0
2,557
21,602
18,749
0
15,041
6,011
19,248
0
W
Cthulhu
11,105
732
204
3,916
20,793
21,199
236
9,403
11,390
23,016
0
W
27,754
6,906
0
1,160
11,093
3,861
1,274
5,923
5,170
57,372
0
L
16,774
7,226
100
2,938
14,790
5,535
1,170
8,786
5,738
0
57,664
W
Fenrir
Toon TF
Fenrir
8,552
1,381
0
1,430
15,925
6,153
752
4,782
11,143
0
39,626
L
Morgan Le Fay
Winged Sloth21
Morgan Le Fay
15,935
1,969
0
4,660
19,358
7,237
215
13,816
5,142
53,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,482
Gold Earned
35,664
143
Minions Killed
154
0
Camps Cleared
0
929,797
Distance Traveled
860,914
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,102
653
17
1
0
298,050
5
W
Cthulhu
11,673
687
19
1
0
304,506
1
W
Vulcan
12,164
716
66
4
0
337,188
1
L
Cupid
12,443
732
75
4
0
275,095
4
W
Fenrir
11,645
685
58
3
0
288,103
0
L
Morgan Le Fay
12,119
713
62
4
0
287,769
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role