Player Matchup

Fenrir
Fenrir
Damp Nappkin
Fenrir
Level 108
God Stats
2W - 0L
1,854 SR
Queue Stats
122W - 88L
1,488 Elo+
Party 1
Neith
Neith
HolyManJuice
Neith
Level 103
God Stats
2W - 3L
1,257 SR
Queue Stats
3W - 9L
1,199 Elo+
Solo
Tiamat
Tiamat
moistnapkinxD
Tiamat
Level 158
God Stats
3W - 5L
1,168 SR
Queue Stats
56W - 50L
1,508 Elo+
Party 1
Team Averages
Level 123
1,427 SR
1,398 Elo+

VS

Team Averages
Level 108
1,465 SR
1,412 Elo+
Chaac
Chaac
AliensVsBiden69
Chaac
Level 105
God Stats
30W - 23L
1,512 SR
Queue Stats
285W - 272L
1,483 Elo+
Party 2
Baron Samedi
Baron Samedi
Hex Kutified
Baron Samedi
Level 143
God Stats
4W - 3L
1,500 SR
Queue Stats
44W - 51L
1,373 Elo+
Solo
Scylla
Scylla
WhatTheWelfaree
Scylla
Level 76
God Stats
8W - 14L
1,383 SR
Queue Stats
32W - 35L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
5 / 2 / 2
7,869
787
3,006
6,685
3,007
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 2 / 7
7,321
732
4,909
5,515
1,705
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 1 / 6
7,511
751
4,689
6,030
3,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 2
6,018
602
4,453
5,859
2,742
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
Hex Kutified
Baron Samedi
10
2 / 3 / 2
6,785
679
2,774
4,869
1,732
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
2 / 4 / 3
6,571
657
2,293
5,610
1,545
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
9
Kills
5
5
Deaths
9
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Fenrir
5
2
2
3
L
Baron Samedi
Hex Kutified
Baron Samedi
2
3
2
1
W
2
2
7
2.75
L
2
4
3
0.88
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,604
Damage
9,520
18,230
Taken
16,338
7,808
Mitigated
6,019
4,434
Healing
1,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,453
851
0
807
5,859
2,742
0
1,263
4,596
0
14,342
W
Fenrir
3,006
901
0
1,727
6,685
3,007
232
1,310
5,375
0
19,930
L
Baron Samedi
Hex Kutified
Baron Samedi
2,774
347
234
606
4,869
1,732
0
1,939
2,930
12,367
0
W
4,909
2,008
159
1,122
5,515
1,705
1,100
1,822
3,693
0
24,729
L
2,293
0
0
48
5,610
1,545
0
1,487
4,123
13,315
0
W
4,689
538
0
1,426
6,030
3,096
32
1,935
4,095
27,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,701
Gold Earned
19,374
136
Minions Killed
79
0
Camps Cleared
0
522,157
Distance Traveled
406,273
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,018
602
14
1
0
135,151
2
W
Fenrir
7,869
787
28
3
0
183,483
2
L
Baron Samedi
6,785
679
36
4
0
125,449
1
W
Neith
7,321
732
47
5
0
163,783
0
L
Scylla
6,571
657
29
3
0
145,673
4
W
Tiamat
7,511
751
61
6
0
174,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role