Player Matchup

Arachne
Arachne
 
Arachne
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Fenrir
Fenrir
BrandoLizards
Fenrir
Level 47
God Stats
3W - 4L
1,500 SR
Queue Stats
86W - 78L
1,475 Elo+
Party 4
Eset
Eset
Evil_Twinkie3434
Eset
Level 129
God Stats
5W - 4L
1,777 SR
Queue Stats
396W - 336L
1,550 Elo+
Party 2
Skadi
Skadi
LieutenantDan522
Skadi
Level 43
God Stats
6W - 2L
1,518 SR
Queue Stats
96W - 62L
1,646 Elo+
Party 2
Khepri
Khepri
ShonenRonald
Khepri
Level 67
God Stats
6W - 1L
1,613 SR
Queue Stats
31W - 27L
1,552 Elo+
Party 4
Team Averages
Level 65
1,582 SR
1,545 Elo+

VS

Team Averages
Level 46
1,513 SR
1,494 Elo+
Cthulhu
Cthulhu
Murtee--
Cthulhu
Level 45
God Stats
15W - 17L
1,510 SR
Queue Stats
67W - 102L
1,443 Elo+
Party 3
Sylvanus
Sylvanus
ShyBomber
Sylvanus
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 166L
1,540 Elo+
Party 1
Izanami
Izanami
Vipullan
Izanami
Level 65
God Stats
4W - 5L
1,465 SR
Queue Stats
124W - 178L
1,454 Elo+
Party 3
Loki
Loki
Xshi666
Loki
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
380W - 388L
1,507 Elo+
Solo
Freya
Freya
masteroffeet
Freya
Level 46
God Stats
6W - 6L
1,591 SR
Queue Stats
333W - 269L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
4 / 2 / 9
9,181
612
6,656
12,716
6,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
6 / 3 / 2
9,004
600
9,616
10,416
6,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 1 / 1
8,537
569
5,664
6,934
2,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 0 / 2
8,658
577
4,986
5,204
1,462
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
12
2 / 0 / 6
7,936
529
3,262
4,421
4,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Murtee--
Cthulhu
9
0 / 4 / 0
5,549
370
2,624
9,741
7,089
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
ShyBomber
Sylvanus
13
3 / 4 / 0
8,030
535
3,567
7,264
4,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Vipullan
Izanami
13
0 / 3 / 0
7,320
488
3,173
7,097
1,796
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Loki
Xshi666
Loki
13
1 / 5 / 1
7,450
497
3,143
11,366
3,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 3 / 1
7,497
500
5,320
9,387
3,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
19
Kills
6
6
Deaths
19
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
2
9
4.25
W
6
3
2
2.33
W
3
1
1
3.5
W
4
0
2
5
L
Cthulhu
Murtee--
Cthulhu
0
4
0
0
W
Khepri
2
0
6
5
L
Sylvanus
ShyBomber
Sylvanus
3
4
0
0.75
L
Izanami
Vipullan
Izanami
0
3
0
0
L
Loki
Xshi666
Loki
1
5
1
0.3
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,184
Damage
17,827
39,691
Taken
44,855
21,163
Mitigated
19,794
15,830
Healing
7,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,656
4,566
0
5,882
12,716
6,508
299
5,235
7,481
0
53,623
W
9,616
5,528
0
4,988
10,416
6,728
792
2,258
8,158
0
41,063
W
5,664
192
407
2,588
6,934
2,375
227
2,795
4,139
61,939
0
W
4,986
1,538
0
375
5,204
1,462
629
714
4,490
0
66,442
L
Cthulhu
Murtee--
Cthulhu
2,624
114
0
655
9,741
7,089
0
2,898
6,843
14,990
0
W
Khepri
3,262
334
0
1,590
4,421
4,090
696
457
3,964
23,155
0
L
Sylvanus
ShyBomber
Sylvanus
3,567
423
0
1,733
7,264
4,100
1,026
0
7,264
30,782
5,465
L
Izanami
Vipullan
Izanami
3,173
2,020
0
1,768
7,097
1,796
0
1,079
6,018
0
63,872
L
Loki
Xshi666
Loki
3,143
813
0
400
11,366
3,602
0
868
10,498
0
51,056
L
5,320
1,653
0
2,846
9,387
3,207
0
4,238
5,149
40,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,316
Gold Earned
35,846
461
Minions Killed
435
0
Camps Cleared
0
1,553,430
Distance Traveled
1,298,260
31
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,181
612
104
7
0
350,235
9
W
Fenrir
9,004
600
81
5
0
288,841
2
W
Eset
8,537
569
110
7
0
300,934
8
W
Skadi
8,658
577
124
8
0
291,325
8
L
Cthulhu
5,549
370
25
2
0
271,220
6
W
Khepri
7,936
529
42
3
0
322,095
4
L
Sylvanus
8,030
535
93
6
0
225,819
7
L
Izanami
7,320
488
129
9
0
283,090
1
L
Loki
7,450
497
97
6
0
267,689
0
L
Freya
7,497
500
91
6
0
250,442
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role