Player Matchup

Ymir
Ymir
ChevalierCringos
Ymir
Level 14
God Stats
6W - 5L
1,633 SR
Queue Stats
130W - 90L
1,642 Elo+
Party 2
Neith
Neith
Grow1er
Neith
Level 4
God Stats
1W - 1L
1,348 SR
Queue Stats
2W - 1L
1,623 Elo+
Solo
Cabrakan
Cabrakan
La_Cassonade
Cabrakan
Level 82
God Stats
8W - 3L
1,787 SR
Queue Stats
725W - 592L
1,582 Elo+
Party 2
Ra
Ra
Wehck2021
Ra
Level 17
God Stats
16W - 7L
1,761 SR
Queue Stats
53W - 45L
1,559 Elo+
Party 2
Ne Zha
Ne Zha
patleVolant
Ne Zha
Level 23
God Stats
3W - 3L
1,290 SR
Queue Stats
208W - 115L
1,685 Elo+
Party 2
Team Averages
Level 28
1,564 SR
1,618 Elo+

VS

Team Averages
Level 22
1,700 SR
1,513 Elo+
Ra
Ra
Cohuu
Ra
Level 16
God Stats
1W - 1L
1,817 SR
Queue Stats
21W - 15L
1,605 Elo+
Solo
Mercury
Mercury
JJ1615
Mercury
Level 23
God Stats
24W - 14L
1,656 SR
Queue Stats
76W - 78L
1,519 Elo+
Solo
Hachiman
Hachiman
Louis625402
Hachiman
Level 27
God Stats
4W - 7L
1,870 SR
Queue Stats
12W - 18L
1,421 Elo+
Party 1
Nemesis
Nemesis
RuSS1An_SaV4gE-X
Nemesis
Level 21
God Stats
35W - 30L
1,659 SR
Queue Stats
54W - 47L
1,598 Elo+
Solo
Ares
Ares
scracher62
Ares
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 7 / 18
12,298
535
6,544
22,849
23,615
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Grow1er
Neith
13
3 / 6 / 1
9,029
393
3,235
9,601
3,393
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
La_Cassonade
Cabrakan
20
17 / 2 / 4
13,771
599
26,415
21,769
19,985
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
6 / 4 / 12
12,084
525
17,166
15,498
6,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
19
12 / 5 / 11
12,694
552
20,431
19,315
7,978
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
19
6 / 7 / 4
12,160
529
18,259
19,609
7,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
JJ1615
Mercury
18
7 / 7 / 3
11,339
493
10,317
21,096
7,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
Louis625402
Hachiman
14
3 / 10 / 5
9,647
419
4,164
16,191
4,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
4 / 8 / 2
11,074
481
9,992
22,909
9,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

16
2 / 8 / 8
10,603
461
4,715
20,429
12,779
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
44
40
Kills
22
24
Deaths
40
46
Assists
22
Player
Kills
Deaths
Assists
KDA
W
2
7
18
1.57
L
Ra
6
7
4
1.14
W
Neith
Grow1er
Neith
3
6
1
0.58
L
Mercury
JJ1615
Mercury
7
7
3
1.21
W
Cabrakan
La_Cassonade
Cabrakan
17
2
4
9.5
L
Hachiman
Louis625402
Hachiman
3
10
5
0.55
L
4
8
2
0.63
W
6
4
12
3
W
Ne Zha
12
5
11
3.5
L
2
8
8
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,791
Damage
47,447
89,032
Taken
100,234
61,716
Mitigated
41,854
19,527
Healing
25,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,544
1,181
229
2,086
22,849
23,615
408
8,004
14,605
57,034
0
L
Ra
18,259
1,344
1,742
5,707
19,609
7,037
350
9,733
9,876
94,492
0
W
Neith
Grow1er
Neith
3,235
1,662
0
145
9,601
3,393
340
5,053
4,351
0
23,208
L
Mercury
JJ1615
Mercury
10,317
6,983
0
6,550
21,096
7,708
0
9,740
11,356
0
74,820
W
Cabrakan
La_Cassonade
Cabrakan
26,415
3,655
0
4,968
21,769
19,985
1,287
4,053
17,544
80,231
0
L
Hachiman
Louis625402
Hachiman
4,164
2,394
71
1,738
16,191
4,396
359
10,793
5,398
0
25,933
L
9,992
4,328
0
6,440
22,909
9,934
1,545
13,304
9,605
0
70,295
W
17,166
870
1,749
4,270
15,498
6,745
2,206
5,038
10,069
75,509
0
W
Ne Zha
20,431
5,638
0
6,080
19,315
7,978
156
5,758
13,370
0
95,588
L
4,715
340
0
2,813
20,429
12,779
85
6,555
13,874
45,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,876
Gold Earned
54,823
516
Minions Killed
475
0
Camps Cleared
0
1,983,371
Distance Traveled
1,963,352
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,298
535
90
4
0
351,478
0
L
Ra
12,160
529
152
7
0
395,018
4
W
Neith
9,029
393
34
1
0
301,040
0
L
Mercury
11,339
493
109
5
0
419,908
2
W
Cabrakan
13,771
599
137
6
0
409,045
0
L
Hachiman
9,647
419
38
2
0
340,261
1
L
Nemesis
11,074
481
118
5
0
414,669
0
W
Ra
12,084
525
134
6
0
476,082
2
W
Ne Zha
12,694
552
121
5
0
445,726
3
L
Ares
10,603
461
58
3
0
393,496
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role