Player Matchup

Chiron
Chiron
 
Chiron
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
FrenkieDeJong21
Apollo
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,510 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
JuKonoha
Ah Muzen Cab
Level 122
God Stats
1W - 1L
1,799 SR
Queue Stats
88W - 125L
1,397 Elo+
Party 1
Yemoja
Yemoja
Olimphiax
Yemoja
Level 104
God Stats
1W - 5L
1,436 SR
Queue Stats
185W - 199L
1,502 Elo+
Solo
Raijin
Raijin
honeymanney
Raijin
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 48L
1,401 Elo+
Party 1
Team Averages
Level 115
1,547 SR
1,462 Elo+

VS

Team Averages
Level 139
1,443 SR
1,492 Elo+
Yemoja
Yemoja
 
Yemoja
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
MaliguachiJr
Raijin
Level 149
God Stats
1W - 0L
1,518 SR
Queue Stats
26W - 18L
1,446 Elo+
Party 2
Hou Yi
Hou Yi
Scar965
Hou Yi
Level 154
God Stats
3W - 2L
1,586 SR
Queue Stats
70W - 51L
1,538 Elo+
Party 2
Chronos
Chronos
iAlcander
Chronos
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 20L
1,494 Elo+
Solo
Ne Zha
Ne Zha
zSpreet
Ne Zha
Level 106
God Stats
1W - 2L
1,113 SR
Queue Stats
113W - 123L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
5 / 4 / 9
9,016
694
9,195
12,181
5,639
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
6 / 5 / 7
10,328
794
9,693
12,292
6,672
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
JuKonoha
Ah Muzen Cab
15
2 / 4 / 11
8,949
688
7,086
11,235
5,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Olimphiax
Yemoja
16
2 / 2 / 13
9,248
711
6,513
12,691
15,644
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Raijin
16
4 / 4 / 9
9,259
712
9,324
13,309
6,435
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
4 / 1 / 13
10,271
790
7,146
8,650
10,961
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
17
1 / 5 / 7
9,819
755
8,761
9,281
3,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
Scar965
Hou Yi
19
9 / 5 / 9
11,893
915
25,906
11,364
4,581
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chronos
iAlcander
Chronos
16
2 / 5 / 8
9,619
740
6,933
11,092
3,463
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ne Zha
zSpreet
Ne Zha
13
3 / 4 / 7
8,782
676
7,287
8,500
3,105
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
63
19
Kills
19
19
Deaths
20
49
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
5
4
9
2.38
W
Yemoja
 
Yemoja
4
1
13
10.5
L
6
5
7
1.9
L
Ah Muzen Cab
JuKonoha
Ah Muzen Cab
2
4
11
1.88
W
Raijin
1
5
7
0.9
L
Yemoja
Olimphiax
Yemoja
2
2
13
4.25
W
Hou Yi
Scar965
Hou Yi
9
5
9
2.7
L
Raijin
4
4
9
2.13
W
Chronos
iAlcander
Chronos
2
5
8
1.2
W
Ne Zha
zSpreet
Ne Zha
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,811
Damage
56,033
61,708
Taken
48,887
39,392
Mitigated
25,413
27,961
Healing
15,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
9,195
2,838
3,616
2,965
12,181
5,639
736
4,763
7,418
0
17,290
W
Yemoja
 
Yemoja
7,146
446
4,431
3,385
8,650
10,961
202
2,749
5,901
11,454
0
L
9,693
4,689
1,574
3,374
12,292
6,672
560
4,689
7,603
0
20,592
L
Ah Muzen Cab
JuKonoha
Ah Muzen Cab
7,086
892
995
2,173
11,235
5,002
210
5,152
6,083
0
18,753
W
Raijin
8,761
143
119
1,018
9,281
3,303
455
2,443
6,838
28,633
0
L
Yemoja
Olimphiax
Yemoja
6,513
944
6,821
2,233
12,691
15,644
475
2,384
10,307
11,095
0
W
Hou Yi
Scar965
Hou Yi
25,906
10,141
0
1,947
11,364
4,581
2,556
4,026
7,338
0
52,815
L
Raijin
9,324
606
1,425
2,785
13,309
6,435
0
5,852
7,457
29,755
0
W
Chronos
iAlcander
Chronos
6,933
2,967
1,651
1,339
11,092
3,463
2,041
3,583
7,509
19,839
0
W
Ne Zha
zSpreet
Ne Zha
7,287
1,172
608
1,400
8,500
3,105
0
3,036
5,464
0
12,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,800
Gold Earned
50,384
130
Minions Killed
163
0
Camps Cleared
0
1,052,750
Distance Traveled
1,071,986
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,016
694
22
2
0
224,615
0
W
Yemoja
10,271
790
11
1
0
247,202
1
L
Apollo
10,328
794
25
2
0
202,166
5
L
Ah Muzen Cab
8,949
688
33
3
0
215,971
0
W
Raijin
9,819
755
37
3
0
218,137
0
L
Yemoja
9,248
711
8
1
0
214,203
3
W
Hou Yi
11,893
915
62
5
0
198,795
4
L
Raijin
9,259
712
42
3
0
195,795
0
W
Chronos
9,619
740
42
3
0
228,023
1
W
Ne Zha
8,782
676
11
1
0
179,829
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role