Player Matchup

Susano
Susano
Convoluted_Dan
Susano
Level 27
God Stats
4W - 6L
1,738 SR
Queue Stats
50W - 56L
1,487 Elo+
Party 2
Medusa
Medusa
DCOverkill
Medusa
Level 75
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 40L
1,523 Elo+
Party 1
Achilles
Achilles
Diegxrm
Achilles
Level 49
God Stats
17W - 13L
1,512 SR
Queue Stats
83W - 81L
1,502 Elo+
Party 1
Nu Wa
Nu Wa
HannibalHec28
Nu Wa
Level 86
God Stats
18W - 21L
1,540 SR
Queue Stats
80W - 98L
1,452 Elo+
Party 2
Vamana
Vamana
keniel0501
Vamana
Level 104
God Stats
3W - 2L
1,605 SR
Queue Stats
63W - 71L
1,536 Elo+
Party 2
Team Averages
Level 68
1,579 SR
1,500 Elo+

VS

Team Averages
Level 50
1,420 SR
1,433 Elo+
Serqet
Serqet
EgggDaddy7
Serqet
Level 104
God Stats
0W - 1L
1,260 SR
Queue Stats
149W - 116L
1,571 Elo+
Party 3
Ymir
Ymir
LockDaddy8215
Ymir
Level 13
God Stats
0W - 4L
1,233 SR
Queue Stats
1W - 5L
1,337 Elo+
Party 3
Hades
Hades
SwimmableAbyss7
Hades
Level 66
God Stats
26W - 20L
1,605 SR
Queue Stats
104W - 111L
1,501 Elo+
Party 3
Gilgamesh
Gilgamesh
peepeedoodoo
Gilgamesh
Level 31
God Stats
15W - 15L
1,599 SR
Queue Stats
101W - 107L
1,457 Elo+
Party 3
Medusa
Medusa
vladilendi
Medusa
Level 37
God Stats
3W - 7L
1,404 SR
Queue Stats
117W - 132L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 4 / 9
12,573
524
5,915
17,881
6,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
DCOverkill
Medusa
20
10 / 3 / 6
13,934
581
18,018
13,479
5,076
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Diegxrm
Achilles
17
2 / 2 / 18
11,393
475
8,362
13,695
13,663
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
6 / 4 / 8
13,114
546
16,641
12,812
4,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
keniel0501
Vamana
20
11 / 1 / 6
15,253
636
24,244
20,496
12,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
EgggDaddy7
Serqet
19
3 / 8 / 4
11,905
496
11,507
21,038
10,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 8 / 1
9,025
376
2,300
21,162
14,897
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
6 / 6 / 3
12,152
506
13,807
21,552
13,768
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
peepeedoodoo
Gilgamesh
16
3 / 4 / 1
10,602
442
7,199
13,870
9,405
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Medusa
vladilendi
Medusa
16
1 / 8 / 2
10,172
424
5,376
16,402
7,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
24
34
Kills
13
14
Deaths
34
47
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
4
9
2.38
W
Medusa
DCOverkill
Medusa
10
3
6
4.33
W
Achilles
Diegxrm
Achilles
2
2
18
5.5
L
Serqet
EgggDaddy7
Serqet
3
8
4
0.63
W
6
4
8
2.5
L
0
8
1
0.06
L
6
6
3
1.25
W
Vamana
keniel0501
Vamana
11
1
6
14
L
Gilgamesh
peepeedoodoo
Gilgamesh
3
4
1
0.88
L
Medusa
vladilendi
Medusa
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,180
Damage
40,189
78,363
Taken
94,024
42,594
Mitigated
55,574
26,145
Healing
18,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,915
2,872
0
7,222
17,881
6,903
2,317
4,237
13,414
0
72,410
W
Medusa
DCOverkill
Medusa
18,018
9,237
0
3,080
13,479
5,076
8,172
3,099
9,741
0
115,921
W
Achilles
Diegxrm
Achilles
8,362
1,696
0
944
13,695
13,663
1,856
5,115
8,222
0
38,964
L
Serqet
EgggDaddy7
Serqet
11,507
2,717
0
5,420
21,038
10,193
0
3,979
17,059
0
82,815
W
16,641
3,203
0
3,791
12,812
4,351
934
3,779
8,164
101,055
0
L
2,300
153
0
2,041
21,162
14,897
0
3,463
17,699
20,293
0
L
13,807
551
282
6,513
21,552
13,768
114
3,819
17,733
74,173
0
W
Vamana
keniel0501
Vamana
24,244
13,071
96
11,012
20,496
12,601
1,452
4,020
15,723
0
118,212
L
Gilgamesh
peepeedoodoo
Gilgamesh
7,199
1,804
0
1,938
13,870
9,405
0
2,362
11,508
0
42,870
L
Medusa
vladilendi
Medusa
5,376
1,144
0
2,553
16,402
7,311
0
3,018
13,384
0
64,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,267
Gold Earned
53,856
659
Minions Killed
507
0
Camps Cleared
0
2,288,076
Distance Traveled
1,919,554
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
12,573
524
136
6
0
481,471
0
W
Medusa
13,934
581
161
7
0
436,090
5
W
Achilles
11,393
475
49
2
0
486,361
1
L
Serqet
11,905
496
137
6
0
420,609
6
W
Nu Wa
13,114
546
148
6
0
382,227
1
L
Ymir
9,025
376
41
2
0
300,819
0
L
Hades
12,152
506
146
6
0
375,005
0
W
Vamana
15,253
636
165
7
0
501,927
4
L
Gilgamesh
10,602
442
64
3
0
418,027
2
L
Medusa
10,172
424
119
5
0
405,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role