Player Matchup

Kali
Kali
 
Kali
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
DirtySealclubber
Ymir
Level 65
God Stats
11W - 8L
1,950 SR
Queue Stats
214W - 183L
1,668 Elo+
Party 1
Merlin
Merlin
iOnDemonTime
Merlin
Level 157
God Stats
0W - 1L
1,859 SR
Queue Stats
32W - 33L
1,620 Elo+
Solo
Team Averages
Level 102
1,770 SR
1,596 Elo+

VS

Team Averages
Level 101
1,576 SR
1,539 Elo+
Camazotz
Camazotz
A Reggie2
Camazotz
Level 66
God Stats
6W - 4L
1,500 SR
Queue Stats
117W - 164L
1,320 Elo+
Solo
Bellona
Bellona
DrAnesthesia-PhD
Bellona
Level 128
God Stats
26W - 20L
1,579 SR
Queue Stats
410W - 375L
1,600 Elo+
Party 2
Zeus
Zeus
XxCH4OSDEM0NxX
Zeus
Level 108
God Stats
89W - 88L
1,649 SR
Queue Stats
412W - 373L
1,695 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
8
2 / 3 / 1
4,125
825
2,626
5,024
1,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
1 / 2 / 2
4,031
806
1,541
4,648
2,944
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Merlin
3
0 / 0 / 0
3,306
661
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
A Reggie2
Camazotz
8
2 / 1 / 3
4,770
954
821
2,390
685
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 2 / 5
4,214
843
1,732
3,997
2,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
3 / 0 / 2
4,922
984
5,243
2,167
826
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
3
Kills
5
5
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
2
3
1
0.83
W
Camazotz
A Reggie2
Camazotz
2
1
3
3.5
L
1
2
2
1
W
0
2
5
1.25
W
3
0
2
4
L
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,167
Damage
7,796
9,672
Taken
8,554
4,868
Mitigated
4,460
482
Healing
2,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
2,626
997
0
332
5,024
1,924
0
2,906
2,118
0
8,605
W
Camazotz
A Reggie2
Camazotz
821
39
0
914
2,390
685
33
439
1,951
0
5,790
L
1,541
496
30
120
4,648
2,944
0
2,337
2,311
5,605
0
W
1,732
404
0
465
3,997
2,949
392
636
3,361
0
5,831
W
5,243
617
225
1,089
2,167
826
413
466
1,701
17,061
0
L
Merlin
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,462
Gold Earned
13,906
21
Minions Killed
50
0
Camps Cleared
0
175,909
Distance Traveled
286,018
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
4,125
825
9
2
0
85,807
0
W
Camazotz
4,770
954
13
3
0
105,328
0
L
Ymir
4,031
806
12
2
0
90,043
0
W
Bellona
4,214
843
13
3
0
97,065
2
W
Zeus
4,922
984
24
5
0
83,625
2
L
Merlin
3,306
661
0
0
0
59
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role