Player Matchup

Chaac
Chaac
BigJohnNTheTwins
Chaac
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,529 Elo+
Party 2
Sobek
Sobek
Demontian
Sobek
Level 31
God Stats
2W - 2L
1,751 SR
Queue Stats
111W - 60L
1,728 Elo+
Party 2
Kali
Kali
RevadynDavion
Kali
Level 41
God Stats
14W - 7L
1,685 SR
Queue Stats
27W - 13L
1,705 Elo+
Party 2
Artemis
Artemis
debonairblue
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Olorun
Olorun
underdog83
Olorun
Level 106
God Stats
15W - 7L
1,725 SR
Queue Stats
82W - 42L
1,699 Elo+
Party 2
Team Averages
Level 37
1,632 SR
1,632 Elo+

VS

Team Averages
Level 14
1,460 SR
1,520 Elo+
Izanami
Izanami
Chinower007
Izanami
Level 14
God Stats
5W - 14L
1,537 SR
Queue Stats
9W - 17L
1,519 Elo+
Party 1
Ra
Ra
M4rsBl
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,687 Elo+
Party 1
Sun Wukong
Sun Wukong
ilyGull-
Sun Wukong
Level 8
God Stats
1W - 6L
1,224 SR
Queue Stats
267W - 314L
1,379 Elo+
Solo
Arachne
Arachne
jhcffuy
Arachne
Level 17
God Stats
5W - 8L
1,296 SR
Queue Stats
167W - 178L
1,348 Elo+
Solo
Sobek
Sobek
lvl4egg
Sobek
Level 28
God Stats
13W - 8L
1,744 SR
Queue Stats
73W - 50L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 8
11,484
574
13,040
16,873
15,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
Demontian
Sobek
16
7 / 1 / 8
12,520
626
9,748
13,658
13,322
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
14 / 0 / 5
13,807
690
12,044
14,201
6,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
debonairblue
Artemis
14
1 / 5 / 6
9,657
483
6,616
7,669
2,454
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
underdog83
Olorun
19
10 / 3 / 6
12,911
646
17,190
13,797
5,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chinower007
Izanami
14
3 / 8 / 4
9,063
453
10,327
12,386
4,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ra
13
3 / 9 / 2
8,912
446
5,542
10,761
4,064
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
ilyGull-
Sun Wukong
12
0 / 8 / 1
7,777
389
3,859
14,575
5,370
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Arachne
jhcffuy
Arachne
16
3 / 6 / 2
10,075
504
6,358
18,057
7,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
lvl4egg
Sobek
13
4 / 6 / 5
10,165
508
7,038
21,956
22,917
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
27
37
Kills
13
13
Deaths
37
33
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
4
8
2.25
L
Izanami
Chinower007
Izanami
3
8
4
0.63
W
Sobek
Demontian
Sobek
7
1
8
11
L
Ra
3
9
2
0.44
W
14
0
5
16.5
W
Artemis
debonairblue
Artemis
1
5
6
0.8
L
Sun Wukong
ilyGull-
Sun Wukong
0
8
1
0.06
L
Arachne
jhcffuy
Arachne
3
6
2
0.67
L
Sobek
lvl4egg
Sobek
4
6
5
1.08
W
Olorun
underdog83
Olorun
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,638
Damage
33,124
66,198
Taken
77,735
44,035
Mitigated
44,933
23,473
Healing
12,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,040
2,641
0
4,643
16,873
15,894
1,439
2,207
13,967
14,460
42,275
L
Izanami
Chinower007
Izanami
10,327
8,133
0
1,624
12,386
4,798
70
6,454
5,932
0
58,904
W
Sobek
Demontian
Sobek
9,748
673
0
4,499
13,658
13,322
901
2,388
11,147
47,451
0
L
Ra
5,542
1,179
401
1,222
10,761
4,064
0
7,534
3,227
33,408
0
W
12,044
7,268
0
3,779
14,201
6,399
3,394
427
13,774
0
115,555
W
Artemis
debonairblue
Artemis
6,616
3,960
0
1,095
7,669
2,454
146
1,955
5,439
0
36,017
L
Sun Wukong
ilyGull-
Sun Wukong
3,859
1,336
0
1,108
14,575
5,370
1,084
1,561
12,253
0
29,602
L
Arachne
jhcffuy
Arachne
6,358
4,064
0
5,640
18,057
7,784
0
3,320
14,455
0
71,488
L
Sobek
lvl4egg
Sobek
7,038
757
0
2,880
21,956
22,917
0
10,397
11,360
22,547
0
W
Olorun
underdog83
Olorun
17,190
10,346
484
8,973
13,797
5,966
5,639
5,108
8,689
106,781
12,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,379
Gold Earned
45,992
554
Minions Killed
375
0
Camps Cleared
0
1,663,699
Distance Traveled
1,686,766
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,484
574
101
5
0
272,007
1
L
Izanami
9,063
453
118
6
0
327,593
2
W
Sobek
12,520
626
68
3
0
325,335
2
L
Ra
8,912
446
59
3
0
255,407
2
W
Kali
13,807
690
175
9
0
453,316
0
W
Artemis
9,657
483
52
3
0
245,024
4
L
Sun Wukong
7,777
389
54
3
0
344,160
2
L
Arachne
10,075
504
119
6
0
405,129
1
L
Sobek
10,165
508
25
1
0
354,477
5
W
Olorun
12,911
646
158
8
0
368,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role