Player Matchup

Arachne
Arachne
 
Arachne
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Malatesta420
Sobek
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 60L
1,441 Elo+
Party 2
Janus
Janus
VandaloArg
Janus
Level 103
God Stats
47W - 81L
1,347 SR
Queue Stats
93W - 151L
1,402 Elo+
Party 2
Team Averages
Level 59
1,449 SR
1,448 Elo+

VS

Team Averages
Level 51
1,387 SR
1,528 Elo+
Neith
Neith
IkkiFenix93
Neith
Level 7
God Stats
1W - 0L
1,390 SR
Queue Stats
3W - 2L
1,782 Elo+
Party 1
Chang'e
Chang'e
Peppacomhook
Chang'e
Level 38
God Stats
2W - 1L
1,474 SR
Queue Stats
29W - 18L
1,300 Elo+
Party 1
Guan Yu
Guan Yu
UrsoPolarSnufles
Guan Yu
Level 107
God Stats
2W - 0L
1,297 SR
Queue Stats
50W - 44L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
4 / 2 / 5
10,308
687
8,518
14,750
5,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
0 / 5 / 7
8,663
578
3,927
16,210
12,524
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
14
4 / 4 / 4
9,905
660
8,390
9,410
2,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 8
9,079
605
4,766
4,296
1,431
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
Peppacomhook
Chang'e
16
7 / 3 / 4
10,840
723
15,473
12,263
4,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 4 / 7
10,310
687
13,535
19,223
21,920
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
30
8
Kills
11
11
Deaths
9
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
2
5
3.25
W
0
2
8
2
L
0
5
7
0.7
W
Chang'e
Peppacomhook
Chang'e
7
3
4
3
W
4
4
7
1.88
L
Janus
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,835
Damage
33,774
40,370
Taken
35,782
20,737
Mitigated
28,079
8,766
Healing
14,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
8,518
5,423
0
5,193
14,750
5,947
681
6,569
7,876
0
37,417
W
4,766
2,153
0
187
4,296
1,431
1,383
2,157
2,139
0
29,480
L
3,927
329
282
2,586
16,210
12,524
202
5,357
10,515
12,699
0
W
Chang'e
Peppacomhook
Chang'e
15,473
736
2,523
5,539
12,263
4,728
406
3,888
8,375
63,362
0
W
13,535
1,714
1,436
4,534
19,223
21,920
400
6,272
12,671
0
29,476
L
Janus
8,390
285
0
705
9,410
2,266
276
2,670
6,506
41,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,876
Gold Earned
30,229
143
Minions Killed
189
0
Camps Cleared
0
844,415
Distance Traveled
868,358
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,308
687
56
4
0
351,430
1
W
Neith
9,079
605
67
4
0
266,883
1
L
Sobek
8,663
578
11
1
0
265,233
1
W
Chang'e
10,840
723
80
5
0
290,995
4
W
Guan Yu
10,310
687
42
3
0
310,480
2
L
Janus
9,905
660
76
5
0
227,752
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role