Player Matchup

Hercules
Hercules
Apriory
Hercules
Level 104
God Stats
1W - 0L
1,617 SR
Queue Stats
7W - 13L
1,269 Elo+
Party 2
Scylla
Scylla
Germandudesmurf
Scylla
Level 35
God Stats
19W - 5L
1,756 SR
Queue Stats
274W - 197L
1,560 Elo+
Party 3
Ra
Ra
Hammok
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,620 Elo+
Party 2
Artemis
Artemis
SmurfRato
Artemis
Level 17
God Stats
9W - 3L
1,724 SR
Queue Stats
118W - 62L
1,602 Elo+
Party 3
Mercury
Mercury
zxXRafikiXxz
Mercury
Level 17
God Stats
5W - 9L
1,770 SR
Queue Stats
177W - 180L
1,494 Elo+
Solo
Team Averages
Level 35
1,673 SR
1,509 Elo+

VS

Team Averages
Level 17
1,505 SR
1,481 Elo+
Tsukuyomi
Tsukuyomi
Bikkeler
Tsukuyomi
Level 31
God Stats
7W - 10L
1,523 SR
Queue Stats
41W - 41L
1,530 Elo+
Party 1
Izanami
Izanami
HoDunno
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,553 Elo+
Solo
Anubis
Anubis
Itysma
Anubis
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 7L
1,349 Elo+
Solo
Sun Wukong
Sun Wukong
Kopkaasje
Sun Wukong
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,472 Elo+
Party 1
Yemoja
Yemoja
MrRobot1st
Yemoja
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Apriory
Hercules
9
3 / 0 / 3
5,987
544
2,415
5,292
1,669
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
4 / 1 / 2
6,894
627
6,254
6,970
2,603
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ra
9
2 / 2 / 5
5,687
517
1,778
3,447
850
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
SmurfRato
Artemis
11
3 / 2 / 2
6,164
560
6,963
6,126
1,674
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
zxXRafikiXxz
Mercury
11
3 / 2 / 1
6,402
582
2,683
5,791
1,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Bikkeler
Tsukuyomi
8
0 / 5 / 0
4,821
438
2,759
7,944
2,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
HoDunno
Izanami
7
2 / 3 / 0
5,030
457
3,836
5,912
1,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
Itysma
Anubis
10
4 / 3 / 1
6,260
569
4,146
6,145
3,474
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
Kopkaasje
Sun Wukong
9
1 / 2 / 0
5,076
461
3,165
5,520
2,686
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yemoja
MrRobot1st
Yemoja
9
0 / 2 / 3
5,691
517
1,344
4,760
4,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
15
Kills
7
7
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
Apriory
Hercules
3
0
3
4.5
L
Tsukuyomi
Bikkeler
Tsukuyomi
0
5
0
0
W
4
1
2
5
W
Ra
2
2
5
2.25
L
Izanami
HoDunno
Izanami
2
3
0
0.67
L
Anubis
Itysma
Anubis
4
3
1
1.5
L
Sun Wukong
Kopkaasje
Sun Wukong
1
2
0
0.5
L
Yemoja
MrRobot1st
Yemoja
0
2
3
0.75
W
Artemis
SmurfRato
Artemis
3
2
2
2
W
Mercury
zxXRafikiXxz
Mercury
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,093
Damage
15,250
27,626
Taken
30,281
8,115
Mitigated
14,359
8,565
Healing
4,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Apriory
Hercules
2,415
790
0
1,266
5,292
1,669
368
899
4,393
0
8,760
L
Tsukuyomi
Bikkeler
Tsukuyomi
2,759
842
0
2,058
7,944
2,378
0
2,852
5,076
0
21,162
W
6,254
810
0
3,758
6,970
2,603
1,204
455
6,515
36,065
0
W
Ra
1,778
742
212
455
3,447
850
549
1,291
2,156
20,535
0
L
Izanami
HoDunno
Izanami
3,836
2,212
0
777
5,912
1,756
0
0
5,912
0
24,703
L
Anubis
Itysma
Anubis
4,146
405
0
1,286
6,145
3,474
0
1,477
4,634
24,397
0
L
Sun Wukong
Kopkaasje
Sun Wukong
3,165
383
0
250
5,520
2,686
0
3,518
1,996
0
17,760
L
Yemoja
MrRobot1st
Yemoja
1,344
427
193
0
4,760
4,065
0
129
4,631
13,420
0
W
Artemis
SmurfRato
Artemis
6,963
3,987
0
2,085
6,126
1,674
252
1,165
4,961
0
38,060
W
Mercury
zxXRafikiXxz
Mercury
2,683
934
0
789
5,791
1,319
0
1,680
4,111
0
38,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,134
Gold Earned
26,878
301
Minions Killed
205
0
Camps Cleared
0
972,138
Distance Traveled
908,140
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,987
544
11
1
0
209,250
4
L
Tsukuyomi
4,821
438
54
5
0
197,579
1
W
Scylla
6,894
627
80
7
0
187,525
1
W
Ra
5,687
517
45
4
0
163,518
0
L
Izanami
5,030
457
54
5
0
164,508
4
L
Anubis
6,260
569
44
4
0
190,226
2
L
Sun Wukong
5,076
461
32
3
0
187,180
2
L
Yemoja
5,691
517
21
2
0
168,647
0
W
Artemis
6,164
560
85
8
0
180,722
1
W
Mercury
6,402
582
80
7
0
231,123
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role