Player Matchup

Cupid
Cupid
FalseSoul
Cupid
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,493 Elo+
Solo
Pele
Pele
ForlornWatchdog
Pele
Level 110
God Stats
19W - 33L
1,433 SR
Queue Stats
433W - 410L
1,542 Elo+
Party 2
Amaterasu
Amaterasu
NLDCSilent
Amaterasu
Level 108
God Stats
3W - 3L
1,561 SR
Queue Stats
539W - 525L
1,544 Elo+
Party 2
Fafnir
Fafnir
Patrice McCalk
Fafnir
Level 149
God Stats
4W - 1L
1,948 SR
Queue Stats
22W - 27L
1,595 Elo+
Solo
Nu Wa
Nu Wa
SirCarlJones
Nu Wa
Level 129
God Stats
13W - 8L
1,998 SR
Queue Stats
195W - 187L
1,560 Elo+
Solo
Team Averages
Level 128
1,688 SR
1,547 Elo+

VS

Team Averages
Level 85
1,673 SR
1,561 Elo+
Merlin
Merlin
Harhoosh
Merlin
Level 77
God Stats
5W - 3L
1,734 SR
Queue Stats
393W - 364L
1,607 Elo+
Solo
Set
Set
RumblingCentaur
Set
Level 82
God Stats
26W - 31L
1,507 SR
Queue Stats
341W - 280L
1,613 Elo+
Party 1
Erlang Shen
Erlang Shen
ScrubPotatoKing
Erlang Shen
Level 56
God Stats
5W - 4L
1,659 SR
Queue Stats
477W - 442L
1,539 Elo+
Party 1
Hercules
Hercules
SireHogan
Hercules
Level 109
God Stats
7W - 12L
1,662 SR
Queue Stats
79W - 74L
1,505 Elo+
Solo
Sol
Sol
Tragiic Villain
Sol
Level 100
God Stats
3W - 0L
1,806 SR
Queue Stats
208W - 188L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
FalseSoul
Cupid
15
3 / 2 / 1
8,605
574
8,919
9,496
2,791
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
4 / 2 / 2
7,924
528
9,212
10,840
3,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
NLDCSilent
Amaterasu
13
0 / 4 / 0
7,244
483
3,940
11,752
8,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 5 / 3
7,163
478
3,463
15,202
13,892
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
1 / 4 / 5
8,218
548
10,113
9,223
3,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Harhoosh
Merlin
16
2 / 4 / 6
9,320
621
6,607
9,606
2,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
8 / 1 / 2
9,234
616
8,875
14,119
5,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Erlang Shen
ScrubPotatoKing
Erlang Shen
16
3 / 0 / 1
9,608
641
7,506
9,780
7,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
SireHogan
Hercules
12
3 / 2 / 8
7,794
520
8,951
15,515
5,815
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 1 / 2
8,848
590
8,471
11,300
3,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
8
Kills
17
17
Deaths
8
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cupid
FalseSoul
Cupid
3
2
1
1.75
L
4
2
2
2.5
W
Merlin
Harhoosh
Merlin
2
4
6
1.25
L
Amaterasu
NLDCSilent
Amaterasu
0
4
0
0
L
0
5
3
0.3
W
8
1
2
9
W
Erlang Shen
ScrubPotatoKing
Erlang Shen
3
0
1
3.5
L
1
4
5
0.88
W
Hercules
SireHogan
Hercules
3
2
8
3.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,647
Damage
40,410
56,513
Taken
60,320
32,797
Mitigated
25,101
13,054
Healing
21,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
FalseSoul
Cupid
8,919
5,221
170
3,867
9,496
2,791
0
5,164
4,332
0
61,394
L
9,212
1,884
0
1,209
10,840
3,781
0
2,440
8,400
0
53,898
W
Merlin
Harhoosh
Merlin
6,607
438
118
1,857
9,606
2,870
0
3,321
6,057
74,054
0
L
Amaterasu
NLDCSilent
Amaterasu
3,940
1,319
0
3,177
11,752
8,878
0
112
11,640
0
38,116
L
3,463
761
0
2,741
15,202
13,892
0
4,030
11,172
12,035
0
W
8,875
5,343
0
949
14,119
5,242
0
2,771
11,045
0
58,773
W
Erlang Shen
ScrubPotatoKing
Erlang Shen
7,506
3,240
0
4,664
9,780
7,772
238
1,112
8,500
0
66,985
L
10,113
1,729
0
1,890
9,223
3,455
108
3,515
5,708
63,554
0
W
Hercules
SireHogan
Hercules
8,951
5,062
402
5,562
15,515
5,815
0
3,184
11,929
0
25,661
W
8,471
2,610
0
7,993
11,300
3,402
0
2,242
8,809
62,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,154
Gold Earned
44,804
413
Minions Killed
506
0
Camps Cleared
0
1,505,597
Distance Traveled
1,528,835
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,605
574
109
7
0
293,495
1
L
Pele
7,924
528
94
6
0
359,398
5
W
Merlin
9,320
621
145
10
0
253,197
1
L
Amaterasu
7,244
483
81
5
0
285,160
2
L
Fafnir
7,163
478
11
1
0
302,734
7
W
Set
9,234
616
95
6
0
344,675
3
W
Erlang Shen
9,608
641
128
9
0
318,961
4
L
Nu Wa
8,218
548
118
8
0
264,810
2
W
Hercules
7,794
520
21
1
0
323,740
6
W
Sol
8,848
590
117
8
0
288,262
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role