Player Matchup

Fenrir
Fenrir
Bemaerr
Fenrir
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 4L
1,325 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Disabled231
Morgan Le Fay
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
MAUlTIME
Tiamat
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
PewPewPowTtch
Merlin
Level 26
God Stats
4W - 5L
1,540 SR
Queue Stats
45W - 36L
1,492 Elo+
Solo
Apollo
Apollo
TheBow5240
Apollo
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 67L
1,429 Elo+
Solo
Team Averages
Level 21
1,508 SR
1,449 Elo+

VS

Team Averages
Level 14
1,469 SR
1,332 Elo+
Set
Set
Blimey007
Set
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 11L
1,228 Elo+
Solo
Bacchus
Bacchus
CAHAlmond
Bacchus
Level 13
God Stats
3W - 3L
1,500 SR
Queue Stats
317W - 292L
1,309 Elo+
Solo
Rama
Rama
Max6942069
Rama
Level 28
God Stats
7W - 19L
1,347 SR
Queue Stats
157W - 194L
1,476 Elo+
Solo
Nemesis
Nemesis
SilverFrang
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,184 Elo+
Solo
Kukulkan
Kukulkan
mentalmike55
Kukulkan
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 122L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bemaerr
Fenrir
11
4 / 7 / 2
7,223
516
5,844
9,970
3,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Disabled231
Morgan Le Fay
12
2 / 3 / 4
7,109
508
2,196
5,425
1,755
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
MAUlTIME
Tiamat
10
1 / 3 / 7
6,910
494
5,914
6,359
3,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
6 / 1 / 1
8,103
579
11,050
6,396
2,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
TheBow5240
Apollo
13
5 / 0 / 1
7,682
549
7,651
5,933
1,955
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 5
5,852
418
2,710
8,107
2,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
CAHAlmond
Bacchus
10
0 / 0 / 4
6,373
455
3,507
10,863
10,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 4 / 0
5,490
392
1,954
8,174
2,251
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
SilverFrang
Nemesis
13
5 / 5 / 1
7,790
556
5,321
8,903
3,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
mentalmike55
Kukulkan
13
6 / 3 / 0
7,539
539
4,799
8,400
2,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
18
Kills
12
14
Deaths
18
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bemaerr
Fenrir
4
7
2
0.71
L
1
6
5
0.58
L
Bacchus
CAHAlmond
Bacchus
0
0
4
2
W
Morgan Le Fay
Disabled231
Morgan Le Fay
2
3
4
1.33
W
Tiamat
MAUlTIME
Tiamat
1
3
7
1.5
L
0
4
0
0
W
6
1
1
6.5
L
Nemesis
SilverFrang
Nemesis
5
5
1
1.1
W
Apollo
TheBow5240
Apollo
5
0
1
5.5
L
Kukulkan
mentalmike55
Kukulkan
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,655
Damage
18,291
34,083
Taken
44,447
13,470
Mitigated
20,934
7,815
Healing
6,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bemaerr
Fenrir
5,844
2,021
0
1,976
9,970
3,716
1,058
1,364
8,606
0
25,071
L
2,710
977
0
1,108
8,107
2,069
0
2,899
5,078
0
12,132
L
Bacchus
CAHAlmond
Bacchus
3,507
637
0
1,318
10,863
10,066
0
4,277
6,396
18,620
0
W
Morgan Le Fay
Disabled231
Morgan Le Fay
2,196
1,058
0
627
5,425
1,755
1,383
497
4,928
29,375
0
W
Tiamat
MAUlTIME
Tiamat
5,914
1,794
0
1,796
6,359
3,725
606
1,665
4,694
14,913
0
L
1,954
1,679
0
1,186
8,174
2,251
0
3,391
4,687
0
22,171
W
11,050
1,110
0
705
6,396
2,319
430
3,287
3,109
45,714
0
L
Nemesis
SilverFrang
Nemesis
5,321
2,179
0
1,576
8,903
3,851
0
3,616
5,183
0
38,692
W
Apollo
TheBow5240
Apollo
7,651
4,553
0
2,711
5,933
1,955
820
1,493
4,440
0
45,631
L
Kukulkan
mentalmike55
Kukulkan
4,799
444
0
1,191
8,400
2,697
0
4,053
3,943
43,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,027
Gold Earned
33,044
302
Minions Killed
245
0
Camps Cleared
0
1,152,315
Distance Traveled
1,238,160
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,223
516
45
3
0
240,999
1
L
Set
5,852
418
21
2
0
230,996
0
L
Bacchus
6,373
455
30
2
0
286,070
0
W
Morgan Le Fay
7,109
508
45
3
0
210,711
0
W
Tiamat
6,910
494
27
2
0
210,892
1
L
Rama
5,490
392
40
3
0
227,734
3
W
Merlin
8,103
579
92
7
0
242,514
1
L
Nemesis
7,790
556
75
5
0
247,235
2
W
Apollo
7,682
549
93
7
0
247,199
0
L
Kukulkan
7,539
539
79
6
0
246,125
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role