Player Matchup

Izanami
Izanami
DolphinGirl27
Izanami
Level 57
God Stats
47W - 51L
1,522 SR
Queue Stats
651W - 691L
1,497 Elo+
Party 1
Nox
Nox
MarkyMarc113
Nox
Level 121
God Stats
52W - 54L
1,555 SR
Queue Stats
580W - 610L
1,539 Elo+
Solo
Chang'e
Chang'e
StubbornSterben
Chang'e
Level 85
God Stats
51W - 33L
1,647 SR
Queue Stats
940W - 983L
1,517 Elo+
Party 1
Guan Yu
Guan Yu
TitoKayakSOB
Guan Yu
Level 122
God Stats
6W - 3L
1,647 SR
Queue Stats
90W - 86L
1,547 Elo+
Solo
Geb
Geb
nflsaintsfan23
Geb
Level 124
God Stats
21W - 18L
1,590 SR
Queue Stats
73W - 70L
1,545 Elo+
Solo
Team Averages
Level 102
1,592 SR
1,529 Elo+

VS

Team Averages
Level 127
1,529 SR
1,610 Elo+
Artemis
Artemis
CaramelSuhpreme
Artemis
Level 150
God Stats
6W - 1L
1,796 SR
Queue Stats
31W - 19L
1,730 Elo+
Party 2
Loki
Loki
ChocoSuhpreme
Loki
Level 159
God Stats
24W - 20L
1,549 SR
Queue Stats
105W - 100L
1,587 Elo+
Party 2
Odin
Odin
Falconsff
Odin
Level 90
God Stats
1W - 1L
1,182 SR
Queue Stats
7W - 4L
1,668 Elo+
Solo
Sylvanus
Sylvanus
Gankuss Khan
Sylvanus
Level 107
God Stats
21W - 14L
1,513 SR
Queue Stats
327W - 285L
1,532 Elo+
Solo
Zeus
Zeus
UAAAAAAAAAAAA
Zeus
Level 129
God Stats
199W - 132L
1,606 SR
Queue Stats
337W - 326L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
1 / 7 / 3
8,909
891
12,067
14,221
5,425
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 2 / 2
9,051
905
6,396
9,896
4,110
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 4 / 2
8,553
855
5,539
11,289
4,561
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
TitoKayakSOB
Guan Yu
15
0 / 7 / 3
8,478
848
7,698
17,216
13,615
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
1 / 3 / 3
9,899
990
5,644
15,437
17,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

181

VS

Team 2 Tickets

263

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 13
10,275
1,028
14,478
6,119
2,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
8 / 2 / 8
10,630
1,063
11,477
6,203
2,473
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
16
2 / 1 / 14
9,397
940
7,274
12,822
10,691
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
Gankuss Khan
Sylvanus
17
0 / 0 / 19
10,432
1,043
6,098
14,163
16,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
8 / 0 / 12
11,155
1,116
24,845
2,610
1,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
89
4
Kills
23
23
Deaths
4
13
Assists
66
Player
Kills
Deaths
Assists
KDA
W
5
1
13
11.5
W
8
2
8
6
L
Izanami
1
7
3
0.36
W
Odin
2
1
14
9
W
Sylvanus
Gankuss Khan
Sylvanus
0
0
19
9.5
L
2
2
2
1.5
L
0
4
2
0.25
L
Guan Yu
TitoKayakSOB
Guan Yu
0
7
3
0.21
W
8
0
12
14
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,344
Damage
64,172
68,059
Taken
41,917
44,772
Mitigated
33,118
15,167
Healing
17,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,478
5,913
0
690
6,119
2,476
0
1,902
4,217
0
33,677
W
11,477
1,705
0
838
6,203
2,473
0
2,429
3,774
0
19,605
L
Izanami
12,067
5,646
12
678
14,221
5,425
0
3,128
11,093
0
32,890
W
Odin
7,274
1,050
0
2,500
12,822
10,691
0
6,377
6,445
64
14,719
W
Sylvanus
Gankuss Khan
Sylvanus
6,098
1,418
5,268
7,850
14,163
16,290
0
6,165
7,998
10,469
0
L
6,396
537
730
1,079
9,896
4,110
0
3,281
6,615
19,951
0
L
5,539
668
4,239
2,637
11,289
4,561
0
6,100
5,189
30,857
0
L
Guan Yu
TitoKayakSOB
Guan Yu
7,698
949
2,575
1,735
17,216
13,615
0
10,279
6,937
0
17,001
W
24,845
1,871
0
555
2,610
1,188
0
706
1,904
62,148
0
L
5,644
250
0
1,482
15,437
17,061
0
8,198
7,239
20,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,890
Gold Earned
51,889
216
Minions Killed
176
4
Camps Cleared
11
912,154
Distance Traveled
846,141
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,275
1,028
47
5
5
143,218
0
W
Loki
10,630
1,063
13
1
1
184,839
2
L
Izanami
8,909
891
57
6
1
160,636
4
W
Odin
9,397
940
16
2
2
179,380
0
W
Sylvanus
10,432
1,043
5
1
0
173,694
0
L
Nox
9,051
905
45
5
2
171,355
0
L
Chang'e
8,553
855
75
8
1
181,950
0
L
Guan Yu
8,478
848
19
2
0
189,605
1
W
Zeus
11,155
1,116
95
10
3
165,010
2
L
Geb
9,899
990
20
2
0
208,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role