Player Matchup

Chiron
Chiron
Diamond V
 
Chiron
Diamond V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Diamond I
Cαsαηdrα
Morgan Le Fay
Diamond I
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 0L
2,632 MMR
Party 1
Bacchus
Bacchus
Diamond V
Rıck
Bacchus
Diamond V
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 5L
2,214 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 69
1,500 SR
2,116 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 97
1,678 SR
1,821 MMR
Artemis
Artemis
Platinum V
 
Artemis
Platinum V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum III
AMOGUZ
Sol
Platinum III
Level 62
God Stats
4W - 1L
1,897 SR
Queue Stats
34W - 32L
2,138 MMR
Party 2
Sylvanus
Sylvanus
Gold III
Player10001
Sylvanus
Gold III
Level 159
God Stats
0W - 1L
1,637 SR
Queue Stats
69W - 44L
1,825 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
7 / 0 / 7
12,014
707
11,834
11,330
5,115
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Cαsαηdrα
Morgan Le Fay
16
5 / 3 / 9
11,644
685
10,862
13,542
5,060
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
Rıck
Bacchus
17
7 / 2 / 12
12,029
708
15,984
20,319
29,060
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Hou YiSkadiSobekThoth

VS

Bans
AthenaAphroditeGilgameshCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
0 / 5 / 3
9,649
568
11,498
12,741
4,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
AMOGUZ
Sol
15
2 / 7 / 3
10,504
618
12,445
14,733
5,157
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
Player10001
Sylvanus
13
3 / 7 / 2
10,149
597
11,860
15,613
18,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
19
Kills
5
5
Deaths
19
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
7
0
7
10.5
L
Artemis
 
Artemis
0
5
3
0.3
L
Sol
AMOGUZ
Sol
2
7
3
0.5
W
Morgan Le Fay
Cαsαηdrα
Morgan Le Fay
5
3
9
3.17
L
Sylvanus
Player10001
Sylvanus
3
7
2
0.57
W
Bacchus
Rıck
Bacchus
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,680
Damage
35,803
45,191
Taken
43,087
39,235
Mitigated
28,234
16,485
Healing
7,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
11,834
4,726
1,027
4,680
11,330
5,115
2,169
6,648
4,682
0
60,827
L
Artemis
 
Artemis
11,498
4,183
0
465
12,741
4,992
0
9,466
3,248
0
47,828
L
Sol
AMOGUZ
Sol
12,445
5,307
0
3,385
14,733
5,157
0
10,295
4,339
52,806
0
W
Morgan Le Fay
Cαsαηdrα
Morgan Le Fay
10,862
641
45
5,702
13,542
5,060
457
8,988
4,554
49,218
0
L
Sylvanus
Player10001
Sylvanus
11,860
2,526
1,139
2,466
15,613
18,085
0
6,865
8,654
21,064
2,635
W
Bacchus
Rıck
Bacchus
15,984
2,015
0
5,031
20,319
29,060
150
7,896
12,423
36,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,687
Gold Earned
30,302
220
Minions Killed
189
0
Camps Cleared
0
983,401
Distance Traveled
838,364
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,014
707
113
7
0
332,474
4
L
Artemis
9,649
568
66
4
0
273,338
3
L
Sol
10,504
618
97
6
0
291,099
1
W
Morgan Le Fay
11,644
685
76
4
0
311,718
3
L
Sylvanus
10,149
597
26
2
0
273,927
7
W
Bacchus
12,029
708
31
2
0
339,209
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role