Player Matchup

Medusa
Medusa
AdrianWarhamar
Medusa
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 105L
1,405 Elo+
Party 1
Chaac
Chaac
GoldenKabron
Chaac
Level 27
God Stats
0W - 4L
1,093 SR
Queue Stats
35W - 42L
1,437 Elo+
Party 3
Ymir
Ymir
Nasukashi
Ymir
Level 24
God Stats
3W - 9L
1,244 SR
Queue Stats
30W - 37L
1,426 Elo+
Party 3
Janus
Janus
Nuttop
Janus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 92L
1,386 Elo+
Party 1
Bakasura
Bakasura
evox59380
Bakasura
Level 120
God Stats
2W - 2L
1,393 SR
Queue Stats
49W - 57L
1,442 Elo+
Party 3
Team Averages
Level 49
1,346 SR
1,419 Elo+

VS

Team Averages
Level 51
1,501 SR
1,497 Elo+
Sol
Sol
 
Sol
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Callesan
Da Ji
Level 29
God Stats
2W - 1L
1,678 SR
Queue Stats
23W - 11L
1,672 Elo+
Party 2
Janus
Janus
Diddano
Janus
Level 55
God Stats
3W - 2L
1,500 SR
Queue Stats
18W - 10L
1,290 Elo+
Party 2
Neith
Neith
EkManTi
Neith
Level 27
God Stats
10W - 2L
1,518 SR
Queue Stats
27W - 12L
1,483 Elo+
Party 2
Athena
Athena
Marresan
Athena
Level 32
God Stats
1W - 1L
1,308 SR
Queue Stats
4W - 2L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 1
6,816
487
3,172
7,914
2,170
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
1 / 2 / 0
7,211
515
4,927
9,521
5,610
Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
9
1 / 4 / 1
6,354
454
1,648
7,773
4,827
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
Nuttop
Janus
10
0 / 7 / 0
5,871
419
1,972
8,216
2,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
evox59380
Bakasura
12
0 / 2 / 2
6,956
497
4,308
11,260
4,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
2 / 1 / 0
8,421
602
7,905
7,780
3,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
Callesan
Da Ji
14
7 / 1 / 6
8,381
599
9,490
8,528
3,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Janus
Diddano
Janus
13
4 / 0 / 7
8,413
601
5,736
3,952
1,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
EkManTi
Neith
14
5 / 1 / 2
8,130
581
3,734
3,999
1,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
Marresan
Athena
11
2 / 1 / 11
7,385
528
4,743
7,115
4,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
4
Kills
20
20
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
0
2
L
2
5
1
0.5
W
Da Ji
Callesan
Da Ji
7
1
6
10
W
Janus
Diddano
Janus
4
0
7
7.5
W
Neith
EkManTi
Neith
5
1
2
6
L
1
2
0
0.5
W
Athena
Marresan
Athena
2
1
11
7.5
L
Ymir
1
4
1
0.38
L
Janus
Nuttop
Janus
0
7
0
0
L
Bakasura
evox59380
Bakasura
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,027
Damage
31,608
44,684
Taken
31,374
18,865
Mitigated
14,010
8,387
Healing
13,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,905
2,769
0
4,768
7,780
3,313
2,509
0
7,430
49,915
6,839
L
3,172
1,035
0
2,085
7,914
2,170
282
2,572
5,342
0
31,555
W
Da Ji
Callesan
Da Ji
9,490
2,906
0
4,096
8,528
3,288
0
365
8,053
0
55,228
W
Janus
Diddano
Janus
5,736
698
0
906
3,952
1,360
0
1,657
2,263
49,531
0
W
Neith
EkManTi
Neith
3,734
1,721
0
2,424
3,999
1,155
2,829
426
3,573
0
46,759
L
4,927
705
0
3,473
9,521
5,610
0
4,835
4,686
0
41,927
W
Athena
Marresan
Athena
4,743
1,565
0
1,592
7,115
4,894
0
1,172
5,723
24,727
0
L
Ymir
1,648
416
0
531
7,773
4,827
0
2,516
5,257
16,157
0
L
Janus
Nuttop
Janus
1,972
125
0
320
8,216
2,021
0
3,401
4,815
29,381
0
L
Bakasura
evox59380
Bakasura
4,308
3,189
0
1,978
11,260
4,237
0
4,382
6,878
0
41,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,208
Gold Earned
40,730
365
Minions Killed
426
0
Camps Cleared
0
1,317,910
Distance Traveled
1,312,510
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,421
602
113
8
0
244,158
5
L
Medusa
6,816
487
68
5
0
269,504
4
W
Da Ji
8,381
599
81
6
0
272,681
4
W
Janus
8,413
601
100
7
0
283,480
4
W
Neith
8,130
581
93
7
0
242,237
0
L
Chaac
7,211
515
103
7
0
244,843
3
W
Athena
7,385
528
39
3
0
269,954
3
L
Ymir
6,354
454
33
2
0
252,455
5
L
Janus
5,871
419
62
4
0
231,223
0
L
Bakasura
6,956
497
99
7
0
319,885
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role