Player Matchup

Pele
Pele
 
Pele
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
CharlesDingus55
Hades
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,061 Elo+
Solo
Erlang Shen
Erlang Shen
Kristijan97
Erlang Shen
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Artemis
Artemis
Kumbö
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 3L
1,500 Elo+
Solo
Ymir
Ymir
kdoggydog
Ymir
Level 18
God Stats
1W - 4L
1,190 SR
Queue Stats
29W - 42L
1,317 Elo+
Solo
Team Averages
Level 9
1,438 SR
1,376 Elo+

VS

Team Averages
Level 14
1,651 SR
1,476 Elo+
Sol
Sol
CHEETODUSTYUMMY
Sol
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 23L
1,292 Elo+
Solo
Anhur
Anhur
GirthWorm19
Anhur
Level 18
God Stats
1W - 4L
1,755 SR
Queue Stats
125W - 83L
1,500 Elo+
Party 1
Ymir
Ymir
TheOneMadMan
Ymir
Level 15
God Stats
9W - 6L
1,724 SR
Queue Stats
51W - 49L
1,500 Elo+
Party 1
Vulcan
Vulcan
ZaonGV
Vulcan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
samgts
Fenrir
Level 18
God Stats
35W - 16L
1,775 SR
Queue Stats
216W - 141L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
8
0 / 5 / 0
5,207
434
2,261
9,726
2,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
1 / 4 / 0
5,717
476
1,609
10,994
4,873
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Erlang Shen
Kristijan97
Erlang Shen
9
1 / 5 / 1
5,576
465
1,046
8,113
2,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Kumbö
Artemis
14
4 / 1 / 0
7,620
635
11,057
9,574
2,439
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
7
0 / 5 / 1
5,753
479
1,949
11,818
4,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 3
7,489
624
5,616
5,263
1,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 2 / 1
6,040
503
6,612
7,268
1,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 1 / 3
6,199
517
1,698
8,741
4,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vulcan
ZaonGV
Vulcan
13
3 / 0 / 7
7,599
633
10,867
2,920
962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
samgts
Fenrir
13
10 / 1 / 0
7,833
653
5,541
6,465
3,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
6
Kills
20
20
Deaths
6
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
5
0
0
W
4
2
3
2.75
L
1
4
0
0.25
W
2
2
1
1.25
L
Erlang Shen
Kristijan97
Erlang Shen
1
5
1
0.3
L
Artemis
Kumbö
Artemis
4
1
0
4
W
1
1
3
2.5
W
Vulcan
ZaonGV
Vulcan
3
0
7
6.5
L
Ymir
0
5
1
0.1
W
Fenrir
samgts
Fenrir
10
1
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,922
Damage
30,334
50,225
Taken
30,657
17,123
Mitigated
11,814
9,610
Healing
9,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,261
493
0
3,116
9,726
2,573
0
3,856
5,796
0
21,734
W
5,616
2,990
0
1,042
5,263
1,425
2,850
0
5,263
34,945
0
L
1,609
340
0
2,710
10,994
4,873
312
6,327
4,384
24,993
0
W
6,612
2,074
0
3,307
7,268
1,719
252
212
7,056
0
36,278
L
Erlang Shen
Kristijan97
Erlang Shen
1,046
214
0
0
8,113
2,442
0
3,138
4,921
0
13,503
L
Artemis
Kumbö
Artemis
11,057
7,693
0
3,784
9,574
2,439
72
1,807
7,767
0
61,137
W
1,698
514
0
1,250
8,741
4,686
54
1,050
7,691
17,566
0
W
Vulcan
ZaonGV
Vulcan
10,867
5,642
0
691
2,920
962
661
1,299
1,621
50,606
0
L
Ymir
1,949
323
0
0
11,818
4,796
0
2,538
9,176
13,891
0
W
Fenrir
samgts
Fenrir
5,541
2,294
0
3,661
6,465
3,022
197
997
5,468
0
47,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,873
Gold Earned
35,160
276
Minions Killed
341
0
Camps Cleared
0
1,094,083
Distance Traveled
1,116,756
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,207
434
51
4
0
234,358
0
W
Sol
7,489
624
75
6
0
203,477
0
L
Hades
5,717
476
59
5
0
186,564
0
W
Anhur
6,040
503
54
5
0
206,900
1
L
Erlang Shen
5,576
465
28
2
0
236,490
0
L
Artemis
7,620
635
114
10
0
225,397
4
W
Ymir
6,199
517
44
4
0
230,630
0
W
Vulcan
7,599
633
85
7
0
211,118
0
L
Ymir
5,753
479
24
2
0
211,274
0
W
Fenrir
7,833
653
83
7
0
264,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role