Player Matchup

Ao Kuang
Ao Kuang
FatTriscuit
Ao Kuang
Level 48
God Stats
7W - 6L
1,528 SR
Queue Stats
13W - 17L
1,551 Elo+
Party 1
Chaac
Chaac
Flannigann
Chaac
Level 35
God Stats
2W - 3L
1,462 SR
Queue Stats
5W - 11L
1,481 Elo+
Party 1
Medusa
Medusa
MatSchu
Medusa
Level 23
God Stats
5W - 4L
1,717 SR
Queue Stats
8W - 8L
1,809 Elo+
Party 1
Bacchus
Bacchus
Ohucci
Bacchus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,328 Elo+
Party 1
Scylla
Scylla
undoublefan
Scylla
Level 48
God Stats
15W - 26L
1,328 SR
Queue Stats
176W - 198L
1,370 Elo+
Solo
Team Averages
Level 52
1,507 SR
1,508 Elo+

VS

Team Averages
Level 63
1,559 SR
1,577 Elo+
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DeductedClub31
Gilgamesh
Level 83
God Stats
71W - 55L
1,455 SR
Queue Stats
846W - 756L
1,529 Elo+
Party 2
Ao Kuang
Ao Kuang
ImUnfortAtJungle
Ao Kuang
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
155W - 112L
1,638 Elo+
Party 2
Danzaburou
Danzaburou
JungleIsThrowing
Danzaburou
Level 18
God Stats
3W - 4L
1,805 SR
Queue Stats
48W - 36L
1,708 Elo+
Party 2
Ares
Ares
glitchybruhh
Ares
Level 28
God Stats
5W - 3L
1,534 SR
Queue Stats
103W - 105L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FatTriscuit
Ao Kuang
15
5 / 5 / 1
8,909
524
8,431
12,866
5,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chaac
14
6 / 4 / 4
9,258
545
16,467
16,666
14,040
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Medusa
MatSchu
Medusa
12
0 / 5 / 1
7,077
416
4,199
7,987
2,875
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Ohucci
Bacchus
11
0 / 5 / 3
7,533
443
6,615
15,017
18,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
8
0 / 7 / 0
6,056
356
2,510
6,290
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
5 / 2 / 11
10,773
634
11,099
10,479
4,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gilgamesh
DeductedClub31
Gilgamesh
15
3 / 5 / 8
9,530
561
7,361
13,307
11,222
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
11 / 1 / 5
10,939
643
10,942
15,751
7,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
JungleIsThrowing
Danzaburou
17
5 / 0 / 7
10,958
645
10,453
15,292
6,672
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 3 / 7
9,315
548
1,767
10,407
8,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
64
11
Kills
26
26
Deaths
11
9
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
2
11
5.25
W
Gilgamesh
DeductedClub31
Gilgamesh
3
5
8
1.4
L
Ao Kuang
FatTriscuit
Ao Kuang
5
5
1
1.1
L
Chaac
6
4
4
2
W
11
1
5
13.5
W
Danzaburou
JungleIsThrowing
Danzaburou
5
0
7
8.5
L
Medusa
MatSchu
Medusa
0
5
1
0.1
L
Bacchus
Ohucci
Bacchus
0
5
3
0.3
W
2
3
7
1.83
L
Scylla
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,222
Damage
41,622
58,826
Taken
65,236
42,460
Mitigated
38,002
13,163
Healing
26,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,099
4,531
0
4,039
10,479
4,902
2,101
3,947
6,356
0
75,385
W
Gilgamesh
DeductedClub31
Gilgamesh
7,361
1,857
0
3,211
13,307
11,222
180
2,767
10,540
5,119
45,226
L
Ao Kuang
FatTriscuit
Ao Kuang
8,431
1,789
518
3,080
12,866
5,170
925
3,294
9,572
55,896
0
L
Chaac
16,467
4,063
152
6,844
16,666
14,040
769
3,285
13,381
0
54,139
W
10,942
3,870
0
8,318
15,751
7,128
507
4,073
11,634
54,767
15,728
W
Danzaburou
JungleIsThrowing
Danzaburou
10,453
5,694
0
10,707
15,292
6,672
3,445
2,855
12,437
0
93,437
L
Medusa
MatSchu
Medusa
4,199
1,370
0
358
7,987
2,875
495
1,555
6,432
0
43,668
L
Bacchus
Ohucci
Bacchus
6,615
577
0
1,484
15,017
18,928
458
3,663
11,354
23,157
0
W
1,767
120
0
0
10,407
8,078
207
3,839
6,504
12,874
0
L
Scylla
2,510
434
0
727
6,290
1,447
0
1,013
5,277
20,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,833
Gold Earned
51,515
338
Minions Killed
476
0
Camps Cleared
0
1,524,705
Distance Traveled
1,636,448
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,773
634
133
8
0
290,086
3
W
Gilgamesh
9,530
561
87
5
0
325,852
1
L
Ao Kuang
8,909
524
94
6
0
341,432
4
L
Chaac
9,258
545
80
5
0
348,347
2
W
Ao Kuang
10,939
643
96
6
0
384,448
4
W
Danzaburou
10,958
645
139
8
0
306,750
3
L
Medusa
7,077
416
83
5
0
325,449
4
L
Bacchus
7,533
443
35
2
0
311,270
2
W
Ares
9,315
548
21
1
0
329,312
0
L
Scylla
6,056
356
46
3
0
198,207
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role