Player Matchup

Sol
Sol
Nyafe
Sol
Level 89
God Stats
13W - 21L
1,412 SR
Queue Stats
181W - 249L
1,376 Elo+
Party 1
Ares
Ares
StagierArrow798
Ares
Level 39
God Stats
18W - 12L
1,595 SR
Queue Stats
54W - 52L
1,343 Elo+
Party 1
Cupid
Cupid
Zeklan
Cupid
Level 86
God Stats
3W - 10L
1,167 SR
Queue Stats
12W - 30L
1,244 Elo+
Party 1
Team Averages
Level 71
1,391 SR
1,321 Elo+

VS

Team Averages
Level 77
1,434 SR
1,268 Elo+
Scylla
Scylla
ANTIOXIDANTES
Scylla
Level 96
God Stats
72W - 78L
1,450 SR
Queue Stats
144W - 228L
1,263 Elo+
Solo
Danzaburou
Danzaburou
F1RESTR4IGHT
Danzaburou
Level 79
God Stats
0W - 2L
1,380 SR
Queue Stats
24W - 33L
1,335 Elo+
Solo
Chaac
Chaac
RaspyWave
Chaac
Level 55
God Stats
10W - 13L
1,472 SR
Queue Stats
70W - 119L
1,205 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Nyafe
Sol
16
4 / 2 / 8
11,290
664
13,842
19,789
10,528
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
6 / 5 / 6
12,187
717
12,079
27,346
38,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cupid
Zeklan
Cupid
16
5 / 4 / 7
11,936
702
14,007
15,531
6,560
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 4
11,675
687
24,163
10,129
3,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Danzaburou
F1RESTR4IGHT
Danzaburou
15
2 / 3 / 6
10,690
629
12,531
10,914
4,496
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Chaac
RaspyWave
Chaac
12
2 / 9 / 5
9,725
572
14,780
28,470
19,708
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
26
15
Kills
11
11
Deaths
15
21
Assists
15
Player
Kills
Deaths
Assists
KDA
L
7
3
4
3
L
Danzaburou
F1RESTR4IGHT
Danzaburou
2
3
6
1.67
W
Sol
Nyafe
Sol
4
2
8
4
L
Chaac
RaspyWave
Chaac
2
9
5
0.5
W
6
5
6
1.8
W
Cupid
Zeklan
Cupid
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,928
Damage
51,474
62,666
Taken
49,513
55,148
Mitigated
27,882
18,703
Healing
10,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,163
2,755
0
1,199
10,129
3,678
430
7,306
2,823
49,403
0
L
Danzaburou
F1RESTR4IGHT
Danzaburou
12,531
2,779
452
2,799
10,914
4,496
874
6,895
4,019
0
41,946
W
Sol
Nyafe
Sol
13,842
5,562
0
8,034
19,789
10,528
1,229
7,330
12,141
55,242
0
L
Chaac
RaspyWave
Chaac
14,780
3,347
243
5,864
28,470
19,708
219
11,720
16,750
0
36,727
W
12,079
1,532
0
1,452
27,346
38,060
489
9,082
17,650
23,714
0
W
Cupid
Zeklan
Cupid
14,007
7,912
4,939
4,278
15,531
6,560
1,368
6,429
8,712
0
43,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,413
Gold Earned
32,090
175
Minions Killed
177
0
Camps Cleared
0
846,096
Distance Traveled
827,320
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,675
687
80
5
0
258,226
0
L
Danzaburou
10,690
629
67
4
0
274,547
2
W
Sol
11,290
664
98
6
0
291,925
1
L
Chaac
9,725
572
30
2
0
294,547
0
W
Ares
12,187
717
17
1
0
284,590
1
W
Cupid
11,936
702
60
4
0
269,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role