Player Matchup

Fenrir
Fenrir
DannyJack7984
Fenrir
Level 88
God Stats
21W - 27L
1,508 SR
Queue Stats
563W - 645L
1,497 Elo+
Party 2
Gilgamesh
Gilgamesh
OmgEmanuel-_-
Gilgamesh
Level 29
God Stats
13W - 8L
1,614 SR
Queue Stats
74W - 92L
1,336 Elo+
Solo
Kuzenbo
Kuzenbo
RealLostInsanity
Kuzenbo
Level 29
God Stats
2W - 4L
1,500 SR
Queue Stats
104W - 110L
1,443 Elo+
Solo
Hades
Hades
SulfuricChimp20
Hades
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 8L
1,469 Elo+
Party 2
Jing Wei
Jing Wei
how sunny
Jing Wei
Level 26
God Stats
20W - 10L
1,659 SR
Queue Stats
23W - 19L
1,484 Elo+
Solo
Team Averages
Level 36
1,556 SR
1,446 Elo+

VS

Team Averages
Level 25
1,457 SR
1,419 Elo+
Thoth
Thoth
DeviantOtaku7
Thoth
Level 28
God Stats
22W - 21L
1,644 SR
Queue Stats
84W - 91L
1,525 Elo+
Party 1
Athena
Athena
chapuli_1807
Athena
Level 26
God Stats
33W - 31L
1,240 SR
Queue Stats
182W - 223L
1,264 Elo+
Solo
Hachiman
Hachiman
halo elliot
Hachiman
Level 23
God Stats
6W - 6L
1,196 SR
Queue Stats
15W - 15L
1,142 Elo+
Solo
Bellona
Bellona
nuthinbutloki
Bellona
Level 19
God Stats
6W - 0L
1,932 SR
Queue Stats
43W - 38L
1,565 Elo+
Party 1
Pele
Pele
weejnstonks
Pele
Level 28
God Stats
5W - 12L
1,271 SR
Queue Stats
179W - 147L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 4 / 2
8,329
490
7,899
12,045
3,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gilgamesh
OmgEmanuel-_-
Gilgamesh
13
0 / 6 / 0
7,096
417
5,391
15,458
8,365
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
7 / 6 / 5
8,640
508
8,997
17,244
12,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
0 / 6 / 1
7,060
415
3,515
12,353
4,466
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
how sunny
Jing Wei
13
3 / 5 / 8
8,138
479
9,924
11,427
3,553
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 6
9,317
548
12,020
6,337
1,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Athena
11
1 / 6 / 8
7,227
425
7,122
15,599
8,408
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hachiman
halo elliot
Hachiman
10
2 / 8 / 3
6,758
398
5,957
10,687
2,741
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
17
8 / 0 / 3
10,485
617
13,277
11,906
9,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
9 / 0 / 8
10,484
617
10,710
11,417
5,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
55
17
Kills
27
27
Deaths
17
16
Assists
28
Player
Kills
Deaths
Assists
KDA
L
7
4
2
2
W
7
3
6
3.33
L
Gilgamesh
OmgEmanuel-_-
Gilgamesh
0
6
0
0
L
7
6
5
1.58
L
0
6
1
0.08
W
Athena
1
6
8
0.83
W
Hachiman
halo elliot
Hachiman
2
8
3
0.44
L
Jing Wei
how sunny
Jing Wei
3
5
8
1.4
W
Bellona
8
0
3
9.5
W
9
0
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,726
Damage
49,086
68,527
Taken
55,946
32,251
Mitigated
27,970
13,204
Healing
14,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,899
1,543
0
3,693
12,045
3,579
0
3,598
8,447
0
43,350
W
12,020
550
0
1,358
6,337
1,961
0
2,649
3,688
48,755
0
L
Gilgamesh
OmgEmanuel-_-
Gilgamesh
5,391
1,324
0
3,139
15,458
8,365
0
689
14,751
1,954
36,273
L
8,997
4,844
142
2,735
17,244
12,288
0
5,075
12,169
28,430
0
L
3,515
69
44
3,451
12,353
4,466
441
6,076
6,277
40,641
0
W
Athena
7,122
2,535
0
0
15,599
8,408
357
5,767
9,832
25,537
0
W
Hachiman
halo elliot
Hachiman
5,957
3,259
0
665
10,687
2,741
352
2,196
8,491
0
29,801
L
Jing Wei
how sunny
Jing Wei
9,924
8,588
0
0
11,427
3,553
0
3,704
7,723
0
38,881
W
Bellona
13,277
4,333
0
6,174
11,906
9,724
278
831
11,075
0
67,890
W
10,710
2,887
0
6,706
11,417
5,136
946
1,744
9,673
0
79,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,263
Gold Earned
44,271
305
Minions Killed
433
0
Camps Cleared
0
1,467,247
Distance Traveled
1,580,062
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,329
490
68
4
0
348,128
1
W
Thoth
9,317
548
91
5
0
332,428
0
L
Gilgamesh
7,096
417
78
5
0
289,406
3
L
Kuzenbo
8,640
508
34
2
0
297,871
0
L
Hades
7,060
415
68
4
0
246,240
4
W
Athena
7,227
425
37
2
0
299,598
0
W
Hachiman
6,758
398
46
3
0
258,099
0
L
Jing Wei
8,138
479
57
3
0
285,602
2
W
Bellona
10,485
617
123
7
0
330,960
1
W
Pele
10,484
617
136
8
0
358,977
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role