Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AwesomeAidan758
Fenrir
Level 17
God Stats
18W - 12L
1,443 SR
Queue Stats
94W - 83L
1,410 Elo+
Solo
Neith
Neith
BigDaddy617
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
JAYSTARRRRRR
Baron Samedi
Level 16
God Stats
1W - 2L
1,713 SR
Queue Stats
22W - 38L
1,299 Elo+
Solo
Ares
Ares
LADYmile27
Ares
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 11
1,531 SR
1,442 Elo+

VS

Team Averages
Level 15
1,601 SR
1,334 Elo+
Fafnir
Fafnir
GoldenxGearzz
Fafnir
Level 8
God Stats
2W - 3L
1,360 SR
Queue Stats
4W - 3L
1,498 Elo+
Solo
Hades
Hades
SealTeam1776
Hades
Level 27
God Stats
6W - 5L
1,699 SR
Queue Stats
51W - 57L
1,469 Elo+
Solo
Medusa
Medusa
Toxilocalypse
Medusa
Level 16
God Stats
4W - 5L
1,628 SR
Queue Stats
24W - 52L
1,215 Elo+
Solo
Guan Yu
Guan Yu
mentalmike55
Guan Yu
Level 21
God Stats
3W - 1L
1,816 SR
Queue Stats
134W - 122L
1,453 Elo+
Solo
Anubis
Anubis
pitotrizteUWU
Anubis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,035 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
6
0 / 4 / 1
4,603
460
2,836
6,080
1,651
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
5 / 0 / 1
6,598
660
3,937
4,730
1,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

6
1 / 3 / 1
4,699
470
3,550
5,714
1,242
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
JAYSTARRRRRR
Baron Samedi
7
1 / 4 / 1
4,770
477
963
5,069
1,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

4
0 / 7 / 3
4,508
451
412
7,354
1,948
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 3
5,066
507
1,449
5,061
4,451
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
6 / 0 / 0
6,112
611
4,573
3,394
1,736
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 0 / 2
5,144
514
842
1,503
399
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
mentalmike55
Guan Yu
11
5 / 2 / 1
6,295
630
5,362
7,770
4,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
4 / 4 / 2
5,576
558
4,538
5,284
2,399
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
7
Kills
17
18
Deaths
7
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
4
1
0.13
L
5
0
1
5.5
L
1
3
1
0.5
W
2
1
3
3.5
L
Baron Samedi
JAYSTARRRRRR
Baron Samedi
1
4
1
0.38
L
0
7
3
0.21
W
6
0
0
6
W
0
0
2
1
W
Guan Yu
mentalmike55
Guan Yu
5
2
1
2.75
W
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,698
Damage
16,764
28,947
Taken
23,012
7,530
Mitigated
13,648
6,212
Healing
7,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,836
1,078
0
721
6,080
1,651
0
550
4,955
0
13,382
L
3,937
490
0
3,105
4,730
1,486
235
323
4,407
0
33,991
L
3,550
1,498
0
1,354
5,714
1,242
179
3,857
1,813
0
14,227
W
1,449
357
15
439
5,061
4,451
396
393
4,668
9,629
0
L
Baron Samedi
JAYSTARRRRRR
Baron Samedi
963
270
216
816
5,069
1,203
160
2,123
2,946
16,368
0
L
412
412
0
0
7,354
1,948
0
3,707
3,647
2,458
0
W
4,573
1,161
63
2,138
3,394
1,736
0
96
3,298
26,283
0
W
842
427
0
508
1,503
399
750
0
1,503
0
14,891
W
Guan Yu
mentalmike55
Guan Yu
5,362
1,097
66
3,224
7,770
4,663
36
173
7,597
0
29,948
W
4,538
591
0
781
5,284
2,399
497
713
4,571
17,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,178
Gold Earned
28,193
145
Minions Killed
203
0
Camps Cleared
0
873,215
Distance Traveled
910,028
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,603
460
19
2
0
193,034
0
L
Fenrir
6,598
660
66
7
0
199,452
2
L
Neith
4,699
470
28
3
0
168,837
0
W
Fafnir
5,066
507
9
1
0
203,845
1
L
Baron Samedi
4,770
477
30
3
0
139,201
0
L
Ares
4,508
451
2
0
0
172,691
2
W
Hades
6,112
611
60
6
0
202,387
1
W
Medusa
5,144
514
39
4
0
203,387
1
W
Guan Yu
6,295
630
60
6
0
149,259
0
W
Anubis
5,576
558
35
4
0
151,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role