Player Matchup

Ymir
Ymir
Jukathu
Ymir
Level 148
God Stats
154W - 123L
1,689 SR
Queue Stats
283W - 293L
1,581 Elo+
Party 1
Baron Samedi
Baron Samedi
Request Viper
Baron Samedi
Level 140
God Stats
4W - 4L
1,737 SR
Queue Stats
270W - 246L
1,559 Elo+
Party 2
Chiron
Chiron
Runch6803
Chiron
Level 123
God Stats
8W - 8L
1,699 SR
Queue Stats
293W - 264L
1,521 Elo+
Party 2
Loki
Loki
Sh0ryukee206
Loki
Level 142
God Stats
19W - 14L
1,612 SR
Queue Stats
361W - 350L
1,608 Elo+
Solo
Odin
Odin
SteakNEggs9686
Odin
Level 153
God Stats
4W - 8L
1,712 SR
Queue Stats
359W - 369L
1,574 Elo+
Party 1
Team Averages
Level 141
1,690 SR
1,568 Elo+

VS

Team Averages
Level 112
1,616 SR
1,569 Elo+
Ymir
Ymir
 
Ymir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
KingThamp
Apollo
Level 118
God Stats
8W - 3L
1,701 SR
Queue Stats
236W - 255L
1,573 Elo+
Solo
Arachne
Arachne
TheFluffyYeti
Arachne
Level 89
God Stats
6W - 2L
1,659 SR
Queue Stats
257W - 227L
1,666 Elo+
Solo
Sylvanus
Sylvanus
dAddyDuBB93
Sylvanus
Level 144
God Stats
3W - 1L
1,608 SR
Queue Stats
121W - 123L
1,562 Elo+
Solo
Jing Wei
Jing Wei
superduperlyfe
Jing Wei
Level 66
God Stats
24W - 16L
1,610 SR
Queue Stats
395W - 307L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Jukathu
Ymir
10
1 / 2 / 1
6,681
477
1,945
11,728
7,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Request Viper
Baron Samedi
11
1 / 5 / 3
6,772
484
6,022
7,998
3,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chiron
Runch6803
Chiron
12
1 / 6 / 1
6,857
490
7,838
10,936
2,904
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
4 / 3 / 0
8,097
578
5,921
9,266
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 2 / 2
7,447
532
4,709
10,887
5,208
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
3 / 1 / 5
8,264
590
7,984
11,524
9,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
KingThamp
Apollo
14
4 / 0 / 5
8,489
606
6,628
9,167
3,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
15
10 / 1 / 1
9,355
668
8,473
10,133
4,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
dAddyDuBB93
Sylvanus
12
0 / 1 / 9
7,791
557
4,812
9,191
9,017
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
13
1 / 4 / 4
7,697
550
5,590
9,275
2,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
7
Kills
18
18
Deaths
7
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
1
5
5.5
L
Ymir
Jukathu
Ymir
1
2
1
0.75
W
Apollo
KingThamp
Apollo
4
0
5
6.5
L
Baron Samedi
Request Viper
Baron Samedi
1
5
3
0.5
L
Chiron
Runch6803
Chiron
1
6
1
0.25
L
4
3
0
1.33
L
0
2
2
0.5
W
Arachne
10
1
1
10.5
W
Sylvanus
dAddyDuBB93
Sylvanus
0
1
9
4.5
W
Jing Wei
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,435
Damage
33,487
50,815
Taken
49,290
21,716
Mitigated
29,718
14,360
Healing
20,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,984
1,516
0
3,762
11,524
9,919
19
1,066
10,458
39,891
3,483
L
Ymir
Jukathu
Ymir
1,945
366
0
1,524
11,728
7,054
0
3,313
8,415
25,949
0
W
Apollo
KingThamp
Apollo
6,628
3,786
0
2,051
9,167
3,321
2,010
2,009
7,158
0
54,173
L
Baron Samedi
Request Viper
Baron Samedi
6,022
307
568
1,419
7,998
3,427
441
410
7,588
35,452
0
L
Chiron
Runch6803
Chiron
7,838
2,534
576
3,474
10,936
2,904
64
2,281
8,623
0
42,800
L
5,921
1,988
0
2,835
9,266
3,123
520
2,500
6,766
0
39,716
L
4,709
902
0
3,964
10,887
5,208
147
4,018
6,869
0
43,704
W
Arachne
8,473
4,716
0
5,123
10,133
4,716
31
727
9,406
0
63,753
W
Sylvanus
dAddyDuBB93
Sylvanus
4,812
1,111
2,011
4,504
9,191
9,017
339
1,837
7,354
24,386
0
W
Jing Wei
5,590
5,069
0
3,324
9,275
2,745
487
2,449
6,826
0
43,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,854
Gold Earned
41,596
372
Minions Killed
387
0
Camps Cleared
0
1,319,142
Distance Traveled
1,364,161
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,264
590
80
6
0
245,415
4
L
Ymir
6,681
477
49
4
0
258,035
5
W
Apollo
8,489
606
110
8
0
294,831
2
L
Baron Samedi
6,772
484
65
5
0
255,429
7
L
Chiron
6,857
490
81
6
0
256,592
3
L
Loki
8,097
578
79
6
0
282,692
1
L
Odin
7,447
532
98
7
0
266,394
1
W
Arachne
9,355
668
86
6
0
334,575
5
W
Sylvanus
7,791
557
29
2
0
247,413
1
W
Jing Wei
7,697
550
82
6
0
241,927
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role