Player Matchup

Tiamat
Tiamat
KazeDivinus
Tiamat
Level 61
God Stats
6W - 2L
1,516 SR
Queue Stats
14W - 7L
1,541 Elo+
Party 1
Khepri
Khepri
LimpDaddy33
Khepri
Level 14
God Stats
4W - 1L
1,546 SR
Queue Stats
46W - 40L
1,438 Elo+
Party 1
Hachiman
Hachiman
shadowrind
Hachiman
Level 53
God Stats
3W - 3L
1,312 SR
Queue Stats
25W - 24L
1,446 Elo+
Party 1
Team Averages
Level 43
1,458 SR
1,475 Elo+

VS

Team Averages
Level 52
1,483 SR
1,339 Elo+
Fenrir
Fenrir
JoakomorA8456
Fenrir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,271 Elo+
Solo
Nu Wa
Nu Wa
Nuwayy
Nu Wa
Level 74
God Stats
1W - 4L
1,518 SR
Queue Stats
5W - 9L
1,458 Elo+
Solo
Hou Yi
Hou Yi
TFCxFrostbite
Hou Yi
Level 71
God Stats
6W - 8L
1,431 SR
Queue Stats
70W - 97L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
9 / 2 / 8
11,030
788
15,619
9,741
6,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
13
2 / 2 / 11
10,128
723
5,930
11,829
15,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
shadowrind
Hachiman
14
7 / 2 / 6
10,080
720
7,519
8,929
3,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 9 / 3
8,266
590
4,883
13,535
4,472
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nu Wa
Nuwayy
Nu Wa
13
2 / 6 / 3
9,281
663
7,738
9,135
2,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
2 / 3 / 2
8,832
631
7,771
11,433
3,683
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
18
Kills
6
6
Deaths
18
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
9
3
0.39
W
Tiamat
9
2
8
6.5
W
Khepri
2
2
11
3.75
L
Nu Wa
Nuwayy
Nu Wa
2
6
3
0.58
L
2
3
2
1
W
Hachiman
shadowrind
Hachiman
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,068
Damage
20,392
30,499
Taken
34,103
25,159
Mitigated
11,104
10,604
Healing
2,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,883
1,450
0
765
13,535
4,472
176
8,607
4,588
0
10,033
W
Tiamat
15,619
608
595
3,677
9,741
6,482
905
2,545
7,196
55,476
0
W
Khepri
5,930
372
538
2,491
11,829
15,108
542
2,825
9,004
21,562
0
L
Nu Wa
Nuwayy
Nu Wa
7,738
1,953
0
0
9,135
2,949
39
5,342
3,617
40,470
0
L
7,771
2,425
0
2,194
11,433
3,683
0
6,766
4,349
0
23,831
W
Hachiman
shadowrind
Hachiman
7,519
3,757
0
3,303
8,929
3,569
1,307
2,368
6,561
0
39,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,238
Gold Earned
26,379
188
Minions Killed
109
0
Camps Cleared
0
707,967
Distance Traveled
670,765
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,266
590
8
1
0
211,842
6
W
Tiamat
11,030
788
92
7
0
222,950
0
W
Khepri
10,128
723
29
2
0
239,465
0
L
Nu Wa
9,281
663
65
5
0
211,440
3
L
Hou Yi
8,832
631
36
3
0
247,483
1
W
Hachiman
10,080
720
67
5
0
245,552
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role