Player Matchup

Artemis
Artemis
BADUSi1437
Artemis
Level 13
God Stats
6W - 1L
1,500 SR
Queue Stats
267W - 91L
1,920 Elo+
Party 2
Bellona
Bellona
Bert balboe
Bellona
Level 127
God Stats
3W - 0L
1,801 SR
Queue Stats
35W - 16L
1,703 Elo+
Party 2
Discordia
Discordia
Daddys Hammer
Discordia
Level 97
God Stats
4W - 2L
1,643 SR
Queue Stats
658W - 466L
1,759 Elo+
Party 2
Gilgamesh
Gilgamesh
FenrirsHate
Gilgamesh
Level 88
God Stats
38W - 21L
1,658 SR
Queue Stats
414W - 381L
1,590 Elo+
Party 2
Sylvanus
Sylvanus
Ipwnurfacee
Sylvanus
Level 129
God Stats
46W - 33L
1,664 SR
Queue Stats
211W - 203L
1,640 Elo+
Party 2
Team Averages
Level 91
1,653 SR
1,722 Elo+

VS

Team Averages
Level 107
1,534 SR
1,469 Elo+
Athena
Athena
DocMayhem1997
Athena
Level 103
God Stats
0W - 3L
1,261 SR
Queue Stats
131W - 178L
1,323 Elo+
Solo
Gilgamesh
Gilgamesh
RubberCatFood
Gilgamesh
Level 129
God Stats
3W - 6L
1,555 SR
Queue Stats
170W - 188L
1,496 Elo+
Party 1
Hercules
Hercules
Timetim
Hercules
Level 144
God Stats
1W - 1L
1,714 SR
Queue Stats
121W - 109L
1,566 Elo+
Party 1
Anubis
Anubis
lonewolf 420x
Anubis
Level 88
God Stats
13W - 11L
1,659 SR
Queue Stats
70W - 75L
1,463 Elo+
Party 1
Heimdallr
Heimdallr
thr3monkeys
Heimdallr
Level 73
God Stats
5W - 6L
1,482 SR
Queue Stats
147W - 167L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BADUSi1437
Artemis
10
1 / 0 / 8
5,680
568
4,241
3,475
1,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
Bert balboe
Bellona
11
3 / 0 / 1
6,622
662
4,341
5,775
4,113
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
Daddys Hammer
Discordia
11
2 / 2 / 6
6,323
632
4,521
3,791
925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
FenrirsHate
Gilgamesh
10
6 / 1 / 1
5,929
593
3,638
5,755
2,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Ipwnurfacee
Sylvanus
10
8 / 1 / 1
6,317
632
7,447
6,204
2,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 6 / 0
4,707
471
2,387
10,434
6,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
RubberCatFood
Gilgamesh
9
0 / 2 / 1
5,143
514
2,678
4,686
2,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
Timetim
Hercules
7
1 / 3 / 2
4,860
486
2,958
6,771
2,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

8
2 / 5 / 0
5,233
523
3,013
5,894
2,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
thr3monkeys
Heimdallr
8
0 / 4 / 1
4,807
481
3,190
5,892
2,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
20
Kills
4
4
Deaths
20
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
BADUSi1437
Artemis
1
0
8
5
W
Bellona
Bert balboe
Bellona
3
0
1
3.5
W
Discordia
Daddys Hammer
Discordia
2
2
6
2.5
L
1
6
0
0.17
W
Gilgamesh
FenrirsHate
Gilgamesh
6
1
1
6.5
W
Sylvanus
Ipwnurfacee
Sylvanus
8
1
1
8.5
L
Gilgamesh
RubberCatFood
Gilgamesh
0
2
1
0.25
L
Hercules
Timetim
Hercules
1
3
2
0.67
L
2
5
0
0.4
L
Heimdallr
thr3monkeys
Heimdallr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,188
Damage
14,226
25,000
Taken
33,677
11,769
Mitigated
16,715
7,690
Healing
4,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BADUSi1437
Artemis
4,241
1,947
0
432
3,475
1,315
133
701
2,774
0
22,805
W
Bellona
Bert balboe
Bellona
4,341
1,371
0
2,146
5,775
4,113
0
935
4,772
4,800
29,646
W
Discordia
Daddys Hammer
Discordia
4,521
421
0
737
3,791
925
0
899
2,696
38,154
0
L
2,387
883
0
1,116
10,434
6,831
0
4,515
5,919
10,805
0
W
Gilgamesh
FenrirsHate
Gilgamesh
3,638
1,169
0
1,521
5,755
2,431
0
1,152
4,461
0
28,330
W
Sylvanus
Ipwnurfacee
Sylvanus
7,447
2,670
254
2,600
6,204
2,985
632
1,809
4,387
28,714
6,840
L
Gilgamesh
RubberCatFood
Gilgamesh
2,678
685
0
428
4,686
2,702
0
777
3,909
3,952
18,018
L
Hercules
Timetim
Hercules
2,958
1,058
0
1,936
6,771
2,497
0
1,227
5,544
0
15,827
L
3,013
44
36
1,151
5,894
2,636
0
3,087
2,807
20,351
0
L
Heimdallr
thr3monkeys
Heimdallr
3,190
1,166
0
180
5,892
2,049
0
2,420
3,472
0
24,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,871
Gold Earned
24,750
321
Minions Killed
183
0
Camps Cleared
0
1,047,774
Distance Traveled
920,875
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,680
568
45
5
0
210,018
1
W
Bellona
6,622
662
85
9
0
213,307
2
W
Discordia
6,323
632
70
7
0
188,330
3
L
Athena
4,707
471
18
2
0
186,492
2
W
Gilgamesh
5,929
593
56
6
0
238,597
1
W
Sylvanus
6,317
632
65
7
0
197,522
1
L
Gilgamesh
5,143
514
43
4
0
183,169
4
L
Hercules
4,860
486
31
3
0
190,501
0
L
Anubis
5,233
523
50
5
0
184,578
3
L
Heimdallr
4,807
481
41
4
0
176,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role