Player Matchup

Da Ji
Da Ji
Drume13
Da Ji
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,658 Elo+
Solo
Artemis
Artemis
Lobo3012
Artemis
Level 5
God Stats
2W - 7L
1,507 SR
Queue Stats
49W - 85L
1,236 Elo+
Solo
Bellona
Bellona
RanOutaNameIdeas
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
xRoyBoy
Ra
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Ymir
Ymir
zefixg
Ymir
Level 2
God Stats
2W - 3L
1,500 SR
Queue Stats
112W - 103L
1,500 Elo+
Solo
Team Averages
Level 5
1,501 SR
1,479 Elo+

VS

Team Averages
Level 16
1,362 SR
1,332 Elo+
Skadi
Skadi
Czybyk
Skadi
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
68W - 101L
1,270 Elo+
Solo
Bakasura
Bakasura
DreyHill776
Bakasura
Level 25
God Stats
7W - 8L
1,063 SR
Queue Stats
55W - 56L
1,192 Elo+
Party 1
Gilgamesh
Gilgamesh
Jonesboness
Gilgamesh
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 21L
1,433 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ZEN02311
Morgan Le Fay
Level 14
God Stats
22W - 26L
1,248 SR
Queue Stats
77W - 82L
1,267 Elo+
Party 1
Achilles
Achilles
king556
Achilles
Level 8
God Stats
3W - 7L
1,500 SR
Queue Stats
39W - 53L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Drume13
Da Ji
8
2 / 5 / 2
6,018
463
4,740
8,707
2,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Lobo3012
Artemis
7
0 / 5 / 0
4,895
377
3,051
6,482
1,886
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 10 / 1
6,554
504
3,479
11,612
6,358
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

3
0 / 1 / 0
4,253
327
39
926
182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
zefixg
Ymir
11
2 / 5 / 2
7,371
567
5,158
11,483
8,046
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Czybyk
Skadi
11
2 / 2 / 8
7,312
562
4,574
8,156
2,322
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
DreyHill776
Bakasura
12
6 / 1 / 3
7,613
586
3,331
8,679
3,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilgamesh
Jonesboness
Gilgamesh
11
6 / 3 / 6
7,435
572
8,455
8,895
3,941
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
ZEN02311
Morgan Le Fay
13
2 / 1 / 4
8,067
621
4,060
4,917
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
king556
Achilles
10
7 / 1 / 1
7,126
548
4,333
5,785
3,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
6
Kills
23
26
Deaths
8
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Skadi
Czybyk
Skadi
2
2
8
3
W
Bakasura
DreyHill776
Bakasura
6
1
3
7.5
L
Da Ji
Drume13
Da Ji
2
5
2
0.6
W
Gilgamesh
Jonesboness
Gilgamesh
6
3
6
3
L
Artemis
Lobo3012
Artemis
0
5
0
0
L
2
10
1
0.25
W
Morgan Le Fay
ZEN02311
Morgan Le Fay
2
1
4
4
W
Achilles
king556
Achilles
7
1
1
7.5
L
0
1
0
0
L
Ymir
zefixg
Ymir
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,467
Damage
24,753
39,210
Taken
36,432
18,914
Mitigated
14,881
2,521
Healing
8,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Czybyk
Skadi
4,574
3,059
0
3,141
8,156
2,322
241
1,694
6,462
0
29,419
W
Bakasura
DreyHill776
Bakasura
3,331
2,315
0
1,702
8,679
3,662
2,361
394
8,285
0
38,232
L
Da Ji
Drume13
Da Ji
4,740
680
0
2,064
8,707
2,442
0
779
7,783
0
20,033
W
Gilgamesh
Jonesboness
Gilgamesh
8,455
2,807
132
1,327
8,895
3,941
92
2,862
6,033
1,059
28,434
L
Artemis
Lobo3012
Artemis
3,051
1,199
0
0
6,482
1,886
489
1,096
5,256
0
15,872
L
3,479
1,295
0
397
11,612
6,358
224
2,241
8,860
0
21,212
W
Morgan Le Fay
ZEN02311
Morgan Le Fay
4,060
350
0
251
4,917
1,929
2,098
0
4,917
49,104
0
W
Achilles
king556
Achilles
4,333
1,537
0
1,743
5,785
3,027
506
308
5,477
0
14,516
L
39
39
0
0
926
182
0
325
576
3,424
0
L
Ymir
zefixg
Ymir
5,158
873
0
60
11,483
8,046
0
175
11,092
28,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,091
Gold Earned
37,553
154
Minions Killed
319
0
Camps Cleared
0
933,305
Distance Traveled
1,205,292
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,312
562
48
4
0
225,382
0
W
Bakasura
7,613
586
91
7
0
281,615
0
L
Da Ji
6,018
463
35
3
0
245,439
0
W
Gilgamesh
7,435
572
47
4
0
254,426
0
L
Artemis
4,895
377
24
2
0
206,378
0
L
Bellona
6,554
504
40
3
0
222,667
2
W
Morgan Le Fay
8,067
621
102
8
0
252,123
0
W
Achilles
7,126
548
31
2
0
191,746
0
L
Ra
4,253
327
7
1
0
46,247
0
L
Ymir
7,371
567
48
4
0
212,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role