Player Matchup

Ra
Ra
Corvick
Ra
Level 25
God Stats
3W - 2L
1,773 SR
Queue Stats
38W - 28L
1,552 Elo+
Party 1
Terra
Terra
DustyWolf7
Terra
Level 30
God Stats
2W - 2L
1,748 SR
Queue Stats
119W - 110L
1,543 Elo+
Party 1
Pele
Pele
FatalNova
Pele
Level 24
God Stats
4W - 2L
1,938 SR
Queue Stats
135W - 134L
1,540 Elo+
Solo
Jing Wei
Jing Wei
MordethErelicor
Jing Wei
Level 6
God Stats
2W - 1L
1,711 SR
Queue Stats
8W - 11L
1,539 Elo+
Solo
Bellona
Bellona
TylerTime26
Bellona
Level 17
God Stats
0W - 1L
1,490 SR
Queue Stats
2W - 4L
1,407 Elo+
Solo
Team Averages
Level 20
1,732 SR
1,516 Elo+

VS

Team Averages
Level 16
1,566 SR
1,591 Elo+
Da Ji
Da Ji
 
Da Ji
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
 
Poseidon
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Amanzo
Cernunnos
Level 13
God Stats
5W - 1L
1,500 SR
Queue Stats
154W - 132L
1,659 Elo+
Party 3
Cerberus
Cerberus
BloodIncantation
Cerberus
Level 12
God Stats
5W - 7L
1,733 SR
Queue Stats
164W - 138L
1,677 Elo+
Party 3
Achilles
Achilles
FailLot
Achilles
Level 20
God Stats
9W - 5L
1,597 SR
Queue Stats
179W - 128L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 6 / 1
8,288
488
10,452
11,406
2,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
10
1 / 3 / 3
7,241
426
5,504
11,589
9,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
13
5 / 5 / 2
8,688
511
7,856
14,515
4,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
10
0 / 8 / 3
6,599
388
4,648
12,145
3,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
TylerTime26
Bellona
11
0 / 6 / 1
7,047
415
5,571
12,922
12,293
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
8 / 4 / 10
9,861
580
8,755
14,033
5,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
 
Poseidon
15
7 / 4 / 6
9,793
576
10,163
12,622
4,052
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
Amanzo
Cernunnos
15
6 / 0 / 10
9,532
561
11,164
7,470
2,477
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 1 / 10
8,080
475
5,868
11,628
10,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
FailLot
Achilles
17
6 / 2 / 9
10,564
621
12,027
15,733
16,348
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
73
11
Kills
28
28
Deaths
11
10
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
4
10
3.25
W
Poseidon
 
Poseidon
7
4
6
2.5
W
Cernunnos
Amanzo
Cernunnos
6
0
10
11
W
1
1
10
6
L
5
6
1
0.92
L
Terra
1
3
3
0.83
W
Achilles
FailLot
Achilles
6
2
9
5.25
L
Pele
5
5
2
1.2
L
Jing Wei
0
8
3
0.19
L
Bellona
TylerTime26
Bellona
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,031
Damage
47,977
62,577
Taken
61,486
33,160
Mitigated
38,267
11,096
Healing
22,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
8,755
2,807
0
1,927
14,033
5,090
953
4,205
9,828
0
43,963
W
Poseidon
 
Poseidon
10,163
937
163
5,655
12,622
4,052
98
3,371
9,251
63,249
0
W
Cernunnos
Amanzo
Cernunnos
11,164
5,438
0
2,700
7,470
2,477
4,230
3,235
4,235
0
59,641
W
5,868
699
949
4,698
11,628
10,300
262
3,923
7,705
14,792
0
L
10,452
492
580
2,865
11,406
2,927
752
4,659
6,585
51,052
0
L
Terra
5,504
430
298
2,609
11,589
9,553
0
4,476
7,113
19,297
0
W
Achilles
FailLot
Achilles
12,027
3,835
0
5,940
15,733
16,348
1,504
1,222
14,511
0
66,187
L
Pele
7,856
1,892
0
3,718
14,515
4,688
0
3,234
11,080
0
47,102
L
Jing Wei
4,648
3,429
0
644
12,145
3,699
0
2,697
9,448
0
22,364
L
Bellona
TylerTime26
Bellona
5,571
2,198
0
382
12,922
12,293
1,378
965
11,957
0
29,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,863
Gold Earned
47,830
292
Minions Killed
412
0
Camps Cleared
0
1,562,319
Distance Traveled
1,618,527
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,861
580
50
3
0
333,433
3
W
Poseidon
9,793
576
103
6
0
333,217
3
W
Cernunnos
9,532
561
100
6
0
296,591
3
W
Cerberus
8,080
475
30
2
0
315,475
4
L
Ra
8,288
488
99
6
0
312,767
6
L
Terra
7,241
426
24
1
0
300,599
5
W
Achilles
10,564
621
129
8
0
339,811
2
L
Pele
8,688
511
68
4
0
348,652
3
L
Jing Wei
6,599
388
45
3
0
293,107
2
L
Bellona
7,047
415
56
3
0
307,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role