Player Matchup

Scylla
Scylla
Elenel
Scylla
Level 141
God Stats
2W - 3L
1,377 SR
Queue Stats
64W - 47L
1,520 Elo+
Party 1
Medusa
Medusa
Eniac13
Medusa
Level 47
God Stats
0W - 4L
1,129 SR
Queue Stats
131W - 149L
1,429 Elo+
Solo
Khepri
Khepri
Hydra_Dydi
Khepri
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 120L
1,521 Elo+
Party 2
Nemesis
Nemesis
dedédovasco
Nemesis
Level 24
God Stats
3W - 1L
1,665 SR
Queue Stats
40W - 35L
1,580 Elo+
Party 2
Discordia
Discordia
jhejhe
Discordia
Level 18
God Stats
2W - 2L
1,642 SR
Queue Stats
39W - 38L
1,503 Elo+
Party 1
Team Averages
Level 77
1,463 SR
1,511 Elo+

VS

Team Averages
Level 123
1,415 SR
1,558 Elo+
Nu Wa
Nu Wa
Andamaru
Nu Wa
Level 126
God Stats
10W - 10L
1,526 SR
Queue Stats
182W - 186L
1,447 Elo+
Solo
Baron Samedi
Baron Samedi
Cemf
Baron Samedi
Level 147
God Stats
29W - 22L
1,605 SR
Queue Stats
950W - 913L
1,556 Elo+
Party 3
Cerberus
Cerberus
HELLEBARDEN
Cerberus
Level 149
God Stats
1W - 4L
1,500 SR
Queue Stats
429W - 363L
1,632 Elo+
Party 3
Thor
Thor
Horstrauber
Thor
Level 45
God Stats
14W - 19L
1,070 SR
Queue Stats
253W - 189L
1,612 Elo+
Party 3
Rama
Rama
Niinjovisck
Rama
Level 147
God Stats
3W - 2L
1,374 SR
Queue Stats
122W - 105L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Elenel
Scylla
15
3 / 2 / 1
9,941
1,105
9,446
9,416
2,759
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Eniac13
Medusa
15
1 / 5 / 2
9,287
1,032
9,656
11,900
3,592
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
Hydra_Dydi
Khepri
14
0 / 2 / 1
8,030
892
1,656
7,133
3,380
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
dedédovasco
Nemesis
15
1 / 7 / 2
8,897
989
10,069
15,783
4,461
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
jhejhe
Discordia
15
1 / 6 / 4
8,868
985
10,382
11,941
2,460
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

193

VS

Team 2 Tickets

278

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Andamaru
Nu Wa
16
4 / 2 / 12
9,684
1,076
18,777
8,335
3,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Cemf
Baron Samedi
16
3 / 0 / 10
9,804
1,089
9,902
6,446
4,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
HELLEBARDEN
Cerberus
17
6 / 1 / 12
11,147
1,239
9,899
13,559
14,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
7 / 2 / 4
10,409
1,157
8,328
8,241
4,115
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 1 / 12
9,669
1,074
6,841
8,862
3,367
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
72
6
Kills
22
22
Deaths
6
10
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Andamaru
Nu Wa
4
2
12
5
W
Baron Samedi
Cemf
Baron Samedi
3
0
10
8
L
Scylla
Elenel
Scylla
3
2
1
1.75
L
Medusa
Eniac13
Medusa
1
5
2
0.4
W
Cerberus
HELLEBARDEN
Cerberus
6
1
12
12
W
7
2
4
4.5
L
Khepri
Hydra_Dydi
Khepri
0
2
1
0.25
W
2
1
12
8
L
Nemesis
dedédovasco
Nemesis
1
7
2
0.29
L
Discordia
jhejhe
Discordia
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,209
Damage
53,747
56,173
Taken
45,443
16,652
Mitigated
29,855
2,091
Healing
10,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Andamaru
Nu Wa
18,777
6,813
0
525
8,335
3,367
0
3,873
4,462
36,450
0
W
Baron Samedi
Cemf
Baron Samedi
9,902
484
4,199
2,285
6,446
4,182
0
4,545
1,901
22,712
0
L
Scylla
Elenel
Scylla
9,446
811
0
0
9,416
2,759
0
4,585
4,654
40,446
0
L
Medusa
Eniac13
Medusa
9,656
4,545
0
853
11,900
3,592
0
7,571
4,187
0
50,096
W
Cerberus
HELLEBARDEN
Cerberus
9,899
924
0
3,577
13,559
14,824
0
5,692
7,867
20,984
0
W
8,328
443
0
0
8,241
4,115
0
4,185
4,056
0
20,158
L
Khepri
Hydra_Dydi
Khepri
1,656
75
0
0
7,133
3,380
0
5,629
1,371
5,596
0
W
6,841
3,821
0
150
8,862
3,367
0
3,189
5,673
0
28,300
L
Nemesis
dedédovasco
Nemesis
10,069
4,775
0
1,238
15,783
4,461
0
10,414
5,229
0
20,323
L
Discordia
jhejhe
Discordia
10,382
247
0
0
11,941
2,460
0
9,679
2,154
25,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,023
Gold Earned
50,713
213
Minions Killed
185
10
Camps Cleared
7
859,573
Distance Traveled
972,649
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,684
1,076
25
3
0
178,043
0
W
Baron Samedi
9,804
1,089
40
4
3
201,414
4
L
Scylla
9,941
1,105
80
9
2
202,984
0
L
Medusa
9,287
1,032
69
8
5
185,037
1
W
Cerberus
11,147
1,239
22
2
1
205,743
0
W
Thor
10,409
1,157
25
3
1
199,659
1
L
Khepri
8,030
892
8
1
2
98,987
0
W
Rama
9,669
1,074
73
8
2
187,790
3
L
Nemesis
8,897
989
22
2
0
191,734
0
L
Discordia
8,868
985
34
4
1
180,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role