Player Matchup

Ah Puch
Ah Puch
CursedJonathan
Ah Puch
Level 47
God Stats
225W - 206L
1,491 SR
Queue Stats
274W - 288L
1,400 Elo+
Party 2
Hel
Hel
Dark_Sceleratus
Hel
Level 87
God Stats
2W - 3L
1,623 SR
Queue Stats
39W - 63L
1,407 Elo+
Party 4
Ratatoskr
Ratatoskr
KingShadow8r
Ratatoskr
Level 15
God Stats
10W - 12L
1,454 SR
Queue Stats
28W - 45L
1,380 Elo+
Party 2
Jormungandr
Jormungandr
PaganBrewMaster
Jormungandr
Level 39
God Stats
0W - 2L
1,249 SR
Queue Stats
7W - 14L
1,353 Elo+
Solo
Kukulkan
Kukulkan
msRockinRobin
Kukulkan
Level 17
God Stats
19W - 26L
1,468 SR
Queue Stats
37W - 63L
1,388 Elo+
Party 4
Team Averages
Level 41
1,457 SR
1,386 Elo+

VS

Team Averages
Level 48
1,443 SR
1,487 Elo+
Raijin
Raijin
Cory Tomorrow
Raijin
Level 42
God Stats
4W - 6L
1,162 SR
Queue Stats
541W - 641L
1,324 Elo+
Party 1
Sun Wukong
Sun Wukong
GOLEMGEAR83
Sun Wukong
Level 18
God Stats
70W - 48L
1,629 SR
Queue Stats
98W - 72L
1,570 Elo+
Party 3
Anhur
Anhur
LuckyGhost
Anhur
Level 126
God Stats
8W - 7L
1,548 SR
Queue Stats
345W - 277L
1,612 Elo+
Party 3
Fenrir
Fenrir
ZG Nomadic
Fenrir
Level 27
God Stats
4W - 7L
1,325 SR
Queue Stats
115W - 114L
1,349 Elo+
Party 1
Cthulhu
Cthulhu
zunkerbolt
Cthulhu
Level 27
God Stats
51W - 25L
1,553 SR
Queue Stats
188W - 148L
1,582 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 10 / 6
10,673
970
16,965
19,415
6,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
4 / 7 / 4
12,182
1,107
13,843
21,262
14,746
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
KingShadow8r
Ratatoskr
17
1 / 11 / 7
10,632
967
7,531
21,175
6,380
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
PaganBrewMaster
Jormungandr
17
3 / 9 / 2
10,481
953
7,037
19,640
19,878
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
msRockinRobin
Kukulkan
17
2 / 6 / 4
11,104
1,009
9,631
14,578
4,614
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

234

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 19
12,135
1,103
13,909
8,808
3,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
GOLEMGEAR83
Sun Wukong
19
5 / 3 / 27
12,561
1,142
13,656
15,435
15,860
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anhur
20
23 / 3 / 13
15,728
1,430
33,468
16,035
7,186
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
ZG Nomadic
Fenrir
19
6 / 5 / 18
12,144
1,104
12,556
13,013
7,536
Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
zunkerbolt
Cthulhu
20
4 / 0 / 25
12,518
1,138
18,432
15,814
19,767
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
145
11
Kills
43
43
Deaths
12
23
Assists
102
Player
Kills
Deaths
Assists
KDA
W
5
1
19
14.5
L
1
10
6
0.4
L
4
7
4
0.86
W
Sun Wukong
GOLEMGEAR83
Sun Wukong
5
3
27
6.17
L
Ratatoskr
KingShadow8r
Ratatoskr
1
11
7
0.41
W
Anhur
23
3
13
9.83
L
Jormungandr
PaganBrewMaster
Jormungandr
3
9
2
0.44
W
Fenrir
ZG Nomadic
Fenrir
6
5
18
3
L
Kukulkan
msRockinRobin
Kukulkan
2
6
4
0.67
W
Cthulhu
zunkerbolt
Cthulhu
4
0
25
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,007
Damage
92,021
96,070
Taken
69,105
51,892
Mitigated
53,639
8,163
Healing
6,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,909
1,541
0
100
8,808
3,290
0
6,405
2,125
33,649
0
L
16,965
326
49
652
19,415
6,274
0
7,351
12,053
34,999
0
L
13,843
813
2,915
4,538
21,262
14,746
0
8,951
12,243
43,701
0
W
Sun Wukong
GOLEMGEAR83
Sun Wukong
13,656
2,620
0
692
15,435
15,860
0
10,625
4,580
0
26,908
L
Ratatoskr
KingShadow8r
Ratatoskr
7,531
1,153
0
0
21,175
6,380
0
5,898
15,277
0
11,011
W
Anhur
33,468
27,106
0
4,407
16,035
7,186
0
9,539
6,266
0
53,392
L
Jormungandr
PaganBrewMaster
Jormungandr
7,037
3,408
0
0
19,640
19,878
0
5,736
13,760
18,914
0
W
Fenrir
ZG Nomadic
Fenrir
12,556
4,431
0
664
13,013
7,536
0
8,208
4,491
0
19,070
L
Kukulkan
msRockinRobin
Kukulkan
9,631
992
0
9
14,578
4,614
0
4,405
10,028
22,547
0
W
Cthulhu
zunkerbolt
Cthulhu
18,432
931
1,109
0
15,814
19,767
0
11,436
4,075
47,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,072
Gold Earned
65,086
194
Minions Killed
206
3
Camps Cleared
7
948,076
Distance Traveled
1,152,152
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,135
1,103
54
5
1
225,561
1
L
Ah Puch
10,673
970
54
5
1
202,914
0
L
Hel
12,182
1,107
79
7
0
212,847
0
W
Sun Wukong
12,561
1,142
39
4
0
231,426
0
L
Ratatoskr
10,632
967
6
1
0
227,721
0
W
Anhur
15,728
1,430
47
4
5
206,273
0
L
Jormungandr
10,481
953
30
3
0
116,571
0
W
Fenrir
12,144
1,104
13
1
1
229,885
0
L
Kukulkan
11,104
1,009
25
2
2
188,023
0
W
Cthulhu
12,518
1,138
53
5
0
259,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role