Player Matchup

Sol
Sol
Dawn8434
Sol
Level 47
God Stats
6W - 8L
1,500 SR
Queue Stats
250W - 286L
1,331 Elo+
Solo
Cthulhu
Cthulhu
Stalder420
Cthulhu
Level 84
God Stats
6W - 11L
1,402 SR
Queue Stats
210W - 261L
1,348 Elo+
Party 3
Tiamat
Tiamat
cfunk2769
Tiamat
Level 124
God Stats
12W - 23L
1,400 SR
Queue Stats
171W - 201L
1,369 Elo+
Party 3
Chaac
Chaac
silasburke
Chaac
Level 62
God Stats
17W - 22L
1,458 SR
Queue Stats
29W - 34L
1,371 Elo+
Party 2
Bastet
Bastet
subwaywall
Bastet
Level 103
God Stats
9W - 8L
1,407 SR
Queue Stats
86W - 60L
1,438 Elo+
Party 2
Team Averages
Level 84
1,433 SR
1,371 Elo+

VS

Team Averages
Level 72
1,547 SR
1,427 Elo+
Kuzenbo
Kuzenbo
Echobravo117
Kuzenbo
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 26L
1,385 Elo+
Party 1
Gilgamesh
Gilgamesh
FISCHER17
Gilgamesh
Level 98
God Stats
22W - 32L
1,417 SR
Queue Stats
413W - 443L
1,423 Elo+
Solo
Mercury
Mercury
PAJAMAS13
Mercury
Level 109
God Stats
12W - 8L
1,507 SR
Queue Stats
215W - 206L
1,415 Elo+
Party 1
Danzaburou
Danzaburou
PhysiquedFever0
Danzaburou
Level 86
God Stats
59W - 35L
1,696 SR
Queue Stats
109W - 91L
1,501 Elo+
Party 1
Anubis
Anubis
metalvoid
Anubis
Level 48
God Stats
10W - 6L
1,615 SR
Queue Stats
61W - 70L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 9 / 4
9,542
454
8,808
18,583
5,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Stalder420
Cthulhu
12
4 / 6 / 1
8,725
415
7,199
18,768
17,480
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tiamat
cfunk2769
Tiamat
18
6 / 5 / 1
10,871
518
15,455
18,082
9,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
17
0 / 2 / 2
10,470
499
8,404
16,965
20,029
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
subwaywall
Bastet
13
1 / 9 / 5
8,609
410
10,056
20,669
6,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Echobravo117
Kuzenbo
15
4 / 3 / 9
11,723
558
8,109
12,578
13,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
FISCHER17
Gilgamesh
18
1 / 0 / 5
11,299
538
7,300
12,035
9,916
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mercury
PAJAMAS13
Mercury
19
8 / 4 / 4
11,755
560
13,594
15,965
5,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
PhysiquedFever0
Danzaburou
19
12 / 2 / 7
13,382
637
25,286
19,248
6,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
metalvoid
Anubis
18
6 / 5 / 3
11,867
565
18,435
22,274
11,499
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
59
14
Kills
31
31
Deaths
14
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
3
9
4
0.56
W
Kuzenbo
Echobravo117
Kuzenbo
4
3
9
2.83
W
Gilgamesh
FISCHER17
Gilgamesh
1
0
5
3.5
W
Mercury
PAJAMAS13
Mercury
8
4
4
2.5
W
Danzaburou
PhysiquedFever0
Danzaburou
12
2
7
7.75
L
Cthulhu
Stalder420
Cthulhu
4
6
1
0.75
L
Tiamat
cfunk2769
Tiamat
6
5
1
1.3
W
Anubis
metalvoid
Anubis
6
5
3
1.5
L
Chaac
0
2
2
0.5
L
Bastet
subwaywall
Bastet
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,922
Damage
72,724
93,067
Taken
82,100
58,706
Mitigated
47,503
21,699
Healing
32,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,808
3,162
316
4,423
18,583
5,122
1,488
3,926
14,657
52,578
0
W
Kuzenbo
Echobravo117
Kuzenbo
8,109
2,524
302
701
12,578
13,246
160
6,830
5,748
21,774
0
W
Gilgamesh
FISCHER17
Gilgamesh
7,300
2,230
380
3,234
12,035
9,916
112
893
11,142
0
59,651
W
Mercury
PAJAMAS13
Mercury
13,594
8,931
0
5,322
15,965
5,940
586
3,269
12,696
0
96,763
W
Danzaburou
PhysiquedFever0
Danzaburou
25,286
12,434
0
9,719
19,248
6,902
962
10,446
8,802
0
101,239
L
Cthulhu
Stalder420
Cthulhu
7,199
487
581
2,919
18,768
17,480
64
6,312
12,456
33,213
0
L
Tiamat
cfunk2769
Tiamat
15,455
488
0
3,930
18,082
9,394
0
11,210
6,872
60,013
0
W
Anubis
metalvoid
Anubis
18,435
532
0
12,662
22,274
11,499
2,093
10,024
12,250
87,154
0
L
Chaac
8,404
177
0
3,464
16,965
20,029
86
1,001
15,964
0
74,679
L
Bastet
subwaywall
Bastet
10,056
2,915
651
5,415
20,669
6,681
0
4,278
16,391
0
45,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,217
Gold Earned
60,026
456
Minions Killed
554
0
Camps Cleared
0
1,902,548
Distance Traveled
2,009,482
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,542
454
115
5
0
310,836
0
W
Kuzenbo
11,723
558
34
2
0
405,418
1
W
Gilgamesh
11,299
538
116
6
0
423,568
2
W
Mercury
11,755
560
137
7
0
474,767
5
W
Danzaburou
13,382
637
139
7
0
391,923
4
L
Cthulhu
8,725
415
36
2
0
392,031
1
L
Tiamat
10,871
518
76
4
0
406,715
8
W
Anubis
11,867
565
128
6
0
313,806
0
L
Chaac
10,470
499
168
8
0
401,232
5
L
Bastet
8,609
410
61
3
0
391,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role