Player Matchup

Ra
Ra
Ache404
Ra
Level 2
God Stats
0W - 2L
1,282 SR
Queue Stats
0W - 3L
1,178 Elo+
Party 2
Gilgamesh
Gilgamesh
BlackSeaGod
Gilgamesh
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,776 Elo+
Party 3
Rama
Rama
Franczesuaf
Rama
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,178 Elo+
Party 2
Ymir
Ymir
IvashkaYA
Ymir
Level 18
God Stats
15W - 6L
1,725 SR
Queue Stats
192W - 217L
1,388 Elo+
Solo
Thor
Thor
gamersitojr
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 12
1,501 SR
1,404 Elo+

VS

Team Averages
Level 19
1,422 SR
1,420 Elo+
Anubis
Anubis
CLAUstofobic12
Anubis
Level 28
God Stats
5W - 5L
1,371 SR
Queue Stats
27W - 27L
1,328 Elo+
Solo
Ymir
Ymir
Kipikapi
Ymir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,480 Elo+
Solo
Neith
Neith
Mattakushii
Neith
Level 14
God Stats
5W - 9L
1,347 SR
Queue Stats
11W - 11L
1,496 Elo+
Party 1
Yemoja
Yemoja
Shakilaar
Yemoja
Level 15
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 13L
1,327 Elo+
Party 1
Bakasura
Bakasura
Tweez19
Bakasura
Level 11
God Stats
5W - 6L
1,393 SR
Queue Stats
14W - 13L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 12 / 0
6,346
397
6,006
11,715
2,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
BlackSeaGod
Gilgamesh
10
1 / 11 / 1
6,588
412
5,075
13,351
5,341
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
3 / 3 / 1
8,092
506
8,139
8,814
2,532
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
10
1 / 5 / 2
7,508
469
6,143
15,870
8,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 5 / 1
6,770
423
3,655
11,683
3,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 1 / 9
10,278
642
17,460
11,908
6,475
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ymir
13
5 / 3 / 3
9,703
606
5,843
12,097
11,177
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
6 / 4 / 3
8,595
537
11,119
10,168
3,736
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
Shakilaar
Yemoja
12
2 / 0 / 7
8,748
547
3,179
5,014
3,588
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
Tweez19
Bakasura
19
11 / 1 / 3
11,658
729
8,991
11,993
7,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
60
7
Kills
35
36
Deaths
9
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
12
0
0
L
Gilgamesh
BlackSeaGod
Gilgamesh
1
11
1
0.14
W
11
1
9
15.5
L
3
3
1
1.17
L
Ymir
1
5
2
0.4
W
Ymir
5
3
3
2.17
W
6
4
3
1.88
W
Yemoja
Shakilaar
Yemoja
2
0
7
5.5
W
Bakasura
Tweez19
Bakasura
11
1
3
12.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,018
Damage
46,592
61,433
Taken
51,180
21,939
Mitigated
32,159
8,322
Healing
20,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,006
1,587
469
501
11,715
2,521
75
5,979
5,156
31,701
0
L
Gilgamesh
BlackSeaGod
Gilgamesh
5,075
1,221
0
1,005
13,351
5,341
40
6,362
6,989
89
26,537
W
17,460
1,161
0
7,732
11,908
6,475
699
5,168
6,430
62,663
0
L
8,139
5,918
0
2,387
8,814
2,532
354
5,397
3,279
0
32,228
L
Ymir
6,143
770
0
1,843
15,870
8,364
0
5,889
9,245
18,931
0
W
Ymir
5,843
928
0
437
12,097
11,177
848
871
11,186
32,193
0
W
11,119
6,713
0
2,410
10,168
3,736
1,902
3,066
7,006
242
40,078
W
Yemoja
Shakilaar
Yemoja
3,179
675
3,778
1,042
5,014
3,588
884
1,619
3,363
13,634
0
W
Bakasura
Tweez19
Bakasura
8,991
5,450
0
5,217
11,993
7,183
0
1,109
10,816
0
99,597
L
3,655
919
0
2,117
11,683
3,181
0
2,858
8,627
0
32,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,304
Gold Earned
48,982
250
Minions Killed
412
0
Camps Cleared
0
1,337,807
Distance Traveled
1,470,176
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,346
397
66
4
0
264,863
1
L
Gilgamesh
6,588
412
41
3
0
252,629
1
W
Anubis
10,278
642
105
7
0
270,241
3
L
Rama
8,092
506
62
4
0
268,272
0
L
Ymir
7,508
469
29
2
0
270,263
4
W
Ymir
9,703
606
59
4
0
311,866
6
W
Neith
8,595
537
68
4
0
256,944
6
W
Yemoja
8,748
547
20
1
0
280,900
4
W
Bakasura
11,658
729
160
10
0
350,225
0
L
Thor
6,770
423
52
3
0
281,780
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role