Player Matchup

Zeus
Zeus
Andamir
Zeus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 115L
1,445 Elo+
Solo
Cupid
Cupid
Erserpelin
Cupid
Level 21
God Stats
7W - 23L
1,405 SR
Queue Stats
54W - 89L
1,302 Elo+
Solo
Ares
Ares
Juanbolso1
Ares
Level 24
God Stats
1W - 1L
1,749 SR
Queue Stats
36W - 36L
1,460 Elo+
Solo
Zhong Kui
Zhong Kui
piupiufds12
Zhong Kui
Level 15
God Stats
1W - 3L
1,736 SR
Queue Stats
83W - 117L
1,408 Elo+
Solo
Set
Set
zanaql
Set
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 89L
1,529 Elo+
Solo
Team Averages
Level 20
1,578 SR
1,429 Elo+

VS

Team Averages
Level 19
1,581 SR
1,449 Elo+
Ao Kuang
Ao Kuang
B35TT
Ao Kuang
Level 20
God Stats
2W - 0L
1,840 SR
Queue Stats
6W - 2L
1,639 Elo+
Solo
Guan Yu
Guan Yu
Dragorobert
Guan Yu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,430 Elo+
Party 1
Ares
Ares
Nevinhoo03
Ares
Level 6
God Stats
6W - 4L
1,500 SR
Queue Stats
145W - 149L
1,157 Elo+
Solo
Apollo
Apollo
Yuri-Sidious
Apollo
Level 8
God Stats
5W - 4L
1,523 SR
Queue Stats
8W - 5L
1,526 Elo+
Solo
Sol
Sol
kitsunepeachy
Sol
Level 44
God Stats
15W - 17L
1,543 SR
Queue Stats
97W - 99L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Andamir
Zeus
13
1 / 6 / 5
8,142
509
11,950
10,058
3,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
11
3 / 7 / 3
7,234
452
5,067
9,612
3,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
4 / 4 / 5
8,797
550
6,114
14,649
12,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
piupiufds12
Zhong Kui
10
1 / 3 / 0
6,700
419
5,629
8,515
6,504
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Set
zanaql
Set
13
4 / 7 / 1
8,267
517
6,602
12,813
7,466
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
B35TT
Ao Kuang
18
15 / 2 / 5
11,337
709
15,621
16,639
6,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
Dragorobert
Guan Yu
13
1 / 2 / 7
8,486
530
6,305
13,630
10,014
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
3 / 2 / 12
9,177
574
5,840
13,164
14,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
11
4 / 6 / 3
8,336
521
8,033
11,998
4,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 2 / 3
9,274
580
5,941
11,318
3,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
57
13
Kills
27
27
Deaths
14
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Zeus
Andamir
Zeus
1
6
5
0.58
W
Ao Kuang
B35TT
Ao Kuang
15
2
5
8.75
W
Guan Yu
Dragorobert
Guan Yu
1
2
7
2.25
L
Cupid
3
7
3
0.64
L
4
4
5
1.63
W
3
2
12
4.5
W
Apollo
4
6
3
0.92
W
4
2
3
2.75
L
Zhong Kui
piupiufds12
Zhong Kui
1
3
0
0.33
L
Set
zanaql
Set
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,362
Damage
41,740
55,647
Taken
66,749
33,450
Mitigated
38,645
10,107
Healing
25,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Andamir
Zeus
11,950
1,822
0
1,806
10,058
3,694
0
7,471
2,587
45,696
0
W
Ao Kuang
B35TT
Ao Kuang
15,621
6,033
0
10,502
16,639
6,668
649
6,040
10,599
71,282
0
W
Guan Yu
Dragorobert
Guan Yu
6,305
1,477
467
2,630
13,630
10,014
818
6,522
7,108
0
35,154
L
Cupid
5,067
2,963
0
1,880
9,612
3,057
501
3,842
5,770
0
21,905
L
6,114
659
0
420
14,649
12,729
0
5,989
8,660
20,940
0
W
5,840
474
0
1,843
13,164
14,059
679
5,713
7,451
16,691
0
W
Apollo
8,033
4,875
0
3,061
11,998
4,038
86
3,329
8,669
0
42,638
W
5,941
1,992
0
7,099
11,318
3,866
5,309
2,514
8,804
60,486
0
L
Zhong Kui
piupiufds12
Zhong Kui
5,629
785
0
3,273
8,515
6,504
0
2,698
5,817
28,252
0
L
Set
zanaql
Set
6,602
3,098
0
2,728
12,813
7,466
0
7,402
5,411
0
36,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,140
Gold Earned
46,610
276
Minions Killed
374
0
Camps Cleared
0
1,251,926
Distance Traveled
1,494,779
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,142
509
85
5
0
260,125
4
W
Ao Kuang
11,337
709
117
7
0
327,130
1
W
Guan Yu
8,486
530
74
5
0
328,845
6
L
Cupid
7,234
452
40
3
0
222,686
0
L
Ares
8,797
550
25
2
0
272,083
2
W
Ares
9,177
574
24
2
0
311,005
9
W
Apollo
8,336
521
56
4
0
267,118
0
W
Sol
9,274
580
103
6
0
260,681
2
L
Zhong Kui
6,700
419
56
4
0
198,953
4
L
Set
8,267
517
70
4
0
298,079
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role