Player Matchup

Fenrir
Fenrir
ArbitraryBK
Fenrir
Level 56
God Stats
4W - 4L
1,509 SR
Queue Stats
24W - 19L
1,482 Elo+
Solo
Geb
Geb
BLADE_pro612
Geb
Level 102
God Stats
14W - 6L
1,884 SR
Queue Stats
380W - 311L
1,556 Elo+
Party 1
Gilgamesh
Gilgamesh
DarkMetro86
Gilgamesh
Level 104
God Stats
84W - 36L
1,748 SR
Queue Stats
453W - 359L
1,534 Elo+
Party 1
Jing Wei
Jing Wei
ExA_Darkos
Jing Wei
Level 98
God Stats
7W - 7L
1,464 SR
Queue Stats
503W - 416L
1,527 Elo+
Party 1
Nu Wa
Nu Wa
SkyterixX
Nu Wa
Level 160
God Stats
3W - 2L
1,512 SR
Queue Stats
544W - 546L
1,523 Elo+
Solo
Team Averages
Level 104
1,623 SR
1,524 Elo+

VS

Team Averages
Level 111
1,515 SR
1,507 Elo+
Hercules
Hercules
ChainLink_GoD
Hercules
Level 98
God Stats
49W - 56L
1,635 SR
Queue Stats
351W - 353L
1,601 Elo+
Solo
Tiamat
Tiamat
PoTaToXx_12
Tiamat
Level 108
God Stats
1W - 5L
1,362 SR
Queue Stats
105W - 109L
1,498 Elo+
Solo
Izanami
Izanami
R0i__Richard
Izanami
Level 72
God Stats
2W - 2L
1,833 SR
Queue Stats
133W - 130L
1,517 Elo+
Solo
Pele
Pele
thcartnie
Pele
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
238W - 237L
1,530 Elo+
Solo
Yemoja
Yemoja
xXDirtyFingerXx
Yemoja
Level 153
God Stats
15W - 19L
1,245 SR
Queue Stats
197W - 209L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
2 / 4 / 6
11,551
502
10,163
25,972
14,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 3 / 8
11,887
517
6,435
23,212
24,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
DarkMetro86
Gilgamesh
20
2 / 0 / 10
13,135
571
18,810
24,649
20,682
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
ExA_Darkos
Jing Wei
20
9 / 0 / 3
14,756
642
16,181
15,388
7,507
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
SkyterixX
Nu Wa
19
1 / 3 / 4
12,033
523
14,689
10,628
3,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ChainLink_GoD
Hercules
18
2 / 2 / 2
11,466
499
11,429
23,247
29,672
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
15
4 / 2 / 5
9,887
430
21,995
14,669
9,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
R0i__Richard
Izanami
16
0 / 6 / 2
10,061
437
8,074
18,216
6,087
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
16
3 / 4 / 3
10,219
444
11,202
20,410
7,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 3 / 5
9,082
395
10,041
15,624
9,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
27
16
Kills
10
10
Deaths
17
31
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
2
4
6
1.25
W
2
3
8
2
L
Hercules
ChainLink_GoD
Hercules
2
2
2
1.5
W
Gilgamesh
DarkMetro86
Gilgamesh
2
0
10
7
W
Jing Wei
ExA_Darkos
Jing Wei
9
0
3
10.5
L
Tiamat
4
2
5
3.25
L
Izanami
R0i__Richard
Izanami
0
6
2
0.17
W
Nu Wa
SkyterixX
Nu Wa
1
3
4
1
L
Pele
3
4
3
1.13
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,278
Damage
62,741
99,849
Taken
92,166
70,788
Mitigated
62,214
40,679
Healing
30,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,163
4,196
0
8,733
25,972
14,516
978
7,339
18,633
0
91,853
W
6,435
621
0
4,144
23,212
24,321
0
9,544
13,668
20,980
0
L
Hercules
ChainLink_GoD
Hercules
11,429
2,709
0
10,237
23,247
29,672
0
5,742
16,943
0
78,634
W
Gilgamesh
DarkMetro86
Gilgamesh
18,810
2,644
0
14,277
24,649
20,682
256
9,589
15,060
18,080
79,092
W
Jing Wei
ExA_Darkos
Jing Wei
16,181
13,659
0
10,798
15,388
7,507
9,727
4,425
10,963
0
131,238
L
Tiamat
21,995
1,782
0
3,258
14,669
9,550
67
5,635
8,632
74,247
0
L
Izanami
R0i__Richard
Izanami
8,074
3,823
0
2,626
18,216
6,087
1,426
2,810
15,178
0
90,170
W
Nu Wa
SkyterixX
Nu Wa
14,689
3,802
315
2,412
10,628
3,762
303
3,597
7,031
89,930
0
L
Pele
11,202
2,439
0
8,238
20,410
7,177
549
4,904
15,246
0
87,195
L
10,041
1,414
3,908
2,158
15,624
9,728
0
5,701
9,540
50,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,362
Gold Earned
50,715
691
Minions Killed
671
0
Camps Cleared
0
2,235,590
Distance Traveled
2,201,770
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,551
502
127
6
0
466,468
4
W
Geb
11,887
517
22
1
0
441,418
3
L
Hercules
11,466
499
181
8
0
493,267
6
W
Gilgamesh
13,135
571
183
8
0
493,280
3
W
Jing Wei
14,756
642
222
10
0
457,472
3
L
Tiamat
9,887
430
116
5
0
429,637
4
L
Izanami
10,061
437
160
7
0
408,175
3
W
Nu Wa
12,033
523
137
6
0
376,952
4
L
Pele
10,219
444
139
6
0
465,277
0
L
Yemoja
9,082
395
75
3
0
405,414
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role