Player Matchup

Geb
Geb
Allunihu
Geb
Level 158
God Stats
8W - 2L
1,693 SR
Queue Stats
234W - 217L
1,551 Elo+
Party 2
He Bo
He Bo
FireWanted
He Bo
Level 149
God Stats
3W - 1L
1,530 SR
Queue Stats
8W - 8L
1,477 Elo+
Party 2
Achilles
Achilles
RaJJaDDa
Achilles
Level 160
God Stats
1W - 0L
1,580 SR
Queue Stats
56W - 39L
1,591 Elo+
Party 2
Izanami
Izanami
SlayerBr9
Izanami
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,314 Elo+
Party 2
Ne Zha
Ne Zha
SopaDeMacaquito
Ne Zha
Level 128
God Stats
2W - 0L
1,622 SR
Queue Stats
55W - 40L
1,580 Elo+
Party 2
Team Averages
Level 143
1,585 SR
1,503 Elo+

VS

Team Averages
Level 126
1,592 SR
1,614 Elo+
Thoth
Thoth
Marioogzz
Thoth
Level 124
God Stats
1W - 1L
1,546 SR
Queue Stats
26W - 18L
1,604 Elo+
Party 1
Merlin
Merlin
StaRkÖ
Merlin
Level 160
God Stats
1W - 3L
1,751 SR
Queue Stats
152W - 127L
1,559 Elo+
Party 1
Ymir
Ymir
eltarkas41
Ymir
Level 69
God Stats
2W - 2L
1,169 SR
Queue Stats
74W - 54L
1,607 Elo+
Party 1
Cupid
Cupid
iSolarKnight
Cupid
Level 160
God Stats
0W - 2L
1,793 SR
Queue Stats
103W - 68L
1,630 Elo+
Party 1
Nox
Nox
julismeow
Nox
Level 118
God Stats
4W - 4L
1,699 SR
Queue Stats
162W - 87L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 16
9,277
928
7,367
9,463
10,423
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

He Bo
16
11 / 3 / 10
10,246
1,025
12,647
7,189
3,094
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
RaJJaDDa
Achilles
15
6 / 2 / 14
9,136
914
10,677
10,984
14,850
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Izanami
SlayerBr9
Izanami
15
1 / 0 / 9
8,796
880
8,424
4,117
1,510
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
4 / 3 / 15
9,280
928
11,088
7,934
8,882
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Marioogzz
Thoth
11
0 / 8 / 4
6,561
656
3,702
9,956
3,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
StaRkÖ
Merlin
17
3 / 4 / 4
9,427
943
10,605
9,569
3,686
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 5 / 3
8,607
861
4,983
19,837
10,676
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 5 / 5
8,038
804
3,766
7,198
2,727
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

13
0 / 4 / 6
7,431
743
3,141
6,893
2,707
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
30
26
Kills
8
10
Deaths
26
64
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
2
16
6
W
He Bo
11
3
10
5.33
L
Thoth
Marioogzz
Thoth
0
8
4
0.25
W
Achilles
RaJJaDDa
Achilles
6
2
14
6.5
W
Izanami
SlayerBr9
Izanami
1
0
9
5.5
W
4
3
15
3.83
L
Merlin
StaRkÖ
Merlin
3
4
4
1.25
L
3
5
3
0.9
L
2
5
5
0.9
L
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,203
Damage
26,197
39,687
Taken
53,453
38,759
Mitigated
23,065
16,590
Healing
12,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,367
626
425
535
9,463
10,423
90
5,281
4,182
17,340
0
W
He Bo
12,647
0
976
2,270
7,189
3,094
0
4,842
2,347
20,399
0
L
Thoth
Marioogzz
Thoth
3,702
0
542
1,082
9,956
3,269
0
3,238
6,718
9,561
0
W
Achilles
RaJJaDDa
Achilles
10,677
2,151
922
3,425
10,984
14,850
108
5,892
5,092
0
16,489
W
Izanami
SlayerBr9
Izanami
8,424
5,980
1,334
2,255
4,117
1,510
4,006
1,930
2,187
0
24,524
W
11,088
937
2,145
2,303
7,934
8,882
425
4,486
3,249
714
22,081
L
Merlin
StaRkÖ
Merlin
10,605
671
456
2,291
9,569
3,686
0
3,521
6,048
34,664
0
L
4,983
94
299
5,040
19,837
10,676
0
6,635
13,202
8,063
0
L
3,766
2,766
788
876
7,198
2,727
0
3,184
4,014
0
8,537
L
3,141
58
118
706
6,893
2,707
0
3,671
3,222
11,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,735
Gold Earned
40,064
116
Minions Killed
97
0
Camps Cleared
0
1,067,925
Distance Traveled
877,540
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,277
928
18
2
0
221,890
5
W
He Bo
10,246
1,025
26
3
0
206,007
1
L
Thoth
6,561
656
2
0
0
170,773
0
W
Achilles
9,136
914
11
1
0
232,748
0
W
Izanami
8,796
880
52
5
0
205,283
2
W
Ne Zha
9,280
928
9
1
0
201,997
1
L
Merlin
9,427
943
44
4
0
189,372
0
L
Ymir
8,607
861
6
1
0
174,869
1
L
Cupid
8,038
804
20
2
0
163,518
2
L
Nox
7,431
743
25
3
0
179,008
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role