Player Matchup

Hachiman
Hachiman
DrugsAreBadMan
Hachiman
Level 107
God Stats
9W - 4L
1,601 SR
Queue Stats
51W - 36L
1,566 Elo+
Party 1
Geb
Geb
Mr Chumster
Geb
Level 116
God Stats
5W - 2L
1,500 SR
Queue Stats
39W - 29L
1,591 Elo+
Party 1
He Bo
He Bo
TolerableBox
He Bo
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 40L
1,566 Elo+
Party 1
Team Averages
Level 109
1,534 SR
1,574 Elo+

VS

Team Averages
Level 100
1,503 SR
1,538 Elo+
King Arthur
King Arthur
 
King Arthur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
lG--88
Tiamat
Level 106
God Stats
17W - 27L
1,510 SR
Queue Stats
270W - 297L
1,589 Elo+
Solo
Skadi
Skadi
lllusence
Skadi
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
7 / 0 / 4
7,907
791
5,318
5,724
2,080
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

11
1 / 0 / 13
7,220
722
3,006
8,148
6,505
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
6 / 0 / 8
8,237
824
8,743
5,602
1,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
0 / 5 / 0
5,594
559
1,365
7,069
4,174
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
lG--88
Tiamat
9
0 / 7 / 0
5,930
593
5,889
8,410
4,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
lllusence
Skadi
10
0 / 2 / 0
6,042
604
3,701
5,206
1,762
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
14
Kills
0
0
Deaths
14
25
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
5
0
0
W
Hachiman
7
0
4
9
W
1
0
13
7.5
W
6
0
8
10
L
Tiamat
lG--88
Tiamat
0
7
0
0
L
Skadi
lllusence
Skadi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,067
Damage
10,955
19,474
Taken
20,685
10,460
Mitigated
10,585
5,646
Healing
2,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
1,365
224
46
531
7,069
4,174
0
2,824
4,038
0
8,759
W
Hachiman
5,318
1,872
0
970
5,724
2,080
1,405
1,455
4,103
0
25,432
W
3,006
512
93
2,471
8,148
6,505
243
2,315
5,567
12,333
0
W
8,743
503
0
2,112
5,602
1,875
88
1,549
3,915
33,792
0
L
Tiamat
lG--88
Tiamat
5,889
221
0
1,093
8,410
4,649
0
5,767
2,370
17,720
0
L
Skadi
lllusence
Skadi
3,701
1,390
0
636
5,206
1,762
58
2,602
2,528
0
21,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,364
Gold Earned
17,566
123
Minions Killed
102
0
Camps Cleared
0
551,401
Distance Traveled
419,270
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,594
559
17
2
0
133,642
3
W
Hachiman
7,907
791
53
5
0
166,973
3
W
Geb
7,220
722
22
2
0
193,147
1
W
He Bo
8,237
824
48
5
0
191,281
3
L
Tiamat
5,930
593
32
3
0
148,752
3
L
Skadi
6,042
604
53
5
0
136,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role