Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Macaronn
Jing Wei
Level 121
God Stats
3W - 4L
1,391 SR
Queue Stats
479W - 378L
1,616 Elo+
Party 2
Heimdallr
Heimdallr
Montblancc
Heimdallr
Level 109
God Stats
6W - 11L
1,453 SR
Queue Stats
489W - 380L
1,633 Elo+
Party 2
Discordia
Discordia
RAMADAN911
Discordia
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 28L
1,660 Elo+
Party 2
Hercules
Hercules
rlaaoqo
Hercules
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 13L
1,814 Elo+
Party 2
Team Averages
Level 115
1,469 SR
1,645 Elo+

VS

Team Averages
Level 78
1,453 SR
1,546 Elo+
Anhur
Anhur
 
Anhur
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
CatchyToast
Kukulkan
Level 125
God Stats
0W - 1L
1,545 SR
Queue Stats
86W - 77L
1,584 Elo+
Party 1
Serqet
Serqet
Mujikk
Serqet
Level 114
God Stats
0W - 1L
1,293 SR
Queue Stats
17W - 14L
1,597 Elo+
Party 1
Jing Wei
Jing Wei
RG frenzi
Jing Wei
Level 98
God Stats
0W - 1L
1,600 SR
Queue Stats
32W - 29L
1,552 Elo+
Party 1
Artemis
Artemis
agentlan13
Artemis
Level 26
God Stats
0W - 2L
1,329 SR
Queue Stats
7W - 9L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
8 / 2 / 15
9,866
822
13,352
12,435
8,109
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
Macaronn
Jing Wei
16
4 / 1 / 19
9,561
797
6,306
10,567
4,672
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heimdallr
Montblancc
Heimdallr
18
12 / 3 / 14
10,895
908
16,982
12,035
6,151
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
RAMADAN911
Discordia
17
9 / 2 / 17
10,305
859
19,738
11,176
5,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
rlaaoqo
Hercules
17
3 / 1 / 26
9,940
828
5,102
18,942
20,082
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
0 / 8 / 3
7,464
622
5,859
13,952
6,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
CatchyToast
Kukulkan
15
2 / 6 / 1
8,518
710
17,033
10,231
3,772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Serqet
Mujikk
Serqet
15
4 / 7 / 3
9,768
814
8,187
13,038
5,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
RG frenzi
Jing Wei
16
0 / 6 / 6
9,068
756
9,024
14,702
5,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artemis
agentlan13
Artemis
12
2 / 9 / 1
7,700
642
11,723
13,620
4,775
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
22
36
Kills
8
9
Deaths
36
91
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
8
2
15
7.75
L
Anhur
 
Anhur
0
8
3
0.19
L
Kukulkan
CatchyToast
Kukulkan
2
6
1
0.42
W
Jing Wei
Macaronn
Jing Wei
4
1
19
13.5
W
Heimdallr
Montblancc
Heimdallr
12
3
14
6.33
L
Serqet
Mujikk
Serqet
4
7
3
0.79
W
Discordia
RAMADAN911
Discordia
9
2
17
8.75
L
Jing Wei
RG frenzi
Jing Wei
0
6
6
0.5
L
Artemis
agentlan13
Artemis
2
9
1
0.28
W
Hercules
rlaaoqo
Hercules
3
1
26
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,480
Damage
51,826
65,155
Taken
65,543
44,089
Mitigated
25,630
29,972
Healing
16,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,352
698
2,971
3,312
12,435
8,109
1,370
2,267
10,077
27,673
0
L
Anhur
 
Anhur
5,859
1,405
1,010
1,897
13,952
6,520
162
6,856
7,096
0
10,788
L
Kukulkan
CatchyToast
Kukulkan
17,033
593
1,752
1,705
10,231
3,772
0
6,622
3,609
27,981
0
W
Jing Wei
Macaronn
Jing Wei
6,306
2,588
3,372
2,439
10,567
4,672
1,995
3,282
6,840
0
24,687
W
Heimdallr
Montblancc
Heimdallr
16,982
7,095
1,429
2,510
12,035
6,151
2,155
3,452
8,259
0
30,415
L
Serqet
Mujikk
Serqet
8,187
940
206
3,182
13,038
5,008
0
4,844
8,191
0
8,716
W
Discordia
RAMADAN911
Discordia
19,738
218
3,878
2,827
11,176
5,075
1,308
2,356
8,413
35,598
0
L
Jing Wei
RG frenzi
Jing Wei
9,024
5,173
1,132
4,711
14,702
5,555
0
7,818
6,881
0
27,149
L
Artemis
agentlan13
Artemis
11,723
2,707
0
875
13,620
4,775
108
6,950
6,670
0
21,571
W
Hercules
rlaaoqo
Hercules
5,102
804
1,795
5,439
18,942
20,082
355
5,676
11,847
0
6,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,567
Gold Earned
42,518
133
Minions Killed
114
0
Camps Cleared
0
1,196,599
Distance Traveled
1,075,686
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,866
822
19
2
0
213,567
0
L
Anhur
7,464
622
16
1
0
197,640
0
L
Kukulkan
8,518
710
34
3
0
222,502
0
W
Jing Wei
9,561
797
39
3
0
262,119
5
W
Heimdallr
10,895
908
27
2
0
224,760
0
L
Serqet
9,768
814
5
0
0
256,256
1
W
Discordia
10,305
859
46
4
0
236,013
1
L
Jing Wei
9,068
756
37
3
0
229,828
0
L
Artemis
7,700
642
22
2
0
169,460
2
W
Hercules
9,940
828
2
0
0
260,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role