Player Matchup

Loki
Loki
 
Loki
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
BlaSiusxx
Tiamat
Level 18
God Stats
3W - 4L
1,242 SR
Queue Stats
16W - 33L
1,292 Elo+
Solo
Bacchus
Bacchus
MattCutt
Bacchus
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
MetalMallard
Chaac
Level 16
God Stats
2W - 2L
1,698 SR
Queue Stats
3W - 3L
1,235 Elo+
Party 2
Apollo
Apollo
VirTuaLDead33
Apollo
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,386 Elo+
Party 2
Team Averages
Level 31
1,488 SR
1,383 Elo+

VS

Team Averages
Level 6
1,422 SR
1,426 Elo+
Nu Wa
Nu Wa
Death2305
Nu Wa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Zeus
Zeus
LCE12
Zeus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
TheKing007PT
Ymir
Level 5
God Stats
1W - 8L
1,500 SR
Queue Stats
65W - 72L
1,258 Elo+
Solo
Guan Yu
Guan Yu
antiBRUH
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
d1meks
Hun Batz
Level 18
God Stats
7W - 5L
1,111 SR
Queue Stats
45W - 46L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
18 / 1 / 16
10,616
708
12,973
11,392
4,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
BlaSiusxx
Tiamat
13
10 / 3 / 6
9,363
624
5,742
9,158
4,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
MattCutt
Bacchus
12
0 / 1 / 28
7,940
529
4,450
9,324
10,230
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
7 / 0 / 12
9,282
619
8,371
10,677
7,341
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
32 / 2 / 10
10,853
724
25,614
16,544
6,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Death2305
Nu Wa
11
3 / 10 / 1
7,580
505
7,219
10,195
2,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
LCE12
Zeus
7
0 / 16 / 2
5,289
353
4,575
12,050
2,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 13 / 3
7,237
482
2,762
18,796
12,341
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Guan Yu
antiBRUH
Guan Yu
8
0 / 19 / 3
5,650
377
1,870
18,219
11,433
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
d1meks
Hun Batz
11
1 / 10 / 2
7,118
475
4,309
13,921
3,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
16
67
Kills
5
7
Deaths
68
72
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
18
1
16
26
W
Tiamat
BlaSiusxx
Tiamat
10
3
6
4.33
L
Nu Wa
Death2305
Nu Wa
3
10
1
0.35
L
Zeus
LCE12
Zeus
0
16
2
0.06
W
Bacchus
MattCutt
Bacchus
0
1
28
14
W
7
0
12
13
L
1
13
3
0.19
W
32
2
10
18.5
L
Guan Yu
antiBRUH
Guan Yu
0
19
3
0.08
L
Hun Batz
d1meks
Hun Batz
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,150
Damage
20,735
57,095
Taken
73,181
33,304
Mitigated
31,870
12,407
Healing
2,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
12,973
3,797
0
1,356
11,392
4,149
2,624
3,203
8,011
0
65,410
W
Tiamat
BlaSiusxx
Tiamat
5,742
791
0
1,954
9,158
4,772
3,048
2,210
6,736
30,537
0
L
Nu Wa
Death2305
Nu Wa
7,219
960
0
433
10,195
2,077
234
1,830
8,309
33,740
0
L
Zeus
LCE12
Zeus
4,575
1,545
0
80
12,050
2,259
329
2,263
9,621
17,627
0
W
Bacchus
MattCutt
Bacchus
4,450
934
0
500
9,324
10,230
510
2,321
6,742
12,036
0
W
8,371
1,095
0
2,057
10,677
7,341
929
1,442
9,080
3,663
45,247
L
2,762
559
0
0
18,796
12,341
216
1,446
17,272
18,970
0
W
25,614
18,888
0
6,540
16,544
6,812
4,356
4,184
11,970
0
75,600
L
Guan Yu
antiBRUH
Guan Yu
1,870
861
121
135
18,219
11,433
247
3,531
14,519
0
8,287
L
Hun Batz
d1meks
Hun Batz
4,309
1,061
0
1,764
13,921
3,760
0
1,401
12,480
0
28,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,054
Gold Earned
32,874
383
Minions Killed
167
0
Camps Cleared
0
1,375,841
Distance Traveled
1,052,090
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,616
708
94
6
0
306,007
0
W
Tiamat
9,363
624
63
4
0
242,386
0
L
Nu Wa
7,580
505
48
3
0
200,014
0
L
Zeus
5,289
353
23
2
0
211,188
2
W
Bacchus
7,940
529
13
1
0
271,295
0
W
Chaac
9,282
619
102
7
0
299,400
0
L
Ymir
7,237
482
27
2
0
203,670
1
W
Apollo
10,853
724
111
7
0
256,753
1
L
Guan Yu
5,650
377
7
0
0
204,829
2
L
Hun Batz
7,118
475
62
4
0
232,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role