Player Matchup

Scylla
Scylla
AutumnSineSW
Scylla
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 100L
1,366 Elo+
Solo
Thor
Thor
DanielBredoff
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Rama
Rama
Kominform
Rama
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Nemesis
Nemesis
Lukassilva1001
Nemesis
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,494 Elo+
Solo
Da Ji
Da Ji
Tecobond
Da Ji
Level 15
God Stats
11W - 19L
1,347 SR
Queue Stats
11W - 20L
1,317 Elo+
Solo
Team Averages
Level 11
1,469 SR
1,435 Elo+

VS

Team Averages
Level 24
1,490 SR
1,342 Elo+
Nike
Nike
 
Nike
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Kodaakbtw
Ymir
Level 16
God Stats
5W - 2L
1,761 SR
Queue Stats
77W - 75L
1,381 Elo+
Solo
Cernunnos
Cernunnos
emanuelalvarez93
Cernunnos
Level 29
God Stats
13W - 17L
1,335 SR
Queue Stats
105W - 142L
1,275 Elo+
Party 1
Fenrir
Fenrir
lacazino94
Fenrir
Level 29
God Stats
19W - 16L
1,361 SR
Queue Stats
140W - 195L
1,237 Elo+
Party 1
Ao Kuang
Ao Kuang
valentinomazzoni
Ao Kuang
Level 17
God Stats
8W - 4L
1,493 SR
Queue Stats
12W - 6L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
0 / 8 / 0
5,806
415
2,203
9,075
2,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

4
0 / 2 / 0
4,647
332
550
3,136
691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rama
9
0 / 8 / 1
5,262
376
1,693
9,858
2,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

5
0 / 4 / 0
4,812
344
1,132
3,388
743
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Da Ji
Tecobond
Da Ji
10
0 / 7 / 0
5,462
390
4,224
10,586
3,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
9 / 0 / 2
9,528
681
6,879
7,043
6,967
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Ymir
13
0 / 0 / 7
8,713
622
2,137
8,529
6,340
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cernunnos
13
6 / 1 / 1
8,302
593
5,981
5,062
1,680
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
lacazino94
Fenrir
12
6 / 0 / 2
7,972
569
3,717
6,109
2,750
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
8 / 0 / 3
8,911
637
6,982
8,952
3,131
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
44
0
Kills
29
29
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
9
0
2
10
L
Scylla
0
8
0
0
L
0
2
0
0
W
Ymir
0
0
7
3.5
L
Rama
0
8
1
0.06
L
0
4
0
0
L
Da Ji
Tecobond
Da Ji
0
7
0
0
W
Cernunnos
6
1
1
6.5
W
Fenrir
lacazino94
Fenrir
6
0
2
7
W
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,802
Damage
25,696
36,043
Taken
35,695
9,733
Mitigated
20,868
2,491
Healing
12,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
6,879
908
0
1,000
7,043
6,967
1,369
0
7,043
0
47,340
L
Scylla
2,203
42
0
310
9,075
2,800
350
3,469
5,606
20,995
0
L
550
401
0
626
3,136
691
0
691
2,445
0
6,208
W
Ymir
2,137
405
0
1,846
8,529
6,340
752
193
8,321
38,330
0
L
Rama
1,693
1,288
0
495
9,858
2,393
0
2,650
7,208
0
11,398
L
1,132
642
0
0
3,388
743
0
198
3,190
0
6,880
L
Da Ji
Tecobond
Da Ji
4,224
1,054
0
1,060
10,586
3,106
0
2,111
8,475
0
23,775
W
Cernunnos
5,981
2,177
0
1,603
5,062
1,680
3,133
841
4,135
0
44,083
W
Fenrir
lacazino94
Fenrir
3,717
733
0
2,275
6,109
2,750
515
84
6,013
0
45,188
W
6,982
2,313
0
5,739
8,952
3,131
1,699
858
7,980
41,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,989
Gold Earned
43,426
144
Minions Killed
411
0
Camps Cleared
0
816,618
Distance Traveled
1,299,862
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,528
681
97
7
0
275,567
2
L
Scylla
5,806
415
49
4
0
191,906
0
L
Thor
4,647
332
14
1
0
94,049
0
W
Ymir
8,713
622
78
6
0
257,671
1
L
Rama
5,262
376
15
1
0
228,133
1
L
Nemesis
4,812
344
19
1
0
92,528
0
L
Da Ji
5,462
390
47
3
0
210,002
0
W
Cernunnos
8,302
593
85
6
0
204,745
2
W
Fenrir
7,972
569
72
5
0
272,348
0
W
Ao Kuang
8,911
637
79
6
0
289,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role