Player Matchup

Nike
Nike
KingBinkle
Nike
Level 8
God Stats
3W - 3L
1,721 SR
Queue Stats
38W - 34L
1,675 Elo+
Party 1
Zeus
Zeus
NutDripieus
Zeus
Level 68
God Stats
2W - 7L
1,452 SR
Queue Stats
77W - 86L
1,541 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Sonorous53
Ah Muzen Cab
Level 27
God Stats
10W - 7L
1,304 SR
Queue Stats
73W - 69L
1,580 Elo+
Party 1
Loki
Loki
TIOMEN7
Loki
Level 24
God Stats
24W - 19L
1,796 SR
Queue Stats
294W - 316L
1,675 Elo+
Solo
Sylvanus
Sylvanus
Vileplumeee
Sylvanus
Level 18
God Stats
5W - 7L
1,493 SR
Queue Stats
101W - 103L
1,497 Elo+
Party 1
Team Averages
Level 29
1,553 SR
1,594 Elo+

VS

Team Averages
Level 19
1,710 SR
1,659 Elo+
Ra
Ra
ChicoGym22
Ra
Level 12
God Stats
5W - 3L
1,886 SR
Queue Stats
13W - 15L
1,931 Elo+
Solo
Geb
Geb
FinalTier
Geb
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 10L
1,639 Elo+
Party 2
Neith
Neith
ProNugget01
Neith
Level 28
God Stats
2W - 3L
1,610 SR
Queue Stats
312W - 307L
1,569 Elo+
Solo
King Arthur
King Arthur
TranceisSoul
King Arthur
Level 16
God Stats
2W - 1L
1,991 SR
Queue Stats
67W - 49L
1,554 Elo+
Party 2
Mercury
Mercury
billyTayri
Mercury
Level 29
God Stats
17W - 20L
1,563 SR
Queue Stats
108W - 119L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 1 / 11
15,025
537
15,869
19,856
21,992
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
23 / 8 / 7
16,904
604
43,904
24,798
10,342
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
Sonorous53
Ah Muzen Cab
20
7 / 4 / 9
14,543
519
13,200
16,450
7,750
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Loki
TIOMEN7
Loki
20
10 / 4 / 7
16,588
592
18,599
23,779
14,990
Sylvanus
Vileplumeee
Sylvanus
19
1 / 4 / 24
13,427
480
10,429
28,438
32,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 15 / 3
11,763
420
10,167
20,587
7,313
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 11 / 2
8,631
308
7,982
26,132
16,084
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

20
2 / 4 / 6
13,243
473
16,798
18,297
7,940
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

King Arthur
TranceisSoul
King Arthur
18
3 / 8 / 6
11,882
424
13,727
31,815
21,562
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mercury
billyTayri
Mercury
20
11 / 6 / 9
14,655
523
21,629
25,299
9,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
46
44
Kills
20
21
Deaths
44
58
Assists
26
Player
Kills
Deaths
Assists
KDA
L
4
15
3
0.37
L
0
11
2
0.09
W
3
1
11
8.5
W
23
8
7
3.31
L
2
4
6
1.25
W
Ah Muzen Cab
Sonorous53
Ah Muzen Cab
7
4
9
2.88
W
Loki
TIOMEN7
Loki
10
4
7
3.38
L
King Arthur
TranceisSoul
King Arthur
3
8
6
0.75
W
Sylvanus
Vileplumeee
Sylvanus
1
4
24
3.25
L
Mercury
billyTayri
Mercury
11
6
9
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,001
Damage
70,303
113,321
Taken
122,130
87,280
Mitigated
62,636
50,110
Healing
16,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,167
1,117
271
2,176
20,587
7,313
225
11,905
8,146
62,265
0
L
7,982
691
376
2,272
26,132
16,084
0
15,467
10,114
19,064
0
W
15,869
1,814
0
5,728
19,856
21,992
1,372
2,001
17,855
17,071
82,861
W
43,904
3,811
811
10,942
24,798
10,342
2,819
5,264
19,534
116,660
0
L
16,798
5,520
0
4,250
18,297
7,940
0
6,855
10,834
0
121,971
W
Ah Muzen Cab
Sonorous53
Ah Muzen Cab
13,200
5,451
1,294
5,482
16,450
7,750
2,979
1,941
14,509
0
112,159
W
Loki
TIOMEN7
Loki
18,599
5,015
0
6,180
23,779
14,990
3,001
2,965
20,814
0
157,774
L
King Arthur
TranceisSoul
King Arthur
13,727
863
0
6,459
31,815
21,562
0
14,321
16,305
71
64,403
W
Sylvanus
Vileplumeee
Sylvanus
10,429
3,484
6,887
12,786
28,438
32,206
1,145
6,671
21,767
46,905
0
L
Mercury
billyTayri
Mercury
21,629
9,868
0
1,149
25,299
9,737
0
7,872
16,955
0
94,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,487
Gold Earned
60,174
755
Minions Killed
623
0
Camps Cleared
0
2,547,418
Distance Traveled
2,388,105
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,763
420
99
4
0
434,643
3
L
Geb
8,631
308
34
1
0
457,871
2
W
Nike
15,025
537
202
7
0
618,902
3
W
Zeus
16,904
604
125
4
0
459,733
3
L
Neith
13,243
473
231
8
0
469,627
8
W
Ah Muzen Cab
14,543
519
150
5
0
490,556
2
W
Loki
16,588
592
218
8
0
528,614
5
L
King Arthur
11,882
424
131
5
0
454,793
4
W
Sylvanus
13,427
480
60
2
0
449,613
3
L
Mercury
14,655
523
128
5
0
571,171
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role