Player Matchup

Artemis
Artemis
Edrentonlol
Artemis
Level 3
God Stats
4W - 4L
1,385 SR
Queue Stats
8W - 10L
1,345 Elo+
Solo
Cerberus
Cerberus
NastyNevets
Cerberus
Level 22
God Stats
6W - 2L
1,673 SR
Queue Stats
44W - 50L
1,405 Elo+
Party 1
Mulan
Mulan
Rowanboats
Mulan
Level 16
God Stats
47W - 32L
1,625 SR
Queue Stats
77W - 83L
1,444 Elo+
Party 1
Merlin
Merlin
StornShadwn
Merlin
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 7L
1,328 Elo+
Solo
Fenrir
Fenrir
jangostream
Fenrir
Level 29
God Stats
16W - 11L
1,427 SR
Queue Stats
87W - 72L
1,434 Elo+
Solo
Team Averages
Level 17
1,522 SR
1,391 Elo+

VS

Team Averages
Level 20
1,611 SR
1,423 Elo+
Cerberus
Cerberus
DeNyAcE
Cerberus
Level 13
God Stats
1W - 1L
1,711 SR
Queue Stats
10W - 15L
1,351 Elo+
Solo
Pele
Pele
MizoreNv
Pele
Level 21
God Stats
21W - 12L
1,871 SR
Queue Stats
50W - 41L
1,487 Elo+
Solo
Sun Wukong
Sun Wukong
Swon202
Sun Wukong
Level 15
God Stats
2W - 4L
1,487 SR
Queue Stats
26W - 41L
1,461 Elo+
Solo
Thoth
Thoth
imlu
Thoth
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 113L
1,401 Elo+
Solo
Izanami
Izanami
vibethief
Izanami
Level 26
God Stats
28W - 17L
1,484 SR
Queue Stats
423W - 426L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Edrentonlol
Artemis
17
10 / 5 / 3
11,531
577
17,969
13,468
4,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
NastyNevets
Cerberus
14
2 / 5 / 11
9,910
496
6,222
21,455
20,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mulan
18
8 / 1 / 6
11,621
581
16,731
15,215
16,725
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Merlin
17
7 / 6 / 10
11,086
554
13,697
12,418
3,801
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
16
6 / 5 / 5
10,802
540
12,293
17,629
9,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DeNyAcE
Cerberus
13
0 / 7 / 11
8,992
450
7,844
20,252
18,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
18
7 / 6 / 2
11,284
564
7,542
17,448
9,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Swon202
Sun Wukong
14
2 / 8 / 3
9,468
473
10,582
21,206
14,101
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thoth
imlu
Thoth
14
5 / 7 / 2
9,376
469
11,383
12,590
4,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
vibethief
Izanami
15
7 / 5 / 5
9,687
484
13,779
20,070
6,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
44
33
Kills
21
22
Deaths
33
35
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DeNyAcE
Cerberus
0
7
11
0.79
W
Artemis
Edrentonlol
Artemis
10
5
3
2.3
L
Pele
7
6
2
1.33
W
Cerberus
NastyNevets
Cerberus
2
5
11
1.5
W
Mulan
8
1
6
11
W
Merlin
7
6
10
2
L
Sun Wukong
Swon202
Sun Wukong
2
8
3
0.44
L
Thoth
imlu
Thoth
5
7
2
0.86
W
Fenrir
6
5
5
1.7
L
Izanami
vibethief
Izanami
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,912
Damage
51,130
80,185
Taken
91,566
55,336
Mitigated
53,487
18,519
Healing
22,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DeNyAcE
Cerberus
7,844
1,361
0
4,185
20,252
18,449
268
3,224
17,028
30,204
0
W
Artemis
Edrentonlol
Artemis
17,969
11,483
0
2,780
13,468
4,198
3,781
4,275
9,193
0
69,005
L
Pele
7,542
1,925
0
1,033
17,448
9,630
0
3,566
13,882
0
81,159
W
Cerberus
NastyNevets
Cerberus
6,222
643
0
5,304
21,455
20,935
577
4,510
16,945
28,118
0
W
Mulan
16,731
2,730
0
3,729
15,215
16,725
1,176
1,492
13,723
0
69,093
W
Merlin
13,697
640
0
838
12,418
3,801
756
6,263
6,155
52,722
0
L
Sun Wukong
Swon202
Sun Wukong
10,582
2,406
0
6,720
21,206
14,101
0
1,490
19,716
0
53,887
L
Thoth
imlu
Thoth
11,383
1,139
0
930
12,590
4,355
649
6,252
6,338
51,740
0
W
Fenrir
12,293
2,911
0
5,868
17,629
9,677
556
2,687
14,942
0
64,999
L
Izanami
vibethief
Izanami
13,779
9,301
0
9,807
20,070
6,952
0
5,804
14,266
0
75,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,950
Gold Earned
48,807
454
Minions Killed
508
0
Camps Cleared
0
1,840,605
Distance Traveled
1,723,838
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,992
450
62
3
0
331,231
3
W
Artemis
11,531
577
118
6
0
365,335
0
L
Pele
11,284
564
137
7
0
401,439
1
W
Cerberus
9,910
496
52
3
0
361,059
0
W
Mulan
11,621
581
120
6
0
390,269
2
W
Merlin
11,086
554
83
4
0
366,070
4
L
Sun Wukong
9,468
473
117
6
0
348,842
0
L
Thoth
9,376
469
74
4
0
306,355
0
W
Fenrir
10,802
540
81
4
0
357,872
3
L
Izanami
9,687
484
118
6
0
335,971
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role