Player Matchup

Scylla
Scylla
 
Scylla
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
 
Xbalanque
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
AdólfCrítler
Ymir
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 216L
1,433 Elo+
Party 2
Ares
Ares
Frenchdoggy
Ares
Level 95
God Stats
3W - 4L
1,554 SR
Queue Stats
120W - 121L
1,462 Elo+
Party 2
Sol
Sol
JósephStealin
Sol
Level 111
God Stats
8W - 6L
1,534 SR
Queue Stats
294W - 312L
1,486 Elo+
Party 2
Team Averages
Level 116
1,518 SR
1,476 Elo+

VS

Team Averages
Level 87
1,580 SR
1,481 Elo+
Neith
Neith
Bearsona_Beyond
Neith
Level 134
God Stats
1W - 0L
1,747 SR
Queue Stats
17W - 13L
1,529 Elo+
Party 4
Achilles
Achilles
Jebus456
Achilles
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
180W - 205L
1,448 Elo+
Party 3
Ne Zha
Ne Zha
Kryptonite008
Ne Zha
Level 106
God Stats
21W - 17L
1,617 SR
Queue Stats
777W - 690L
1,492 Elo+
Party 3
Geb
Geb
RyDawgSlayer299
Geb
Level 22
God Stats
5W - 2L
1,536 SR
Queue Stats
109W - 104L
1,437 Elo+
Party 3
Odin
Odin
gorick2002
Odin
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,496 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
3 / 5 / 11
10,138
780
13,523
13,515
3,960
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
 
Xbalanque
14
5 / 6 / 6
9,215
709
8,410
12,375
4,178
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
1 / 4 / 15
9,175
706
6,358
15,414
9,432
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
3 / 5 / 12
8,840
680
9,297
14,292
21,877
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
7 / 4 / 8
9,390
722
12,351
14,378
4,782
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 3 / 7
11,144
857
12,790
9,854
4,721
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
Jebus456
Achilles
17
5 / 4 / 15
10,376
798
9,887
12,400
16,503
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 5 / 12
10,288
791
18,099
9,987
5,381
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 4 / 19
9,837
757
11,135
12,923
15,117
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
5 / 4 / 12
10,667
821
8,587
20,666
17,429
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
89
19
Kills
24
24
Deaths
20
52
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
3
5
11
1.7
L
Xbalanque
 
Xbalanque
5
6
6
1.33
L
1
4
15
2.13
W
9
3
7
4.17
L
3
5
12
1.8
W
Achilles
Jebus456
Achilles
5
4
15
3.13
L
7
4
8
2.75
W
5
5
12
2.2
W
0
4
19
2.38
W
5
4
12
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,939
Damage
60,498
69,974
Taken
65,830
44,229
Mitigated
59,151
24,250
Healing
24,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
13,523
1,177
2,147
4,474
13,515
3,960
68
2,242
11,181
34,854
0
L
Xbalanque
 
Xbalanque
8,410
3,345
1,436
2,327
12,375
4,178
1,059
1,525
10,660
0
17,341
L
6,358
407
2,336
1,965
15,414
9,432
67
2,117
13,051
12,138
0
W
12,790
4,105
1,851
4,515
9,854
4,721
2,672
8,134
1,720
0
32,864
L
9,297
570
375
253
14,292
21,877
0
3,479
10,219
11,189
0
W
Achilles
Jebus456
Achilles
9,887
1,991
490
2,413
12,400
16,503
857
8,166
4,234
0
18,020
L
12,351
2,836
3,064
5,873
14,378
4,782
229
1,772
12,467
23,893
0
W
18,099
1,558
2,015
2,351
9,987
5,381
694
6,686
3,301
0
37,204
W
11,135
1,425
848
1,652
12,923
15,117
46
7,604
5,319
17,044
0
W
8,587
717
1,715
7,106
20,666
17,429
611
10,939
9,727
0
20,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,758
Gold Earned
52,312
110
Minions Killed
128
0
Camps Cleared
0
975,562
Distance Traveled
1,204,519
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,138
780
49
4
0
208,156
0
L
Xbalanque
9,215
709
21
2
0
165,803
0
L
Ymir
9,175
706
7
1
0
213,791
0
W
Neith
11,144
857
45
3
0
236,656
1
L
Ares
8,840
680
4
0
0
198,998
0
W
Achilles
10,376
798
20
2
0
228,918
0
L
Sol
9,390
722
29
2
0
188,814
0
W
Ne Zha
10,288
791
28
2
0
218,835
1
W
Geb
9,837
757
11
1
0
254,419
1
W
Odin
10,667
821
24
2
0
265,691
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role