Player Matchup

Chaac
Chaac
Merlinone
Chaac
Level 159
God Stats
9W - 5L
1,425 SR
Queue Stats
977W - 281L
1,764 Elo+
Party 1
Chiron
Chiron
MonsDerrMan
Chiron
Level 160
God Stats
9W - 1L
1,693 SR
Queue Stats
868W - 266L
1,773 Elo+
Party 1
He Bo
He Bo
Wesmond
He Bo
Level 160
God Stats
19W - 4L
1,806 SR
Queue Stats
650W - 180L
1,777 Elo+
Party 1
Osiris
Osiris
XDRUNKPENGU1NX
Osiris
Level 116
God Stats
13W - 18L
1,482 SR
Queue Stats
401W - 402L
1,468 Elo+
Solo
Geb
Geb
spatialSin
Geb
Level 142
God Stats
17W - 13L
1,784 SR
Queue Stats
626W - 664L
1,556 Elo+
Solo
Team Averages
Level 147
1,638 SR
1,667 Elo+

VS

Team Averages
Level 137
1,690 SR
1,558 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Aloeveeno
Serqet
Level 128
God Stats
6W - 3L
1,743 SR
Queue Stats
139W - 153L
1,514 Elo+
Solo
Athena
Athena
Dagnyt
Athena
Level 155
God Stats
8W - 1L
1,972 SR
Queue Stats
807W - 388L
1,618 Elo+
Solo
He Bo
He Bo
Invictous
He Bo
Level 157
God Stats
10W - 6L
1,724 SR
Queue Stats
1,156W - 625L
1,650 Elo+
Solo
Artemis
Artemis
Londrigan
Artemis
Level 121
God Stats
12W - 14L
1,511 SR
Queue Stats
386W - 493L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Merlinone
Chaac
19
2 / 1 / 2
12,076
671
9,021
12,918
12,319
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chiron
18
6 / 1 / 7
11,569
643
14,464
9,864
4,018
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

He Bo
Wesmond
He Bo
17
6 / 3 / 1
10,991
611
8,703
9,978
6,026
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
6 / 4 / 3
11,066
615
6,269
13,562
8,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
0 / 0 / 10
10,376
576
3,655
9,051
7,781
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
11
0 / 1 / 0
7,122
396
3,775
9,204
3,484
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Serqet
Aloeveeno
Serqet
16
4 / 3 / 4
10,099
561
5,740
10,479
4,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Dagnyt
Athena
12
0 / 5 / 3
8,110
451
4,315
15,381
11,362
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

He Bo
Invictous
He Bo
14
3 / 4 / 2
8,732
485
9,046
10,012
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Londrigan
Artemis
14
2 / 7 / 1
8,486
471
6,667
12,219
4,243
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
20
Kills
9
9
Deaths
20
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
1
0
0
L
Serqet
Aloeveeno
Serqet
4
3
4
2
L
Athena
Dagnyt
Athena
0
5
3
0.3
L
He Bo
Invictous
He Bo
3
4
2
1
L
Artemis
Londrigan
Artemis
2
7
1
0.36
W
Chaac
Merlinone
Chaac
2
1
2
3
W
Chiron
6
1
7
9.5
W
He Bo
Wesmond
He Bo
6
3
1
2.17
W
6
4
3
1.88
W
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,112
Damage
29,543
55,373
Taken
57,295
38,649
Mitigated
27,082
16,811
Healing
9,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
3,775
1,113
0
3,508
9,204
3,484
0
1,108
8,096
0
36,180
L
Serqet
Aloeveeno
Serqet
5,740
360
0
1,014
10,479
4,686
0
2,473
8,006
0
46,019
L
Athena
Dagnyt
Athena
4,315
1,538
0
1,125
15,381
11,362
36
5,009
10,372
16,959
0
L
He Bo
Invictous
He Bo
9,046
698
0
2,121
10,012
3,307
0
1,179
8,833
61,106
0
L
Artemis
Londrigan
Artemis
6,667
2,503
0
1,520
12,219
4,243
1,120
4,886
7,333
0
56,556
W
Chaac
Merlinone
Chaac
9,021
1,492
0
4,570
12,918
12,319
0
3,333
9,399
13,193
74,227
W
Chiron
14,464
6,928
860
3,702
9,864
4,018
2,158
3,612
6,252
0
104,777
W
He Bo
Wesmond
He Bo
8,703
886
0
2,557
9,978
6,026
816
1,924
7,174
66,134
0
W
6,269
2,662
0
4,122
13,562
8,505
140
2,221
10,890
0
91,142
W
3,655
537
0
1,000
9,051
7,781
0
3,081
5,970
22,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,078
Gold Earned
42,549
638
Minions Killed
412
0
Camps Cleared
0
1,839,440
Distance Traveled
1,616,487
28
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,122
396
76
4
0
209,322
0
L
Serqet
10,099
561
92
5
0
409,942
4
L
Athena
8,110
451
23
1
0
391,242
5
L
He Bo
8,732
485
118
7
0
328,223
9
L
Artemis
8,486
471
103
6
0
277,758
3
W
Chaac
12,076
671
197
11
0
381,729
6
W
Chiron
11,569
643
173
10
0
360,167
5
W
He Bo
10,991
611
109
6
0
338,510
8
W
Osiris
11,066
615
124
7
0
372,287
6
W
Geb
10,376
576
35
2
0
386,747
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role