Player Matchup

Amaterasu
Amaterasu
Chubtoad5
Amaterasu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ganesha
Ganesha
TealVeal
Ganesha
Level 69
God Stats
11W - 9L
1,574 SR
Queue Stats
77W - 57L
1,612 Elo+
Party 1
Scylla
Scylla
TheS1mpKing
Scylla
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 33L
1,775 Elo+
Party 1
Neith
Neith
thebeesniez
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Loki
Loki
zafferine
Loki
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 33L
1,642 Elo+
Party 1
Team Averages
Level 29
1,515 SR
1,606 Elo+

VS

Team Averages
Level 21
1,638 SR
1,545 Elo+
Ares
Ares
GilletFusion
Ares
Level 17
God Stats
8W - 9L
1,500 SR
Queue Stats
84W - 74L
1,545 Elo+
Party 2
Nu Wa
Nu Wa
Riku011
Nu Wa
Level 11
God Stats
3W - 2L
1,500 SR
Queue Stats
105W - 113L
1,576 Elo+
Solo
Hel
Hel
eljoker_PR-
Hel
Level 24
God Stats
13W - 7L
1,765 SR
Queue Stats
102W - 83L
1,518 Elo+
Party 2
Bellona
Bellona
ratlash
Bellona
Level 26
God Stats
23W - 10L
1,750 SR
Queue Stats
188W - 147L
1,545 Elo+
Solo
Izanami
Izanami
tyllith
Izanami
Level 28
God Stats
5W - 1L
1,677 SR
Queue Stats
135W - 153L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Chubtoad5
Amaterasu
15
4 / 6 / 6
10,117
1,012
4,883
16,184
9,935
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
TealVeal
Ganesha
16
0 / 5 / 11
9,381
938
5,411
17,106
13,123
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
17
9 / 2 / 4
11,909
1,191
22,124
10,264
3,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 4 / 6
8,658
866
5,178
9,968
3,544
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Loki
16
1 / 13 / 8
9,021
902
7,032
16,095
5,975
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

109

VS

Team 2 Tickets

236

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 22
9,951
995
9,070
11,814
12,781
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
Riku011
Nu Wa
17
5 / 3 / 19
10,529
1,053
15,146
9,373
3,462
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
8 / 1 / 18
11,359
1,136
10,971
5,445
2,044
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
ratlash
Bellona
17
6 / 2 / 18
10,571
1,057
14,493
14,502
14,113
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
tyllith
Izanami
17
7 / 4 / 13
11,389
1,139
15,438
9,510
3,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
120
14
Kills
30
30
Deaths
14
35
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Chubtoad5
Amaterasu
4
6
6
1.17
W
4
4
22
3.75
W
Nu Wa
Riku011
Nu Wa
5
3
19
4.83
L
Ganesha
TealVeal
Ganesha
0
5
11
1.1
L
Scylla
9
2
4
5.5
W
8
1
18
17
W
Bellona
ratlash
Bellona
6
2
18
7.5
L
0
4
6
0.75
W
Izanami
tyllith
Izanami
7
4
13
3.38
L
Loki
1
13
8
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,628
Damage
65,118
69,617
Taken
50,644
36,414
Mitigated
36,341
4,366
Healing
6,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Chubtoad5
Amaterasu
4,883
1,776
0
2,709
16,184
9,935
0
7,898
8,286
0
10,800
W
9,070
814
0
0
11,814
12,781
0
5,885
5,929
11,580
0
W
Nu Wa
Riku011
Nu Wa
15,146
3,961
0
0
9,373
3,462
0
6,330
3,043
27,675
0
L
Ganesha
TealVeal
Ganesha
5,411
398
0
897
17,106
13,123
0
10,528
6,578
21,157
0
L
Scylla
22,124
1,718
0
249
10,264
3,837
0
4,084
6,180
58,145
1,977
W
10,971
458
4,783
1,978
5,445
2,044
0
2,033
3,412
32,639
0
W
Bellona
ratlash
Bellona
14,493
3,955
0
115
14,502
14,113
0
7,255
7,247
0
30,960
L
5,178
1,561
0
511
9,968
3,544
0
6,071
3,897
0
26,241
W
Izanami
tyllith
Izanami
15,438
9,465
0
0
9,510
3,941
0
5,561
3,949
0
49,027
L
Loki
7,032
1,463
0
0
16,095
5,975
0
6,606
9,489
0
18,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,086
Gold Earned
53,799
193
Minions Killed
201
4
Camps Cleared
9
848,324
Distance Traveled
898,640
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
10,117
1,012
25
3
1
185,229
0
W
Ares
9,951
995
3
0
0
162,155
0
W
Nu Wa
10,529
1,053
21
2
1
181,885
0
L
Ganesha
9,381
938
0
0
0
175,654
0
L
Scylla
11,909
1,191
112
11
1
186,918
2
W
Hel
11,359
1,136
57
6
3
199,145
0
W
Bellona
10,571
1,057
34
3
2
197,625
0
L
Neith
8,658
866
43
4
1
135,593
0
W
Izanami
11,389
1,139
86
9
3
157,830
4
L
Loki
9,021
902
13
1
1
164,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role