Player Matchup

Loki
Loki
Chippzz08
Loki
Level 28
God Stats
10W - 4L
1,488 SR
Queue Stats
45W - 38L
1,419 Elo+
Party 2
Ymir
Ymir
Clapz111
Ymir
Level 7
God Stats
2W - 0L
1,775 SR
Queue Stats
13W - 6L
1,457 Elo+
Party 3
Izanami
Izanami
DavesSmallhand
Izanami
Level 23
God Stats
4W - 5L
1,276 SR
Queue Stats
81W - 108L
1,354 Elo+
Party 3
Ah Puch
Ah Puch
JFKsrearmirror
Ah Puch
Level 82
God Stats
6W - 7L
1,269 SR
Queue Stats
532W - 562L
1,488 Elo+
Party 3
Tiamat
Tiamat
lindeelliot44
Tiamat
Level 20
God Stats
4W - 7L
1,220 SR
Queue Stats
64W - 63L
1,409 Elo+
Party 2
Team Averages
Level 32
1,406 SR
1,425 Elo+

VS

Team Averages
Level 20
1,466 SR
1,338 Elo+
Loki
Loki
Bosh_BOOM_Bang
Loki
Level 8
God Stats
3W - 3L
1,736 SR
Queue Stats
41W - 60L
1,168 Elo+
Solo
Medusa
Medusa
CountDoogle
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,161 Elo+
Solo
Geb
Geb
DopeLung
Geb
Level 27
God Stats
6W - 7L
1,291 SR
Queue Stats
75W - 41L
1,403 Elo+
Solo
Zhong Kui
Zhong Kui
UnW_FROQ
Zhong Kui
Level 29
God Stats
0W - 2L
1,302 SR
Queue Stats
89W - 94L
1,481 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
UnW_Vilela
Ah Muzen Cab
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 110L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
10
1 / 3 / 3
6,742
482
2,512
8,478
2,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
10
0 / 1 / 4
7,127
509
1,288
5,187
2,519
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 1 / 3
7,261
519
1,828
6,761
2,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
11 / 0 / 0
10,028
716
14,645
7,180
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
6 / 3 / 0
8,933
638
6,302
9,399
5,570
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
5,246
375
1,037
5,624
1,310
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Medusa
10
0 / 5 / 3
5,975
427
4,212
7,475
2,110
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
7 / 3 / 1
8,323
595
7,874
10,461
3,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
UnW_FROQ
Zhong Kui
11
1 / 5 / 1
6,476
463
2,742
10,187
5,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
UnW_Vilela
Ah Muzen Cab
9
0 / 4 / 0
5,666
405
3,689
7,392
1,237
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
19
Kills
8
8
Deaths
19
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Loki
1
3
3
0.83
W
Ymir
0
1
4
2
L
Medusa
0
5
3
0.3
W
1
1
3
2.5
L
7
3
1
2.5
W
11
0
0
11
L
Zhong Kui
UnW_FROQ
Zhong Kui
1
5
1
0.3
L
Ah Muzen Cab
UnW_Vilela
Ah Muzen Cab
0
4
0
0
W
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,575
Damage
19,554
37,005
Taken
41,139
14,772
Mitigated
13,536
14,220
Healing
7,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,037
295
72
1,554
5,624
1,310
342
1,439
4,185
0
11,964
W
Loki
2,512
687
0
2,603
8,478
2,044
0
3,048
5,344
0
25,408
W
Ymir
1,288
603
0
633
5,187
2,519
287
698
4,447
12,787
0
L
Medusa
4,212
1,859
0
433
7,475
2,110
136
4,422
3,053
0
18,837
W
1,828
918
0
3,605
6,761
2,079
2,755
1,166
5,595
0
57,132
L
7,874
957
0
976
10,461
3,794
0
4,660
5,801
51,021
0
W
14,645
481
0
2,932
7,180
2,560
784
2,173
4,885
70,586
0
L
Zhong Kui
UnW_FROQ
Zhong Kui
2,742
393
0
2,907
10,187
5,085
0
7,475
2,712
29,715
0
L
Ah Muzen Cab
UnW_Vilela
Ah Muzen Cab
3,689
526
0
1,703
7,392
1,237
0
4,239
3,153
0
25,722
W
6,302
605
151
4,296
9,399
5,570
1,942
3,549
5,850
48,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,091
Gold Earned
31,686
421
Minions Killed
287
0
Camps Cleared
0
1,263,559
Distance Traveled
1,325,609
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,246
375
28
2
0
261,340
2
W
Loki
6,742
482
54
4
0
260,665
0
W
Ymir
7,127
509
28
2
0
291,626
0
L
Medusa
5,975
427
30
2
0
276,304
0
W
Izanami
7,261
519
111
8
0
236,467
6
L
Geb
8,323
595
90
6
0
295,753
2
W
Ah Puch
10,028
716
131
9
0
244,346
3
L
Zhong Kui
6,476
463
96
7
0
242,510
2
L
Ah Muzen Cab
5,666
405
43
3
0
249,702
0
W
Tiamat
8,933
638
97
7
0
230,455
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role