Player Matchup

Da Ji
Da Ji
AearaRedsteel
Da Ji
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Sol
Sol
Alden72
Sol
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Tyr
Tyr
GermanAtom
Tyr
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Apollo
Apollo
GrundleGripper
Apollo
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Yemoja
Yemoja
MrMagooLovesYou
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,221 Elo+
Party 2
Team Averages
Level 6
1,500 SR
1,444 Elo+

VS

Team Averages
Level 23
1,537 SR
1,377 Elo+
Thanatos
Thanatos
 
Thanatos
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
August2021
Rama
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 9L
1,174 Elo+
Solo
Bacchus
Bacchus
ICreamedMyself
Bacchus
Level 5
God Stats
4W - 1L
1,500 SR
Queue Stats
14W - 8L
1,353 Elo+
Party 1
Anubis
Anubis
KamiKamiKami
Anubis
Level 68
God Stats
14W - 4L
1,686 SR
Queue Stats
159W - 149L
1,504 Elo+
Party 1
Gilgamesh
Gilgamesh
Quellmec
Gilgamesh
Level 4
God Stats
11W - 1L
1,500 SR
Queue Stats
13W - 6L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 2
4,813
481
3,091
7,119
1,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sol
7
0 / 6 / 0
4,365
437
1,764
4,770
787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

8
2 / 4 / 0
4,894
489
2,259
8,125
3,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 3 / 1
4,345
435
2,973
5,087
1,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

6
0 / 1 / 1
4,632
463
900
3,153
1,008
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
4 / 0 / 0
5,776
578
2,159
6,293
1,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
1 / 0 / 4
5,338
534
1,221
4,245
1,100
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 1 / 3
5,132
513
1,620
5,506
3,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
12
9 / 0 / 3
7,458
746
8,207
5,894
3,328
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Quellmec
Gilgamesh
11
4 / 2 / 2
6,436
644
5,905
5,605
3,615
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
18
18
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
0
0
4
L
1
4
2
0.5
L
Sol
0
6
0
0
W
1
0
4
3
L
2
4
0
0.5
L
0
3
1
0.17
W
0
1
3
1.5
W
Anubis
9
0
3
10.5
L
0
1
1
0.5
W
Gilgamesh
Quellmec
Gilgamesh
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,987
Damage
19,112
28,254
Taken
27,543
8,063
Mitigated
12,734
5,664
Healing
15,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
2,159
441
0
6,071
6,293
1,613
0
34
6,259
0
25,345
L
3,091
918
0
640
7,119
1,853
0
1,616
5,503
0
18,267
L
Sol
1,764
599
0
362
4,770
787
146
4,121
649
13,718
1,462
W
1,221
1,013
0
2,201
4,245
1,100
1,134
137
4,108
0
21,976
L
2,259
500
0
2,163
8,125
3,346
175
876
7,249
0
14,673
L
2,973
1,945
0
1,479
5,087
1,069
0
2,002
3,085
0
17,506
W
1,620
42
0
2,789
5,506
3,078
0
562
4,944
9,285
0
W
Anubis
8,207
1,011
0
4,323
5,894
3,328
1,529
1,735
4,159
41,710
0
L
900
457
762
258
3,153
1,008
0
1,212
1,941
7,543
0
W
Gilgamesh
Quellmec
Gilgamesh
5,905
1,501
0
430
5,605
3,615
0
0
5,605
0
25,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,049
Gold Earned
30,140
153
Minions Killed
250
0
Camps Cleared
0
796,785
Distance Traveled
801,523
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,776
578
48
5
0
174,661
3
L
Da Ji
4,813
481
41
4
0
159,598
3
L
Sol
4,365
437
27
3
0
171,450
1
W
Rama
5,338
534
49
5
0
118,754
0
L
Tyr
4,894
489
29
3
0
175,290
0
L
Apollo
4,345
435
40
4
0
139,152
1
W
Bacchus
5,132
513
7
1
0
177,043
2
W
Anubis
7,458
746
85
9
0
171,113
0
L
Yemoja
4,632
463
16
2
0
151,295
3
W
Gilgamesh
6,436
644
61
6
0
159,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role