Player Matchup

Bakasura
Bakasura
BabyBuffalo10101
Bakasura
Level 22
God Stats
6W - 5L
1,676 SR
Queue Stats
59W - 59L
1,379 Elo+
Solo
Cerberus
Cerberus
KingStarFox27
Cerberus
Level 24
God Stats
1W - 1L
1,537 SR
Queue Stats
47W - 59L
1,371 Elo+
Solo
Artemis
Artemis
TalkingChicken
Artemis
Level 27
God Stats
5W - 3L
1,308 SR
Queue Stats
232W - 232L
1,453 Elo+
Solo
Zeus
Zeus
elpajaron
Zeus
Level 9
God Stats
0W - 2L
1,177 SR
Queue Stats
5W - 13L
1,294 Elo+
Solo
Guan Yu
Guan Yu
japanelas
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 17
1,439 SR
1,399 Elo+

VS

Team Averages
Level 32
1,515 SR
1,357 Elo+
Sol
Sol
Allipi
Sol
Level 21
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 1L
1,183 Elo+
Party 1
Nike
Nike
Dodds20
Nike
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,569 Elo+
Party 1
Thor
Thor
Edrentonlol
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,136 Elo+
Solo
Amaterasu
Amaterasu
EthanOyster
Amaterasu
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,448 Elo+
Party 1
Scylla
Scylla
Sh0Kusakabe
Scylla
Level 104
God Stats
10W - 4L
1,574 SR
Queue Stats
39W - 32L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 0
6,254
625
3,332
6,110
1,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
KingStarFox27
Cerberus
6
0 / 5 / 1
4,442
444
1,668
6,616
4,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

7
0 / 2 / 1
4,304
430
2,876
3,565
821
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Zeus
8
0 / 6 / 1
4,608
461
1,854
5,224
1,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
japanelas
Guan Yu
6
0 / 4 / 2
4,537
454
2,346
4,471
1,856
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Allipi
Sol
10
6 / 1 / 3
6,320
632
6,310
4,137
946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Nike
Dodds20
Nike
8
2 / 0 / 8
5,745
575
1,903
6,488
2,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
1 / 0 / 5
5,882
588
1,964
5,492
1,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
EthanOyster
Amaterasu
10
3 / 1 / 2
5,822
582
3,504
6,761
3,114
Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
11
7 / 1 / 3
6,775
678
4,265
2,967
709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
3
Kills
19
20
Deaths
3
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sol
Allipi
Sol
6
1
3
7.5
L
3
3
0
1
W
Nike
Dodds20
Nike
2
0
8
6
W
1
0
5
3.5
W
Amaterasu
EthanOyster
Amaterasu
3
1
2
4
L
Cerberus
KingStarFox27
Cerberus
0
5
1
0.1
W
Scylla
7
1
3
8.5
L
0
2
1
0.25
L
Zeus
0
6
1
0.08
L
Guan Yu
japanelas
Guan Yu
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,076
Damage
17,946
25,986
Taken
25,845
9,957
Mitigated
8,441
3,039
Healing
9,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Allipi
Sol
6,310
3,855
0
683
4,137
946
932
1,141
2,934
29,976
0
L
3,332
2,199
0
931
6,110
1,779
0
1,161
4,907
0
29,264
W
Nike
Dodds20
Nike
1,903
212
86
2,791
6,488
2,254
0
1,043
5,405
0
13,748
W
1,964
640
0
2,626
5,492
1,418
0
209
5,088
0
26,532
W
Amaterasu
EthanOyster
Amaterasu
3,504
1,097
0
2,388
6,761
3,114
588
381
6,324
0
23,771
L
Cerberus
KingStarFox27
Cerberus
1,668
214
0
656
6,616
4,016
0
3,746
2,830
11,254
0
W
Scylla
4,265
316
0
636
2,967
709
770
474
2,316
25,691
0
L
2,876
1,369
0
976
3,565
821
0
1,720
1,817
0
17,121
L
Zeus
1,854
281
0
190
5,224
1,485
0
2,859
2,145
14,680
0
L
Guan Yu
japanelas
Guan Yu
2,346
704
0
286
4,471
1,856
0
780
3,651
0
10,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,145
Gold Earned
30,544
200
Minions Killed
244
0
Camps Cleared
0
844,675
Distance Traveled
916,770
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,320
632
59
6
0
165,725
1
L
Bakasura
6,254
625
77
8
0
215,308
1
W
Nike
5,745
575
22
2
0
187,979
3
W
Thor
5,882
588
62
6
0
206,172
1
W
Amaterasu
5,822
582
48
5
0
181,227
2
L
Cerberus
4,442
444
36
4
0
165,022
4
W
Scylla
6,775
678
53
5
0
175,667
2
L
Artemis
4,304
430
35
4
0
177,112
1
L
Zeus
4,608
461
35
4
0
146,197
1
L
Guan Yu
4,537
454
17
2
0
141,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role