Player Matchup

Bellona
Bellona
 
Bellona
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
ChupoMAN
Thor
Level 15
God Stats
4W - 8L
1,313 SR
Queue Stats
5W - 13L
1,252 Elo+
Party 1
Eset
Eset
ElHulas16
Eset
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,237 Elo+
Party 1
Cerberus
Cerberus
Mitmout
Cerberus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,252 Elo+
Solo
Odin
Odin
Raul_TS69
Odin
Level 16
God Stats
1W - 1L
1,845 SR
Queue Stats
6W - 13L
1,261 Elo+
Party 1
Team Averages
Level 11
1,532 SR
1,301 Elo+

VS

Team Averages
Level 32
1,506 SR
1,375 Elo+
Ymir
Ymir
Cheemms
Ymir
Level 13
God Stats
11W - 16L
1,347 SR
Queue Stats
32W - 44L
1,338 Elo+
Party 2
Hachiman
Hachiman
GabrielMM2001
Hachiman
Level 24
God Stats
21W - 32L
1,422 SR
Queue Stats
400W - 426L
1,347 Elo+
Party 2
Gilgamesh
Gilgamesh
Sorathel
Gilgamesh
Level 28
God Stats
5W - 7L
1,650 SR
Queue Stats
126W - 135L
1,301 Elo+
Solo
Janus
Janus
TRAWWWWW
Janus
Level 27
God Stats
1W - 1L
1,629 SR
Queue Stats
34W - 27L
1,517 Elo+
Solo
Hercules
Hercules
juanjoseabril
Hercules
Level 66
God Stats
10W - 6L
1,482 SR
Queue Stats
205W - 208L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
4 / 3 / 2
7,190
423
6,463
12,248
7,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thor
9
2 / 5 / 2
6,865
404
3,707
11,940
3,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Eset
11
1 / 7 / 3
7,220
425
2,377
9,598
5,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
Mitmout
Cerberus
11
1 / 3 / 0
7,393
435
3,074
8,905
7,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Odin
10
0 / 3 / 1
6,075
357
2,822
9,768
3,889
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Cheemms
Ymir
12
0 / 4 / 4
8,101
477
6,442
9,966
6,929
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
GabrielMM2001
Hachiman
14
4 / 2 / 4
8,265
486
6,235
6,540
1,987
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Sorathel
Gilgamesh
16
4 / 1 / 1
9,446
556
5,513
9,091
5,154
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
TRAWWWWW
Janus
16
5 / 1 / 5
9,690
570
11,724
7,363
2,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
juanjoseabril
Hercules
16
8 / 0 / 5
9,757
574
7,441
8,766
4,020
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
8
Kills
21
21
Deaths
8
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
4
3
2
1.67
W
Ymir
Cheemms
Ymir
0
4
4
0.5
L
Thor
2
5
2
0.6
L
Eset
1
7
3
0.36
W
Hachiman
GabrielMM2001
Hachiman
4
2
4
3
L
Cerberus
Mitmout
Cerberus
1
3
0
0.33
L
Odin
0
3
1
0.17
W
Gilgamesh
Sorathel
Gilgamesh
4
1
1
4.5
W
Janus
TRAWWWWW
Janus
5
1
5
7.5
W
Hercules
juanjoseabril
Hercules
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,443
Damage
37,355
52,459
Taken
41,726
28,377
Mitigated
20,617
10,770
Healing
8,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
6,463
578
0
4,739
12,248
7,448
0
5,775
6,339
0
27,740
W
Ymir
Cheemms
Ymir
6,442
646
0
1,360
9,966
6,929
406
1,359
8,497
21,043
0
L
Thor
3,707
792
0
2,217
11,940
3,915
0
4,003
7,775
0
20,843
L
Eset
2,377
734
512
256
9,598
5,647
242
3,498
5,908
29,000
0
W
Hachiman
GabrielMM2001
Hachiman
6,235
2,630
457
544
6,540
1,987
817
185
6,321
0
54,413
L
Cerberus
Mitmout
Cerberus
3,074
558
0
1,507
8,905
7,478
108
1,348
7,445
22,869
0
L
Odin
2,822
806
465
1,074
9,768
3,889
234
2,808
6,826
0
21,176
W
Gilgamesh
Sorathel
Gilgamesh
5,513
1,488
0
2,232
9,091
5,154
980
2,800
6,211
0
48,920
W
Janus
TRAWWWWW
Janus
11,724
170
92
2,146
7,363
2,527
48
129
7,234
70,728
0
W
Hercules
juanjoseabril
Hercules
7,441
2,442
0
1,211
8,766
4,020
132
769
7,957
0
56,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,743
Gold Earned
45,259
220
Minions Killed
460
0
Camps Cleared
0
1,547,518
Distance Traveled
1,656,415
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,190
423
45
3
0
303,438
1
W
Ymir
8,101
477
19
1
0
321,690
2
L
Thor
6,865
404
43
3
0
326,745
0
L
Eset
7,220
425
59
3
0
293,808
1
W
Hachiman
8,265
486
110
6
0
289,346
1
L
Cerberus
7,393
435
34
2
0
280,843
0
L
Odin
6,075
357
39
2
0
342,684
1
W
Gilgamesh
9,446
556
109
6
0
314,094
6
W
Janus
9,690
570
117
7
0
359,212
2
W
Hercules
9,757
574
105
6
0
372,073
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role