Player Matchup

Cupid
Cupid
 
Cupid
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Fijiqil
Fenrir
Level 158
God Stats
1W - 1L
1,738 SR
Queue Stats
36W - 23L
1,627 Elo+
Party 1
Ra
Ra
Grántélbárt
Ra
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Odin
Odin
UnicornTrash
Odin
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,516 Elo+
Party 1
Team Averages
Level 140
1,548 SR
1,529 Elo+

VS

Team Averages
Level 131
1,564 SR
1,508 Elo+
Ra
Ra
 
Ra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
ADDIBM97
He Bo
Level 106
God Stats
8W - 8L
1,487 SR
Queue Stats
514W - 514L
1,522 Elo+
Solo
Ah Puch
Ah Puch
joshua51430
Ah Puch
Level 126
God Stats
2W - 0L
1,777 SR
Queue Stats
121W - 132L
1,527 Elo+
Solo
Artemis
Artemis
teuoelle
Artemis
Level 155
God Stats
7W - 6L
1,727 SR
Queue Stats
1,088W - 1,065L
1,490 Elo+
Solo
Fafnir
Fafnir
zagar4e
Fafnir
Level 108
God Stats
7W - 5L
1,330 SR
Queue Stats
1,031W - 1,043L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
18
8 / 2 / 18
11,165
859
12,660
16,562
7,337
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
 
Medusa
18
8 / 3 / 19
11,015
847
20,475
14,300
8,000
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
Fijiqil
Fenrir
17
7 / 4 / 20
10,643
819
9,289
15,669
21,685
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
7 / 1 / 17
11,080
852
14,477
12,093
6,045
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 2 / 14
9,225
710
6,960
11,237
10,693
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
0 / 6 / 4
8,605
662
9,157
11,519
5,117
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
ADDIBM97
He Bo
15
4 / 7 / 2
9,443
726
9,970
13,150
5,749
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
joshua51430
Ah Puch
17
4 / 8 / 4
9,923
763
13,982
15,281
7,545
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Artemis
teuoelle
Artemis
15
1 / 5 / 5
8,716
670
12,848
10,886
5,169
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fafnir
zagar4e
Fafnir
14
1 / 6 / 5
9,095
700
7,276
17,444
21,132
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
30
32
Kills
10
12
Deaths
32
88
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
8
2
18
8.5
L
Medusa
 
Medusa
8
3
19
5.83
W
Ra
 
Ra
0
6
4
0.33
W
He Bo
ADDIBM97
He Bo
4
7
2
0.71
L
Fenrir
Fijiqil
Fenrir
7
4
20
4.25
L
7
1
17
15.5
L
2
2
14
4.5
W
Ah Puch
joshua51430
Ah Puch
4
8
4
0.75
W
Artemis
teuoelle
Artemis
1
5
5
0.7
W
Fafnir
zagar4e
Fafnir
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,861
Damage
53,233
69,861
Taken
68,280
53,760
Mitigated
44,712
39,557
Healing
13,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
12,660
6,129
6,985
6,625
16,562
7,337
2,958
9,304
7,258
0
31,162
L
Medusa
 
Medusa
20,475
9,116
2,984
2,668
14,300
8,000
1,150
8,784
5,516
0
37,977
W
Ra
 
Ra
9,157
537
4,218
1,963
11,519
5,117
0
2,840
8,679
24,688
0
W
He Bo
ADDIBM97
He Bo
9,970
247
93
692
13,150
5,749
387
1,401
11,749
17,344
0
L
Fenrir
Fijiqil
Fenrir
9,289
1,462
1,037
2,074
15,669
21,685
0
7,670
7,999
0
12,392
L
14,477
1,410
10,178
4,973
12,093
6,045
2,019
8,740
3,353
40,008
0
L
6,960
640
292
1,741
11,237
10,693
456
5,887
5,350
0
9,499
W
Ah Puch
joshua51430
Ah Puch
13,982
323
53
1,929
15,281
7,545
0
3,129
12,152
29,783
0
W
Artemis
teuoelle
Artemis
12,848
5,769
0
1,131
10,886
5,169
1,077
3,729
7,157
0
24,174
W
Fafnir
zagar4e
Fafnir
7,276
2,326
902
2,598
17,444
21,132
174
3,378
14,066
12,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,128
Gold Earned
45,782
160
Minions Killed
124
0
Camps Cleared
0
1,131,737
Distance Traveled
1,015,493
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
11,165
859
44
3
0
238,799
0
L
Medusa
11,015
847
36
3
0
227,399
5
W
Ra
8,605
662
32
2
0
222,480
0
W
He Bo
9,443
726
19
1
0
201,482
1
L
Fenrir
10,643
819
10
1
0
201,365
0
L
Ra
11,080
852
59
5
0
284,480
3
L
Odin
9,225
710
11
1
0
179,694
0
W
Ah Puch
9,923
763
33
3
0
193,461
2
W
Artemis
8,716
670
33
3
0
200,481
0
W
Fafnir
9,095
700
7
1
0
197,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role