Player Matchup

Mulan
Mulan
JustinH1469
Mulan
Level 141
God Stats
2W - 6L
1,168 SR
Queue Stats
223W - 190L
1,545 Elo+
Party 1
Danzaburou
Danzaburou
RTJay
Danzaburou
Level 60
God Stats
1W - 3L
1,155 SR
Queue Stats
148W - 129L
1,481 Elo+
Party 1
Hera
Hera
helkney
Hera
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,358 Elo+
Party 1
Anhur
Anhur
kumgather
Anhur
Level 29
God Stats
2W - 4L
1,470 SR
Queue Stats
97W - 120L
1,416 Elo+
Party 1
Agni
Agni
littlerednano
Agni
Level 44
God Stats
1W - 2L
1,356 SR
Queue Stats
162W - 155L
1,490 Elo+
Party 1
Team Averages
Level 60
1,330 SR
1,458 Elo+

VS

Team Averages
Level 90
1,575 SR
1,343 Elo+
Hel
Hel
 
Hel
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BigDaddyCham
Janus
Level 125
God Stats
1W - 0L
1,455 SR
Queue Stats
10W - 8L
1,182 Elo+
Party 2
Merlin
Merlin
OffJacking
Merlin
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,182 Elo+
Party 2
Neith
Neith
SURGE torso
Neith
Level 67
God Stats
6W - 1L
1,694 SR
Queue Stats
133W - 132L
1,430 Elo+
Solo
Chaac
Chaac
Veromos93
Chaac
Level 24
God Stats
4W - 0L
1,724 SR
Queue Stats
117W - 131L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 8
8,006
801
7,977
13,633
15,717
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
RTJay
Danzaburou
16
5 / 5 / 7
9,535
954
9,970
11,521
5,326
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hera
helkney
Hera
15
3 / 5 / 6
8,435
844
12,351
11,558
5,535
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Anhur
kumgather
Anhur
13
4 / 8 / 5
7,923
792
6,749
12,103
5,794
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 6 / 8
7,718
772
5,382
7,931
3,016
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
1 / 3 / 15
7,824
782
5,494
8,263
4,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
12 / 3 / 15
10,627
1,063
11,246
9,768
4,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
OffJacking
Merlin
16
5 / 3 / 20
9,371
937
14,052
11,198
5,423
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
10 / 2 / 13
10,497
1,050
13,167
8,417
4,008
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
Veromos93
Chaac
14
1 / 3 / 17
8,315
832
7,112
18,804
15,564
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
109
14
Kills
29
29
Deaths
14
34
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
3
15
2.83
W
12
3
15
6.5
L
2
5
8
1.2
W
Merlin
OffJacking
Merlin
5
3
20
5
L
Danzaburou
RTJay
Danzaburou
5
5
7
1.7
W
10
2
13
8.25
W
Chaac
Veromos93
Chaac
1
3
17
3.17
L
Hera
helkney
Hera
3
5
6
1.2
L
Anhur
kumgather
Anhur
4
8
5
0.81
L
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,429
Damage
51,071
56,746
Taken
56,450
35,388
Mitigated
33,908
13,436
Healing
23,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
5,494
385
6,691
3,118
8,263
4,108
370
2,969
5,294
10,982
0
W
11,246
679
737
1,449
9,768
4,805
806
1,244
8,524
22,605
0
L
7,977
1,469
1,283
2,448
13,633
15,717
100
7,744
5,889
0
11,357
W
Merlin
OffJacking
Merlin
14,052
887
1,382
1,767
11,198
5,423
676
2,999
8,199
22,835
0
L
Danzaburou
RTJay
Danzaburou
9,970
3,470
682
2,348
11,521
5,326
1,098
6,423
5,098
0
17,429
W
13,167
7,320
763
2,150
8,417
4,008
2,984
2,078
6,339
0
33,215
W
Chaac
Veromos93
Chaac
7,112
553
1,316
4,468
18,804
15,564
492
8,443
10,361
0
18,576
L
Hera
helkney
Hera
12,351
3,075
831
3,577
11,558
5,535
172
6,501
5,057
25,030
0
L
Anhur
kumgather
Anhur
6,749
3,927
108
950
12,103
5,794
128
5,821
6,282
0
13,938
L
5,382
300
414
795
7,931
3,016
94
4,303
3,628
12,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,617
Gold Earned
46,634
84
Minions Killed
121
0
Camps Cleared
0
837,939
Distance Traveled
989,996
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,824
782
6
1
0
212,241
1
W
Janus
10,627
1,063
34
3
0
216,429
1
L
Mulan
8,006
801
3
0
0
175,935
0
W
Merlin
9,371
937
10
1
0
192,600
1
L
Danzaburou
9,535
954
21
2
0
184,288
0
W
Neith
10,497
1,050
57
6
0
165,766
0
W
Chaac
8,315
832
14
1
0
202,960
3
L
Hera
8,435
844
33
3
0
165,246
0
L
Anhur
7,923
792
17
2
0
139,442
0
L
Agni
7,718
772
10
1
0
173,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role